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Aurora.3/code/modules/maps/reader.dm
Lohikar 0cba68911d Lighting Overhaul & General process improvements (#1612)
This is it. The big one.
Risk: Very large. This modifies or rewrites several important systems.
Some things still need balancing, but that's probably better done if/when this hits dev.

changes:

New smooth lighting system.
Machinery split into three processes: machinery, powernet, pipenet Removed due to breakage. Refactored into multi-step process.
Mob process rewritten.
NanoUI process rewritten.
Objects process rewritten.
Tweaked color output of station lights.
Slime core lights now emit colored light.
Fixed light update frequency issue with fire alarms, hydroponics trays, and airlocks.
Increased light emission from bolted airlocks.
Miscellaneous performance improvements.
New datum pool implementation.
New lighting usage profiler.
Lighting system now tracks UV light, which is not visible to players.
Space now has a parallax effect.
Disabled Spin View verbs due to incompatibility with the new lighting system.
Disabled hallucination view spin due to incompatibility with the new lighting system.
Lighting system now initializes in the lobby before the round starts to reduce BoR deadtime.
Added UV light tracking to lighting engine; dionae now gain energy exclusively from UV light.
Added colored lighting to a few consoles that used default (white) light.
2017-01-29 01:13:54 +02:00

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///////////////////////////////////////////////////////////////
//SS13 Optimized Map loader
//////////////////////////////////////////////////////////////
//global datum that will preload variables on atoms instanciation
var/global/dmm_suite/preloader/_preloader = null
/**
* Construct the model map and control the loading process
*
* WORKING :
*
* 1) Makes an associative mapping of model_keys with model
* e.g aa = /turf/unsimulated/wall{icon_state = "rock"}
* 2) Read the map line by line, parsing the result (using parse_grid)
*
*/
/dmm_suite/load_map(var/dmm_file as file, var/z_offset as num)
if(!z_offset)//what z_level we are creating the map on
z_offset = world.maxz+1
var/quote = ascii2text(34)
var/tfile = file2text(dmm_file)//the map file we're creating
var/tfile_len = length(tfile)
var/lpos = 1 // the models definition index
///////////////////////////////////////////////////////////////////////////////////////
//first let's map model keys (e.g "aa") to their contents (e.g /turf/space{variables})
///////////////////////////////////////////////////////////////////////////////////////
var/list/grid_models = list()
var/key_len = length(copytext(tfile,2,findtext(tfile,quote,2,0)))//the length of the model key (e.g "aa" or "aba")
//proceed line by line
for(lpos=1; lpos<tfile_len; lpos=findtext(tfile,"\n",lpos,0)+1)
var/tline = copytext(tfile,lpos,findtext(tfile,"\n",lpos,0))
if(copytext(tline,1,2) != quote)//we reached the map "layout"
break
var/model_key = copytext(tline,2,2+key_len)
var/model_contents = copytext(tline,findtext(tfile,"=")+3,length(tline))
grid_models[model_key] = model_contents
sleep(-1)
///////////////////////////////////////////////////////////////////////////////////////
//now let's fill the map with turf and objects using the constructed model map
///////////////////////////////////////////////////////////////////////////////////////
//position of the currently processed square
var/zcrd=-1
var/ycrd=0
var/xcrd=0
for(var/zpos=findtext(tfile,"\n(1,1,",lpos,0);zpos!=0;zpos=findtext(tfile,"\n(1,1,",zpos+1,0)) //in case there's several maps to load
zcrd++
world.maxz = max(world.maxz, zcrd+z_offset)//create a new z_level if needed
var/zgrid = copytext(tfile,findtext(tfile,quote+"\n",zpos,0)+2,findtext(tfile,"\n"+quote,zpos,0)+1) //copy the whole map grid
var/z_depth = length(zgrid)
//if exceeding the world max x or y, increase it
var/x_depth = length(copytext(zgrid,1,findtext(zgrid,"\n",2,0)))
if(world.maxx<x_depth)
world.maxx=x_depth
var/y_depth = z_depth / (x_depth+1)//x_depth + 1 because we're counting the '\n' characters in z_depth
if(world.maxy<y_depth)
world.maxy=y_depth
//then proceed it line by line, starting from top
ycrd = y_depth
for(var/gpos=1;gpos!=0;gpos=findtext(zgrid,"\n",gpos,0)+1)
var/grid_line = copytext(zgrid,gpos,findtext(zgrid,"\n",gpos,0))
//fill the current square using the model map
xcrd=0
for(var/mpos=1;mpos<=x_depth;mpos+=key_len)
xcrd++
var/model_key = copytext(grid_line,mpos,mpos+key_len)
parse_grid(grid_models[model_key],xcrd,ycrd,zcrd+z_offset)
//reached end of current map
if(gpos+x_depth+1>z_depth)
break
ycrd--
sleep(-1)
//reached End Of File
if(findtext(tfile,quote+"}",zpos,0)+2==tfile_len)
break
sleep(-1)
/**
* Fill a given tile with its area/turf/objects/mobs
* Variable model is one full map line (e.g /turf/unsimulated/wall{icon_state = "rock"},/area/mine/explored)
