mirror of
https://github.com/Aurorastation/Aurora.3.git
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- Fixes #1583 - Fixes #1031 -adds some checks for magboots -reduces the hardness of marble -finally adds a delay when attacking common mobs with weapons -finally adds a delay of cult mobs attacking things, like machines -fix the flash pistol having no flash rounds -fully remove custom items gloves from spawning from cargo -replace all the references of ahdomai and S'randarr with Adhomai and S'rendarr -import a bay fixe to hud runtimes -removes christmas pun pun -replace the old appearance that the ccia used with the newest and most robust one -do more changes on the ccia code at ccia request, also, removes all the red and blue shit from it
815 lines
29 KiB
Plaintext
815 lines
29 KiB
Plaintext
/*
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* Everything derived from the common cardboard box.
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* Basically everything except the original is a kit (starts full).
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*
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* Contains:
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* Empty box, starter boxes (survival/engineer),
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* Latex glove and sterile mask boxes,
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* Syringe, beaker, dna injector boxes,
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* Blanks, flashbangs, and EMP grenade boxes,
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* Tracking and chemical implant boxes,
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* Prescription glasses and drinking glass boxes,
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* Condiment bottle and silly cup boxes,
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* Donkpocket and monkeycube boxes,
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* ID and security PDA cart boxes,
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* Handcuff, mousetrap, and pillbottle boxes,
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* Snap-pops and matchboxes,
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* Replacement light boxes.
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* Kitchen utensil box
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* Random preserved snack box
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* For syndicate call-ins see uplink_kits.dm
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*/
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/obj/item/weapon/storage/box
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name = "box"
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desc = "It's just an ordinary box."
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icon_state = "box"
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item_state = "syringe_kit"
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var/foldable = /obj/item/stack/material/cardboard // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
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var/maxHealth = 20//health is already defined
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/obj/item/weapon/storage/box/New()
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..()
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health = maxHealth
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/obj/item/weapon/storage/box/proc/damage(var/severity)
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health -= severity
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check_health()
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/obj/item/weapon/storage/box/proc/check_health()
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if (health <= 0)
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qdel(src)
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/obj/item/weapon/storage/box/attack_generic(var/mob/user)
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if (istype(user, /mob/living))
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var/mob/living/L = user
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if (istype(L, /mob/living/carbon/alien/diona) || istype(L, /mob/living/simple_animal) || istype(L, /mob/living/carbon/human))//Monkey-like things do attack_generic, not crew
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var/damage
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if (!L.mob_size)
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damage = 3//A safety incase i forgot to set a mob_size on something
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else
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damage = L.mob_size//he bigger you are, the faster it tears
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if ((health-damage) >= (maxHealth * 0.5))//I doubt it's worth the performance cost to make a variable to cache (health-damage), not that it matters
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L.visible_message("[L] gnaws at the [src]", "You gnaw at the [src], tearing off a piece of cardboard.")
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else if ((health-damage) < (maxHealth * 0.5) && (health-damage) > 0)
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L.visible_message("<span class='warning'>[L] has almost gnawed through the [src]</span>", "<span class='warning'>You tear off more cardboard from the [src]. It's almost open!</span>")
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else if ((health-damage) <= 0)
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L.visible_message("<span class='danger'>[L] tears open the [src], spilling its contents everywhere!</span>", "<span class='danger'>You tear open the [src], spilling its contents everywhere!</span>")
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spill()
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damage(damage)
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..()
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// BubbleWrap - A box can be folded up to make card
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/obj/item/weapon/storage/box/attack_self(mob/user as mob)
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if(..()) return
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//try to fold it.
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if ( contents.len )
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return
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if ( !ispath(src.foldable) )
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return
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var/found = 0
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// Close any open UI windows first
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for(var/mob/M in range(1))
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if (M.s_active == src)
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src.close(M)
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if ( M == user )
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found = 1
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if ( !found ) // User is too far away
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return
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// Now make the cardboard
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user << "<span class='notice'>You fold [src] flat.</span>"
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new src.foldable(get_turf(src))
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qdel(src)
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/obj/item/weapon/storage/box/survival/
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New()
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..()
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new /obj/item/clothing/mask/breath( src )
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new /obj/item/weapon/tank/emergency_oxygen( src )
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/obj/item/weapon/storage/box/vox/
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New()
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..()
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new /obj/item/clothing/mask/breath( src )
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new /obj/item/weapon/tank/emergency_nitrogen( src )
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/obj/item/weapon/storage/box/engineer/
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New()
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..()
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new /obj/item/clothing/mask/breath( src )
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new /obj/item/weapon/tank/emergency_oxygen/engi( src )
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/obj/item/weapon/storage/box/gloves
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name = "box of latex gloves"
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desc = "Contains white gloves."
