Files
Aurora.3/code/game/objects/items/weapons/storage/backpack.dm
Lohikar 263bb7ab8d RnD & Cat fixes (#1913)
changes:

bugfix: "Fixed an issue where some objects could not be deconstructed with RnD."
bugfix: "Helmet lights now actually display the powered-on sprite."
bugfix: "Cats on heads no longer magically turn invisible."
bugfix: "Cyborgs' portable destructive analyzer can no longer steal intercoms or the captain's safe."
imageadd: "Duffle (duffel?) bags now have in-hand sprites."
Fixes #1158 
Fixes #1662
2017-03-12 12:18:58 +02:00

415 lines
13 KiB
Plaintext

/*
* Backpack
*/
/obj/item/weapon/storage/backpack
name = "backpack"
desc = "You wear this on your back and put items into it."
item_icons = list(//ITEM_ICONS ARE DEPRECATED. USE CONTAINED SPRITES IN FUTURE
slot_l_hand_str = 'icons/mob/items/lefthand_backpacks.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_backpacks.dmi'
)
icon_state = "backpack"
item_state = null
//most backpacks use the default backpack state for inhand overlays
item_state_slots = list(
slot_l_hand_str = "backpack",
slot_r_hand_str = "backpack"
)
sprite_sheets = list(
"Resomi" = 'icons/mob/species/resomi/back.dmi'
)
w_class = 4
slot_flags = SLOT_BACK
max_w_class = 3
max_storage_space = 28
var/species_restricted = list("exclude","Vaurca Breeder")
/obj/item/weapon/storage/backpack/mob_can_equip(M as mob, slot)
//if we can't equip the item anyway, don't bother with species_restricted (cuts down on spam)
if (!..())
return 0
if(species_restricted && istype(M,/mob/living/carbon/human))
var/exclusive = null
var/wearable = null
var/mob/living/carbon/human/H = M
if("exclude" in species_restricted)
exclusive = 1
if(H.species)
if(exclusive)
if(!(H.species.get_bodytype() in species_restricted))
wearable = 1
else
if(H.species.get_bodytype() in species_restricted)
wearable = 1
if(!wearable && !(slot in list(slot_l_store, slot_r_store, slot_s_store)))
H << "<span class='danger'>Your species cannot wear [src].</span>"
return 0
return 1
/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (src.use_sound)
playsound(src.loc, src.use_sound, 50, 1, -5)
..()
/obj/item/weapon/storage/backpack/equipped(var/mob/user, var/slot)
if (slot == slot_back && src.use_sound)
playsound(src.loc, src.use_sound, 50, 1, -5)
..(user, slot)
/*
/obj/item/weapon/storage/backpack/dropped(mob/user as mob)
if (loc == user && src.use_sound)
playsound(src.loc, src.use_sound, 50, 1, -5)
..(user)
*/
/*
* Backpack Types
*/
/obj/item/weapon/storage/backpack/holding
name = "bag of holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
origin_tech = list(TECH_BLUESPACE = 4)
icon_state = "holdingpack"
max_w_class = 4
max_storage_space = 56
storage_cost = 29
New()
..()
return
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/storage/backpack/holding))
user << "<span class='warning'>The Bluespace interfaces of the two devices conflict and malfunction.</span>"
qdel(W)
return
..()
//Please don't clutter the parent storage item with stupid hacks.
can_be_inserted(obj/item/W as obj, stop_messages = 0)
if(istype(W, /obj/item/weapon/storage/backpack/holding))
return 1
return ..()
/obj/item/weapon/storage/backpack/santabag
name = "\improper Santa's gift bag"
desc = "Space Santa uses this to deliver toys to all the nice children in space in Christmas! Wow, it's pretty big!"
icon_state = "giftbag0"
item_state = "giftbag"
w_class = 4.0
max_w_class = 3
max_storage_space = 400 // can store a ton of shit!
item_state_slots = null
/obj/item/weapon/storage/backpack/cultpack
name = "trophy rack"
desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
icon_state = "cultpack"
/obj/item/weapon/storage/backpack/clown
name = "Giggles von Honkerton"
desc = "It's a backpack made by Honk! Co."
icon_state = "clownpack"
item_state_slots = null
/obj/item/weapon/storage/backpack/medic
name = "medical backpack"
desc = "It's a backpack especially designed for use in a sterile environment."
icon_state = "medicalpack"
item_state_slots = null
/obj/item/weapon/storage/backpack/security
name = "security backpack"
desc = "It's a very robust backpack."
icon_state = "securitypack"
item_state_slots = null
/obj/item/weapon/storage/backpack/captain
name = "captain's backpack"
desc = "It's a special backpack made exclusively for officers."
