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Aurora.3/code/game/objects/items/devices/radio/intercom.dm
Lohikar d3242f13a5 Abstract machinery, intercom listener, and directional hardhat lights (#1918)
changes:

Added an abstract-machinery helper type for interacting with power systems without duplicating power code.
Changed intercoms to use abstract machines to handle power state changes instead of polling with process().
Hardhat lights are now directional (LIGHT_WIDE)
Fixes #1922.
2017-03-18 20:06:45 +02:00

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/obj/item/device/radio/intercom
name = "station intercom (General)"
desc = "Talk through this."
icon_state = "intercom"
anchored = 1
w_class = 4.0
canhear_range = 2
flags = CONDUCT | NOBLOODY
var/number = 0
var/obj/machinery/abstract/intercom_listener/power_interface
/obj/item/device/radio/intercom/custom
name = "station intercom (Custom)"
broadcasting = 0
listening = 0
/obj/item/device/radio/intercom/interrogation
name = "station intercom (Interrogation)"
frequency = 1449
/obj/item/device/radio/intercom/private
name = "station intercom (Private)"
frequency = AI_FREQ
/obj/item/device/radio/intercom/specops
name = "\improper Spec Ops intercom"
frequency = ERT_FREQ
/obj/item/device/radio/intercom/department
canhear_range = 5
broadcasting = 0
listening = 1
/obj/item/device/radio/intercom/department/medbay
name = "station intercom (Medbay)"
frequency = MED_I_FREQ
/obj/item/device/radio/intercom/department/security
name = "station intercom (Security)"
frequency = SEC_I_FREQ
/obj/item/device/radio/intercom/entertainment
name = "entertainment intercom"
frequency = ENT_FREQ
canhear_range = 4
/obj/item/device/radio/intercom/New()
..()
power_interface = new(loc, src)
/obj/item/device/radio/intercom/department/medbay/New()
..()
internal_channels = default_medbay_channels.Copy()
/obj/item/device/radio/intercom/department/security/New()
..()
internal_channels = list(
num2text(PUB_FREQ) = list(),
num2text(SEC_I_FREQ) = list(access_security)
)
/obj/item/device/radio/intercom/entertainment/New()
..()
internal_channels = list(
num2text(PUB_FREQ) = list(),
num2text(ENT_FREQ) = list()
)
/obj/item/device/radio/intercom/syndicate
name = "illicit intercom"
desc = "Talk through this. Evilly"
frequency = SYND_FREQ
subspace_transmission = 1
syndie = 1
/obj/item/device/radio/intercom/syndicate/New()
..()
internal_channels[num2text(SYND_FREQ)] = list(access_syndicate)
/obj/item/device/radio/intercom/Destroy()
QDEL_NULL(power_interface)
return ..()
/obj/item/device/radio/intercom/attack_ai(mob/user as mob)
src.add_fingerprint(user)
spawn (0)
attack_self(user)
/obj/item/device/radio/intercom/attack_hand(mob/user as mob)
src.add_fingerprint(user)
spawn (0)
attack_self(user)
/obj/item/device/radio/intercom/receive_range(freq, level)
if (!on)
return -1
if(!(0 in level))
var/turf/position = get_turf(src)
if(isnull(position) || !(position.z in level))
return -1
if (!src.listening)
return -1
if(freq in ANTAG_FREQS)
if(!(src.syndie))
return -1//Prevents broadcast of messages over devices lacking the encryption
return canhear_range
/obj/item/device/radio/intercom/proc/power_change(has_power)
if (!src.loc)
on = 0
else
on = has_power
update_icon()
/obj/item/device/radio/intercom/forceMove(atom/dest)
power_interface.forceMove(dest)
..(dest)
/obj/item/device/radio/intercom/update_icon()
if (on)
icon_state = "intercom"
else
icon_state = "intercom-p"
/obj/item/device/radio/intercom/broadcasting
broadcasting = 1
/obj/item/device/radio/intercom/locked
var/locked_frequency
/obj/item/device/radio/intercom/locked/set_frequency(var/frequency)
if(frequency == locked_frequency)
..(locked_frequency)
/obj/item/device/radio/intercom/locked/list_channels()
return ""
/obj/item/device/radio/intercom/locked/ai_private
name = "\improper AI intercom"
frequency = AI_FREQ
broadcasting = 1
listening = 1
/obj/item/device/radio/intercom/locked/confessional
name = "confessional intercom"
frequency = 1480