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icon_state = "latex"
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New()
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..()
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new /obj/item/clothing/gloves/latex(src)
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new /obj/item/clothing/gloves/latex(src)
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new /obj/item/clothing/gloves/latex(src)
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new /obj/item/clothing/gloves/latex(src)
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new /obj/item/clothing/gloves/latex(src)
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new /obj/item/clothing/gloves/latex(src)
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new /obj/item/clothing/gloves/latex(src)
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/obj/item/weapon/storage/box/masks
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name = "box of sterile masks"
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desc = "This box contains masks of sterility."
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icon_state = "sterile"
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New()
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..()
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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/obj/item/weapon/storage/box/syringes
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name = "box of syringes"
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desc = "A box full of syringes."
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icon_state = "syringe"
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New()
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..()
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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/obj/item/weapon/storage/box/syringegun
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name = "box of syringe gun cartridges"
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desc = "A box full of compressed gas cartridges."
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icon_state = "syringe"
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New()
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..()
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new /obj/item/weapon/syringe_cartridge( src )
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new /obj/item/weapon/syringe_cartridge( src )
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new /obj/item/weapon/syringe_cartridge( src )
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new /obj/item/weapon/syringe_cartridge( src )
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new /obj/item/weapon/syringe_cartridge( src )
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new /obj/item/weapon/syringe_cartridge( src )
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new /obj/item/weapon/syringe_cartridge( src )
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/obj/item/weapon/storage/box/beakers
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name = "box of beakers"
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icon_state = "beaker"
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New()
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..()
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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/obj/item/weapon/storage/box/injectors
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name = "box of DNA injectors"
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desc = "This box contains injectors it seems."
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New()
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..()
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new /obj/item/weapon/dnainjector/h2m(src)
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new /obj/item/weapon/dnainjector/h2m(src)
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new /obj/item/weapon/dnainjector/h2m(src)
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new /obj/item/weapon/dnainjector/m2h(src)
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new /obj/item/weapon/dnainjector/m2h(src)
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new /obj/item/weapon/dnainjector/m2h(src)
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/obj/item/weapon/storage/box/blanks
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name = "box of blank shells"
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desc = "It has a picture of a gun and several warning symbols on the front."
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New()
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..()
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new /obj/item/ammo_casing/shotgun/blank(src)
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new /obj/item/ammo_casing/shotgun/blank(src)
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new /obj/item/ammo_casing/shotgun/blank(src)
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new /obj/item/ammo_casing/shotgun/blank(src)
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new /obj/item/ammo_casing/shotgun/blank(src)
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new /obj/item/ammo_casing/shotgun/blank(src)
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new /obj/item/ammo_casing/shotgun/blank(src)
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/obj/item/weapon/storage/box/beanbags
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name = "box of beanbag shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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New()
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..()
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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/obj/item/weapon/storage/box/shotgunammo
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name = "box of shotgun slugs"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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New()
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..()
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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/obj/item/weapon/storage/box/shotgunshells
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name = "box of shotgun shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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New()
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..()
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new /obj/item/ammo_casing/shotgun/pellet(src)
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new /obj/item/ammo_casing/shotgun/pellet(src)
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new /obj/item/ammo_casing/shotgun/pellet(src)
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new /obj/item/ammo_casing/shotgun/pellet(src)
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new /obj/item/ammo_casing/shotgun/pellet(src)
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new /obj/item/ammo_casing/shotgun/pellet(src)
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new /obj/item/ammo_casing/shotgun/pellet(src)
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/obj/item/weapon/storage/box/flashshells
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name = "box of illumination shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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New()
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..()
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new /obj/item/ammo_casing/shotgun/flash(src)
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new /obj/item/ammo_casing/shotgun/flash(src)
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new /obj/item/ammo_casing/shotgun/flash(src)
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new /obj/item/ammo_casing/shotgun/flash(src)
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new /obj/item/ammo_casing/shotgun/flash(src)
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new /obj/item/ammo_casing/shotgun/flash(src)
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new /obj/item/ammo_casing/shotgun/flash(src)