icon_state = "captainpack"
item_state_slots = null
/obj/item/weapon/storage/backpack/industrial
name = "industrial backpack"
desc = "It's a tough backpack for the daily grind of station life."
icon_state = "engiepack"
item_state_slots = null
/obj/item/weapon/storage/backpack/toxins
name = "laboratory backpack"
desc = "It's a light backpack modeled for use in laboratories and other scientific institutions."
icon_state = "toxpack"
/obj/item/weapon/storage/backpack/hydroponics
name = "herbalist's backpack"
desc = "It's a green backpack with many pockets to store plants and tools in."
icon_state = "hydpack"
/obj/item/weapon/storage/backpack/genetics
name = "geneticist backpack"
desc = "It's a backpack fitted with slots for diskettes and other workplace tools."
icon_state = "genpack"
/obj/item/weapon/storage/backpack/virology
name = "sterile backpack"
desc = "It's a sterile backpack able to withstand different pathogens from entering its fabric."
icon_state = "viropack"
/obj/item/weapon/storage/backpack/chemistry
name = "chemistry backpack"
desc = "It's an orange backpack which was designed to hold beakers, pill bottles and bottles."
icon_state = "chempack"
/obj/item/weapon/storage/backpack/cloak
name = "tunnel cloak"
desc = "It's a Vaurca cloak, with paltry storage options."
icon_state = "cape"
max_storage_space = 12
/obj/item/weapon/storage/backpack/cloak/mob_can_equip(mob/user)
if (!..())
return 0
if(ishuman(user))
var/mob/living/carbon/human/H = user
if (H.species.get_bodytype() == "Vaurca")
item_state = "vaurcacape"
else
item_state = "cape"
return 1
/obj/item/weapon/storage/backpack/syndie
name = "syndicate rucksack"
desc = "The latest in carbon fiber and red satin combat rucksack technology. Comfortable and tough!"
icon_state = "syndiepack"
/obj/item/weapon/storage/backpack/wizard
name = "wizard federation sack"
desc = "Perfect for keeping your shining crystal balls inside of."
icon_state = "wizardpack"
/*
* Satchel Types
*/
/obj/item/weapon/storage/backpack/satchel
name = "leather satchel"
desc = "It's a very fancy satchel made with fine leather."
icon_state = "satchel"
/obj/item/weapon/storage/backpack/satchel/withwallet
New()
..()
new /obj/item/weapon/storage/wallet/random( src )
/obj/item/weapon/storage/backpack/satchel_norm
name = "satchel"
desc = "A trendy looking satchel."
icon_state = "satchel-norm"
/obj/item/weapon/storage/backpack/satchel_eng
name = "industrial satchel"
desc = "A tough satchel with extra pockets."
icon_state = "satchel-eng"
item_state_slots = list(
slot_l_hand_str = "engiepack",
slot_r_hand_str = "engiepack"
)
/obj/item/weapon/storage/backpack/satchel_med
name = "medical satchel"
desc = "A sterile satchel used in medical departments."
icon_state = "satchel-med"
item_state_slots = list(
slot_l_hand_str = "medicalpack",
slot_r_hand_str = "medicalpack"
)
/obj/item/weapon/storage/backpack/satchel_vir
name = "virologist satchel"
desc = "A sterile satchel with virologist colours."
icon_state = "satchel-vir"
/obj/item/weapon/storage/backpack/satchel_chem
name = "chemist satchel"
desc = "A sterile satchel with chemist colours."
icon_state = "satchel-chem"
/obj/item/weapon/storage/backpack/satchel_gen
name = "geneticist satchel"
desc = "A sterile satchel with geneticist colours."
icon_state = "satchel-gen"
/obj/item/weapon/storage/backpack/satchel_tox
name = "scientist satchel"
desc = "Useful for holding research materials."
icon_state = "satchel-tox"
/obj/item/weapon/storage/backpack/satchel_sec
name = "security satchel"
desc = "A robust satchel for security related needs."
icon_state = "satchel-sec"
item_state_slots = list(
slot_l_hand_str = "securitypack",
slot_r_hand_str = "securitypack"
)
/obj/item/weapon/storage/backpack/satchel_hyd
name = "hydroponics satchel"
desc = "A green satchel for plant related work."
icon_state = "satchel_hyd"
/obj/item/weapon/storage/backpack/satchel_cap
name = "captain's satchel"
desc = "An exclusive satchel for officers."
icon_state = "satchel-cap"
item_state_slots = list(
slot_l_hand_str = "satchel-cap",
slot_r_hand_str = "satchel-cap"
)
/obj/item/weapon/storage/backpack/satchel_syndie
name = "syndicate satchel"
desc = "A satchel in the new age style of a multi-corperate terrorist organisation."
icon_state = "satchel-syndie"
/obj/item/weapon/storage/backpack/satchel_wizard
name = "wizard federation satchel"
desc = "This stylish satchel will put a spell on anyone with some fashion sense to spare."
icon_state = "satchel-wizard"
//ERT backpacks.
