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https://github.com/Aurorastation/Aurora.3.git
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100 lines
2.5 KiB
Plaintext
100 lines
2.5 KiB
Plaintext
/obj/item/stack/dice
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name = "d6"
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desc = "A dice with six sides."
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icon = 'icons/obj/dice.dmi'
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icon_state = "d66"
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w_class = ITEMSIZE_TINY
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attack_verb = list("diced")
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max_amount = 6
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var/base_icon = "d6"
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var/side_mult = 1 // Used for d100s.
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var/sides = 6
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var/weight_roll = 0 // chance of the dice falling on its favored number
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var/favored_number = 1 //related to the var above
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/obj/item/stack/dice/Initialize()
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. = ..()
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icon_state = "[base_icon][rand(1,sides)]"
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/obj/item/stack/dice/update_icon(var/result)
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check_maptext(SMALL_FONTS(7, get_amount()))
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if(result)
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icon_state = "[base_icon][result]"
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/obj/item/stack/dice/attack_self(mob/user)
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if(amount > 1)
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user.visible_message("<b>[user]</b> shakes the die in their hand...", SPAN_NOTICE("You shake the die in your hands..."))
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else
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user.visible_message("<b>[user]</b> raises the dice to their mouth and blows on it...", SPAN_NOTICE("You raise the dice to your mouth and blow on it..."))
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/obj/item/stack/dice/throw_impact(atom/hit_atom)
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..()
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var/total_result = 0
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var/list/results = list()
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for(var/i = 1 to amount)
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if(weight_roll && prob(weight_roll))
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message_admins("hit weight roll")
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results += favored_number
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else
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results += rand(1, sides)
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total_result += results[i]
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if(amount > 1)
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visible_message(SPAN_NOTICE("The die rolls, revealing... <b>[total_result * side_mult]</b>! ([english_list(results, "", " + ", " + ", "")])"))
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update_icon(results[length(results)])
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else
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visible_message(SPAN_NOTICE("\The [name] lands on <b>[total_result * side_mult]</b>.[get_comment(total_result)]"))
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update_icon(total_result)
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/obj/item/stack/dice/proc/get_comment(var/result)
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if(sides == result)
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return " Nat [sides * side_mult]!"
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if(result == 1)
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return " Ouch, bad luck."
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return ""
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/obj/item/stack/dice/d4
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name = "d4"
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desc = "A dice with four sides."
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icon_state = "d44"
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sides = 4
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base_icon = "d4"
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/obj/item/stack/dice/d8
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name = "d8"
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desc = "A dice with eight sides."
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icon_state = "d88"
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sides = 8
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base_icon = "d8"
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/obj/item/stack/dice/d10
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name = "d10"
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desc = "A dice with ten sides."
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icon_state = "d1010"
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sides = 10
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base_icon = "d10"
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/obj/item/stack/dice/d12
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name = "d12"
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desc = "A dice with twelve sides."
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icon_state = "d1212"
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sides = 12
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base_icon = "d12"
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/obj/item/stack/dice/d20
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name = "d20"
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desc = "A dice with twenty sides."
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icon_state = "d2020"
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sides = 20
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base_icon = "d20"
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/obj/item/stack/dice/d100
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name = "d100"
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desc = "A dice with ten sides. This one is for the tens digit."
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icon_state = "d10010"
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sides = 10
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side_mult = 10
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base_icon = "d100"
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