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/obj/item/weapon/storage/box/stunshells
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name = "box of stun shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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New()
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..()
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new /obj/item/ammo_casing/shotgun/stunshell(src)
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new /obj/item/ammo_casing/shotgun/stunshell(src)
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new /obj/item/ammo_casing/shotgun/stunshell(src)
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new /obj/item/ammo_casing/shotgun/stunshell(src)
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new /obj/item/ammo_casing/shotgun/stunshell(src)
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new /obj/item/ammo_casing/shotgun/stunshell(src)
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new /obj/item/ammo_casing/shotgun/stunshell(src)
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/obj/item/weapon/storage/box/practiceshells
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name = "box of practice shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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New()
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..()
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new /obj/item/ammo_casing/shotgun/practice(src)
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new /obj/item/ammo_casing/shotgun/practice(src)
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new /obj/item/ammo_casing/shotgun/practice(src)
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new /obj/item/ammo_casing/shotgun/practice(src)
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new /obj/item/ammo_casing/shotgun/practice(src)
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new /obj/item/ammo_casing/shotgun/practice(src)
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new /obj/item/ammo_casing/shotgun/practice(src)
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/obj/item/weapon/storage/box/sniperammo
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name = "box of 14.5mm shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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New()
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..()
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new /obj/item/ammo_casing/a145(src)
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new /obj/item/ammo_casing/a145(src)
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new /obj/item/ammo_casing/a145(src)
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new /obj/item/ammo_casing/a145(src)
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new /obj/item/ammo_casing/a145(src)
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new /obj/item/ammo_casing/a145(src)
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new /obj/item/ammo_casing/a145(src)
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/obj/item/weapon/storage/box/flashbangs
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name = "box of flashbangs"
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desc = "A box containing 7 antipersonnel flashbang grenades.<br> WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use."
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icon_state = "flashbang"
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New()
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..()
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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/obj/item/weapon/storage/box/teargas
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name = "box of pepperspray grenades"
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desc = "A box containing 7 tear gas grenades. A gas mask is printed on the label.<br> WARNING: Exposure carries risk of serious injury or death. Keep away from persons with lung conditions."
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icon_state = "flashbang"
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New()
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..()
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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/obj/item/weapon/storage/box/smokebombs
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name = "box of smoke grenades"
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desc = "A box full of smoke grenades, used by special law enforcement teams and military organisations. Provides cover, confusion, and distraction."
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icon_state = "flashbang"
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New()
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..()
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new /obj/item/weapon/grenade/smokebomb(src)
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new /obj/item/weapon/grenade/smokebomb(src)
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new /obj/item/weapon/grenade/smokebomb(src)
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new /obj/item/weapon/grenade/smokebomb(src)
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new /obj/item/weapon/grenade/smokebomb(src)
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new /obj/item/weapon/grenade/smokebomb(src)
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new /obj/item/weapon/grenade/smokebomb(src)
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/obj/item/weapon/storage/box/emps
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name = "box of emp grenades"
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desc = "A box containing 5 military grade EMP grenades.<br> WARNING: Do not use near unshielded electronics or biomechanical augmentations, death or permanent paralysis may occur."
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icon_state = "flashbang"
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New()
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..()
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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/obj/item/weapon/storage/box/smokes
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name = "box of smoke bombs"
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desc = "A box containing 5 smoke bombs."
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/smokes/New()
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..()
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new /obj/item/weapon/grenade/smokebomb(src)
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new /obj/item/weapon/grenade/smokebomb(src)
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new /obj/item/weapon/grenade/smokebomb(src)
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new /obj/item/weapon/grenade/smokebomb(src)
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new /obj/item/weapon/grenade/smokebomb(src)
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/obj/item/weapon/storage/box/anti_photons
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name = "box of anti-photon grenades"
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desc = "A box containing 5 experimental photon disruption grenades."
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/anti_photons/New()
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..()
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new /obj/item/weapon/grenade/anti_photon(src)
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new /obj/item/weapon/grenade/anti_photon(src)
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new /obj/item/weapon/grenade/anti_photon(src)
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new /obj/item/weapon/grenade/anti_photon(src)
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new /obj/item/weapon/grenade/anti_photon(src)
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/obj/item/weapon/storage/box/frags
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name = "box of frag grenades"
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desc = "A box containing 5 military grade fragmentation grenades.<br> WARNING: Live explosives. Misuse may result in serious injury or death."