/obj/item/weapon/storage/backpack/ert
name = "emergency response team backpack"
desc = "A spacious backpack with lots of pockets, used by members of the Emergency Response Team."
icon_state = "ert_commander"
item_state_slots = list(
slot_l_hand_str = "securitypack",
slot_r_hand_str = "securitypack"
)
//Commander
/obj/item/weapon/storage/backpack/ert/commander
name = "emergency response team commander backpack"
desc = "A spacious backpack with lots of pockets, worn by the commander of an Emergency Response Team."
//Security
/obj/item/weapon/storage/backpack/ert/security
name = "emergency response team security backpack"
desc = "A spacious backpack with lots of pockets, worn by security members of an Emergency Response Team."
icon_state = "ert_security"
//Engineering
/obj/item/weapon/storage/backpack/ert/engineer
name = "emergency response team engineer backpack"
desc = "A spacious backpack with lots of pockets, worn by engineering members of an Emergency Response Team."
icon_state = "ert_engineering"
//Medical
/obj/item/weapon/storage/backpack/ert/medical
name = "emergency response team medical backpack"
desc = "A spacious backpack with lots of pockets, worn by medical members of an Emergency Response Team."
icon_state = "ert_medical"
// Duffel Bags
/obj/item/weapon/storage/backpack/duffel
name = "duffel bag"
desc = "A spacious duffel bag."
icon_state = "duffel-norm"
item_state_slots = list(
slot_l_hand_str = "duffle",
slot_r_hand_str = "duffle"
)
/obj/item/weapon/storage/backpack/duffel/cap
name = "captain's duffel bag"
desc = "A rare and special duffel bag for only the most air-headed of Nanotrasen personnel."
icon_state = "duffel-captain"
item_state_slots = list(
slot_l_hand_str = "duffle_captain",
slot_r_hand_str = "duffle_captain"
)
/obj/item/weapon/storage/backpack/duffel/hyd
name = "botanist's duffel bag"
desc = "A specially designed duffel bag for containing plant matter, regardless of how questionable it may be."
icon_state = "duffel-hydroponics"
/obj/item/weapon/storage/backpack/duffel/vir
name = "virology duffel bag"
desc = "A sterilized duffel bag suited to those about to unleash pathogenic havoc upon the world."
icon_state = "duffel-virology"
item_state_slots = list(
slot_l_hand_str = "duffle_med",
slot_r_hand_str = "duffle_med"
)
/obj/item/weapon/storage/backpack/duffel/med
name = "medical duffel bag"
desc = "A sterilized duffel bag for the young, upcoming lesbayan."
icon_state = "duffel-medical"
item_state_slots = list(
slot_l_hand_str = "duffle_med",
slot_r_hand_str = "duffle_med"
)
/obj/item/weapon/storage/backpack/duffel/eng
name = "industrial duffel bag"
desc = "A rough and tumble duffel bag for the hard working wrench-monkey of tomorrow."
icon_state = "duffel-engineering"
item_state_slots = list(
slot_l_hand_str = "duffle_eng",
slot_r_hand_str = "duffle_eng"
)
/obj/item/weapon/storage/backpack/duffel/tox
name = "scientist's duffel bag"
desc = "Handy when it comes to storing volatile materials of the anomalous persuasion."
icon_state = "duffel-toxins"
/obj/item/weapon/storage/backpack/duffel/sec
name = "security duffel bag"
desc = "A grey and blue duffel bag for the boys in colour, with room for all the batons and flashbangs you could ever need."
icon_state = "duffel-security"
/obj/item/weapon/storage/backpack/duffel/gen
name = "genetics duffel bag"
desc = "It sure won't hold your genes together, but it'll keep the denim ones safe."
icon_state = "duffel-genetics"
/obj/item/weapon/storage/backpack/duffel/chem
name = "chemistry duffel bag"
desc = "Spice up the love life a little."
icon_state = "duffel-chemistry"
item_state_slots = list(
slot_l_hand_str = "duffle_med",
slot_r_hand_str = "duffle_med"
)
/obj/item/weapon/storage/backpack/duffel/syndie
name = "syndicate duffel bag"
desc = "A snazzy black and red duffel bag, perfect for smuggling C4 and Parapens."
icon_state = "duffel-syndie"
item_state_slots = list(
slot_l_hand_str = "duffle_syndie",
slot_r_hand_str = "duffle_syndie"
)
/obj/item/weapon/storage/backpack/duffel/wizard
name = "wizardly duffel bag"
desc = "A fancy blue wizard bag, duffel edition."
icon_state = "duffel-wizard"