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icon_state = "flashbang"
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New()
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..()
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new /obj/item/weapon/grenade/frag(src)
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new /obj/item/weapon/grenade/frag(src)
|
|
new /obj/item/weapon/grenade/frag(src)
|
|
new /obj/item/weapon/grenade/frag(src)
|
|
new /obj/item/weapon/grenade/frag(src)
|
|
|
|
/obj/item/weapon/storage/box/trackimp
|
|
name = "boxed tracking implant kit"
|
|
desc = "Box full of scum-bag tracking utensils."
|
|
icon_state = "implant"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/implantcase/tracking(src)
|
|
new /obj/item/weapon/implantcase/tracking(src)
|
|
new /obj/item/weapon/implantcase/tracking(src)
|
|
new /obj/item/weapon/implantcase/tracking(src)
|
|
new /obj/item/weapon/implanter(src)
|
|
new /obj/item/weapon/implantpad(src)
|
|
new /obj/item/weapon/locator(src)
|
|
|
|
/obj/item/weapon/storage/box/chemimp
|
|
name = "boxed chemical implant kit"
|
|
desc = "Box of stuff used to implant chemicals."
|
|
icon_state = "implant"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/implantcase/chem(src)
|
|
new /obj/item/weapon/implantcase/chem(src)
|
|
new /obj/item/weapon/implantcase/chem(src)
|
|
new /obj/item/weapon/implantcase/chem(src)
|
|
new /obj/item/weapon/implantcase/chem(src)
|
|
new /obj/item/weapon/implanter(src)
|
|
new /obj/item/weapon/implantpad(src)
|
|
|
|
|
|
|
|
/obj/item/weapon/storage/box/rxglasses
|
|
name = "box of prescription glasses"
|
|
desc = "This box contains nerd glasses."
|
|
icon_state = "glasses"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/clothing/glasses/regular(src)
|
|
new /obj/item/clothing/glasses/regular(src)
|
|
new /obj/item/clothing/glasses/regular(src)
|
|
new /obj/item/clothing/glasses/regular(src)
|
|
new /obj/item/clothing/glasses/regular(src)
|
|
new /obj/item/clothing/glasses/regular(src)
|
|
new /obj/item/clothing/glasses/regular(src)
|
|
|
|
/obj/item/weapon/storage/box/drinkingglasses
|
|
name = "box of drinking glasses"
|
|
desc = "It has a picture of drinking glasses on it."
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
|
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
|
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
|
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
|
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
|
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
|
|
|
/obj/item/weapon/storage/box/cdeathalarm_kit
|
|
name = "death alarm kit"
|
|
desc = "Box of stuff used to implant death alarms."
|
|
icon_state = "implant"
|
|
item_state = "syringe_kit"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/implanter(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
|
|
|
|
/obj/item/weapon/storage/box/condimentbottles
|
|
name = "box of condiment bottles"
|
|
desc = "It has a large ketchup smear on it."
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
|
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
|
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
|
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
|
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
|
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
|
|
|
|
|
|
|
/obj/item/weapon/storage/box/cups
|
|
name = "box of paper cups"
|
|
desc = "It has pictures of paper cups on the front."
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
|
|
|
|
|
/obj/item/weapon/storage/box/donkpockets
|
|
name = "box of donk-pockets"
|
|
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
|
|
icon_state = "donk_kit"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
|
|
|
/obj/item/weapon/storage/box/sinpockets
|
|
name = "box of sin-pockets"
|
|
desc = "<B>Instructions:</B> <I>Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.</I>"
|
|
icon_state = "donk_kit"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src)
|
|
|
|
/obj/item/weapon/storage/box/monkeycubes
|
|
name = "monkey cube box"
|
|
desc = "Drymate brand monkey cubes. Just add water!"
|
|
icon = 'icons/obj/food.dmi'
|
|
icon_state = "monkeycubebox"
|
|
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/monkeycube)
|
|
New()
|
|
..()
|
|
if(src.type == /obj/item/weapon/storage/box/monkeycubes)
|
|
for(var/i = 1; i <= 5; i++)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src)
|
|
|
|
/obj/item/weapon/storage/box/monkeycubes/farwacubes
|
|
name = "farwa cube box"
|
|
desc = "Drymate brand farwa cubes, shipped from Adhomai. Just add water!"
|
|
New()
|
|
..()
|
|
for(var/i = 1; i <= 5; i++)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/farwacube(src)
|
|
|
|
/obj/item/weapon/storage/box/monkeycubes/stokcubes
|
|
name = "stok cube box"
|
|
desc = "Drymate brand stok cubes, shipped from Moghes. Just add water!"
|
|
New()
|
|
..()
|
|
for(var/i = 1; i <= 5; i++)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/stokcube(src)
|
|
|
|
/obj/item/weapon/storage/box/monkeycubes/neaeracubes
|
|
name = "neaera cube box"
|
|
desc = "Drymate brand neaera cubes, shipped from Jargon 4. Just add water!"
|
|
New()
|
|
..()
|
|
for(var/i = 1; i <= 5; i++)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube(src)
|
|
|
|
/obj/item/weapon/storage/box/ids
|
|
name = "box of spare IDs"
|
|
desc = "Has so many empty IDs."
|
|
icon_state = "id"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
|
|
|
|
/obj/item/weapon/storage/box/seccarts
|
|
name = "box of spare R.O.B.U.S.T. Cartridges"
|
|
desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
|
|
icon_state = "pda"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
|
|
|
|
/obj/item/weapon/storage/box/handcuffs
|
|
name = "box of spare handcuffs"
|
|
desc = "A box full of handcuffs."
|
|
icon_state = "handcuff"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/handcuffs(src)
|
|
new /obj/item/weapon/handcuffs(src)
|
|
new /obj/item/weapon/handcuffs(src)
|
|
new /obj/item/weapon/handcuffs(src)
|
|
new /obj/item/weapon/handcuffs(src)
|
|
new /obj/item/weapon/handcuffs(src)
|
|
new /obj/item/weapon/handcuffs(src)
|
|
|
|
|
|
/obj/item/weapon/storage/box/mousetraps
|
|
name = "box of Pest-B-Gon mousetraps"
|
|
desc = "<B><FONT color='red'>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
|
|
icon_state = "mousetraps"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
|
|
/obj/item/weapon/storage/box/pillbottles
|
|
name = "box of pill bottles"
|
|
desc = "It has pictures of pill bottles on its front."
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
|
|
|
|
/obj/item/weapon/storage/box/spraybottles
|
|
name = "box of spray bottles"
|
|
desc = "It has pictures of spray bottles on its front."
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/reagent_containers/spray( src )
|
|
new /obj/item/weapon/reagent_containers/spray( src )
|
|
new /obj/item/weapon/reagent_containers/spray( src )
|
|
new /obj/item/weapon/reagent_containers/spray( src )
|
|
new /obj/item/weapon/reagent_containers/spray( src )
|
|
new /obj/item/weapon/reagent_containers/spray( src )
|
|
new /obj/item/weapon/reagent_containers/spray( src )
|
|
|
|
|
|
|
|
/obj/item/weapon/storage/box/snappops
|
|
name = "snap pop box"
|
|
desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
|
|
icon = 'icons/obj/toy.dmi'
|
|
icon_state = "spbox"
|
|
can_hold = list(/obj/item/toy/snappop)
|
|
New()
|
|
..()
|
|
for(var/i=1; i <= 8; i++)
|
|
new /obj/item/toy/snappop(src)
|
|
|
|
/obj/item/weapon/storage/box/matches
|
|
name = "matchbox"
|
|
desc = "A small box of 'Space-Proof' premium matches."
|
|
icon = 'icons/obj/cigarettes.dmi'
|
|
icon_state = "matchbox"
|
|
item_state = "zippo"
|
|
w_class = 1
|
|
slot_flags = SLOT_BELT
|
|
can_hold = list(/obj/item/weapon/flame/match)
|
|
|
|
New()
|
|
..()
|
|
for(var/i=1; i <= 10; i++)
|
|
new /obj/item/weapon/flame/match(src)
|
|
|
|
attackby(obj/item/weapon/flame/match/W as obj, mob/user as mob)
|
|
if(istype(W) && !W.lit && !W.burnt)
|
|
W.lit = 1
|
|
W.damtype = "burn"
|
|
W.icon_state = "match_lit"
|
|
processing_objects.Add(W)
|
|
W.update_icon()
|
|
return
|
|
|
|
/obj/item/weapon/storage/box/autoinjectors
|
|
name = "box of injectors"
|
|
desc = "Contains autoinjectors."
|
|
icon_state = "syringe"
|
|
New()
|
|
..()
|
|
for (var/i; i < 7; i++)
|
|
new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
|
|
|
|
/obj/item/weapon/storage/box/lights
|
|
name = "box of replacement bulbs"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "light"
|
|
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
|
|
item_state = "syringe_kit"
|
|
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
|
|
|
/obj/item/weapon/storage/box/lights/New()
|
|
..()
|
|
make_exact_fit()
|
|
|
|
/obj/item/weapon/storage/box/lights/bulbs/New()
|
|
for(var/i = 0; i < 21; i++)
|
|
new /obj/item/weapon/light/bulb(src)
|
|
..()
|
|
|
|
/obj/item/weapon/storage/box/lights/tubes
|
|
name = "box of replacement tubes"
|
|
icon_state = "lighttube"
|
|
|
|
/obj/item/weapon/storage/box/lights/tubes/New()
|
|
for(var/i = 0; i < 21; i++)
|
|
new /obj/item/weapon/light/tube(src)
|
|
..()
|
|
|
|
/obj/item/weapon/storage/box/lights/mixed
|
|
name = "box of replacement lights"
|
|
icon_state = "lightmixed"
|
|
|
|
/obj/item/weapon/storage/box/lights/mixed/New()
|
|
for(var/i = 0; i < 14; i++)
|
|
new /obj/item/weapon/light/tube(src)
|
|
for(var/i = 0; i < 7; i++)
|
|
new /obj/item/weapon/light/bulb(src)
|
|
..()
|
|
|
|
/obj/item/weapon/storage/box/freezer
|
|
name = "portable freezer"
|
|
desc = "This nifty shock-resistant device will keep your 'groceries' nice and non-spoiled."
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "portafreezer"
|
|
item_state = "medicalpack"
|
|
max_w_class = 3
|
|
can_hold = list(/obj/item/organ, /obj/item/weapon/reagent_containers/food, /obj/item/weapon/reagent_containers/glass)
|
|
max_storage_space = 21
|
|
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
|
|
|
/obj/item/weapon/storage/box/kitchen
|
|
name = "kitchen supplies"
|
|
desc = "Contains an assortment of utensils and containers useful in the preparation of food and drinks."
|
|
|
|
/obj/item/weapon/storage/box/kitchen/New()
|
|
new /obj/item/weapon/material/knife(src)//Should always have a knife
|
|
|
|
var/list/utensils = list(/obj/item/weapon/material/kitchen/rollingpin,
|
|
/obj/item/weapon/reagent_containers/glass/beaker,
|
|
/obj/item/weapon/material/kitchen/utensil/fork,
|
|
/obj/item/weapon/reagent_containers/food/condiment/enzyme,
|
|
/obj/item/weapon/material/kitchen/utensil/spoon,
|
|
/obj/item/weapon/material/kitchen/utensil/knife,
|
|
/obj/item/weapon/reagent_containers/food/drinks/shaker)
|
|
for (var/i = 0,i<6,i++)
|
|
var/type = pick(utensils)
|
|
new type(src)
|
|
..()
|
|
|
|
|
|
|
|
/obj/item/weapon/storage/box/snack
|
|
name = "rations box"
|
|
desc = "Contains a random assortment of preserved foods. Guaranteed to remain edible* in room-temperature longterm storage for centuries!"
|
|
|
|
/obj/item/weapon/storage/box/snack/New()
|
|
var/list/snacks = list(
|
|
/obj/item/weapon/reagent_containers/food/snacks/koisbar,
|
|
/obj/item/weapon/reagent_containers/food/snacks/candy,
|
|
/obj/item/weapon/reagent_containers/food/snacks/candy_corn,
|
|
/obj/item/weapon/reagent_containers/food/snacks/chips,
|
|
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
|
|
/obj/item/weapon/reagent_containers/food/snacks/chocolateegg,
|
|
/obj/item/weapon/reagent_containers/food/snacks/popcorn,
|
|
/obj/item/weapon/reagent_containers/food/snacks/sosjerky,
|
|
/obj/item/weapon/reagent_containers/food/snacks/no_raisin,
|
|
/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie,
|
|
/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers,
|
|
/obj/item/weapon/reagent_containers/food/snacks/syndicake,
|
|
/obj/item/weapon/reagent_containers/food/snacks/fortunecookie,
|
|
/obj/item/weapon/reagent_containers/food/snacks/poppypretzel,
|
|
/obj/item/weapon/reagent_containers/food/snacks/cracker,
|
|
/obj/item/weapon/reagent_containers/food/snacks/liquidfood,
|
|
/obj/item/weapon/reagent_containers/food/snacks/skrellsnacks,
|
|
/obj/item/weapon/reagent_containers/food/snacks/tastybread,
|
|
/obj/item/weapon/reagent_containers/food/snacks/meatsnack,
|
|
/obj/item/weapon/reagent_containers/food/snacks/maps,
|
|
/obj/item/weapon/reagent_containers/food/snacks/nathisnack
|
|
)
|
|
for (var/i = 0,i<7,i++)
|
|
var/type = pick(snacks)
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new type(src)
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|
..()
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