*
* WORKING :
*
* 1) Read the model string, member by member (delimiter is ',')
*
* 2) Get the path of the atom and store it into a list
*
* 3) a) Check if the member has variables (text within '{' and '}')
*
* 3) b) Construct an associative list with found variables, if any (the atom index in members is the same as its variables in members_attributes)
*
* 4) Instanciates the atom with its variables
*
*/
/dmm_suite/proc/parse_grid(var/model as text,var/xcrd as num,var/ycrd as num,var/zcrd as num)
/*Method parse_grid()
- Accepts a text string containing a comma separated list of type paths of the
same construction as those contained in a .dmm file, and instantiates them.
*/
var/list/members = list()//will contain all members (paths) in model (in our example : /turf/unsimulated/wall and /area/mine/explored)
var/list/members_attributes = list()//will contain lists filled with corresponding variables, if any (in our example : list(icon_state = "rock") and list())
/////////////////////////////////////////////////////////
//Constructing members and corresponding variables lists
////////////////////////////////////////////////////////
var/index=1
var/old_position = 1
var/dpos
do
//finding next member (e.g /turf/unsimulated/wall{icon_state = "rock"} or /area/mine/explored)
dpos= find_next_delimiter_position(model,old_position,",","{","}")//find next delimiter (comma here) that's not within {...}
var/full_def = copytext(model,old_position,dpos)//full definition, e.g : /obj/foo/bar{variables=derp}
var/atom_def = text2path(copytext(full_def,1,findtext(full_def,"{")))//path definition, e.g /obj/foo/bar
members.Add(atom_def)
old_position = dpos + 1
//transform the variables in text format into a list (e.g {var1="derp"; var2; var3=7} => list(var1="derp", var2, var3=7))
var/list/fields = list()
var/variables_start = findtext(full_def,"{")
if(variables_start)//if there's any variable
full_def = copytext(full_def,variables_start+1,length(full_def))//removing the last '}'
fields = text2list(full_def,";")
//then fill the members_attributes list with the corresponding variables
members_attributes.len++
members_attributes[index++] = fields
sleep(-1)
while(dpos != 0)
////////////////
//Instanciation
////////////////
//The next part of the code assumes there's ALWAYS an /area AND a /turf on a given tile
//in case of multiples turfs on one tile,
//will contains the images of all underlying turfs, to simulate the DMM multiple tiles piling
var/list/turfs_underlays = list()
//first instance the /area and remove it from the members list
index = members.len
var/atom/instance
_preloader = new(members_attributes[index])//preloader for assigning set variables on atom creation
instance = locate(members[index])
instance.contents.Add(locate(xcrd,ycrd,zcrd))
if(_preloader && instance)
_preloader.load(instance)
members.Remove(members[index])
//then instance the /turf and, if multiple tiles are presents, simulates the DMM underlays piling effect
var/first_turf_index = 1
while(!ispath(members[first_turf_index],/turf)) //find first /turf object in members
first_turf_index++
//instanciate the first /turf
var/turf/T = instance_atom(members[first_turf_index],members_attributes[first_turf_index],xcrd,ycrd,zcrd)
//if others /turf are presents, simulates the underlays piling effect
index = first_turf_index + 1
while(index <= members.len)
turfs_underlays.Insert(1,image(T.icon,null,T.icon_state,T.layer,T.dir))//add the current turf image to the underlays list
var/turf/UT = instance_atom(members[index],members_attributes[index],xcrd,ycrd,zcrd)//instance new turf
add_underlying_turf(UT,T,turfs_underlays)//simulates the DMM piling effect
T = UT
index++
//finally instance all remainings objects/mobs
for(index=1,index < first_turf_index,index++)
instance_atom(members[index],members_attributes[index],xcrd,ycrd,zcrd)
////////////////
//Helpers procs
////////////////
//Instance an atom at (x,y,z) and gives it the variables in attributes
/dmm_suite/proc/instance_atom(var/path,var/list/attributes, var/x, var/y, var/z)
var/atom/instance
_preloader = new(attributes, path)
instance = new path (locate(x,y,z))//first preloader pass
if(_preloader && instance)//second preloader pass, for those atoms that don't ..() in New()
_preloader.load(instance)
return instance
//text trimming (both directions) helper proc
//optionally removes quotes before and after the text (for variable name)
/dmm_suite/proc/trim_text(var/what as text,var/trim_quotes=0)
while(length(what) && (findtext(what," ",1,2)))
what=copytext(what,2,0)
while(length(what) && (findtext(what," ",length(what),0)))
what=copytext(what,1,length(what))
if(trim_quotes)
while(length(what) && (findtext(what,quote,1,2)))
what=copytext(what,2,0)
while(length(what) && (findtext(what,quote,length(what),0)))
what=copytext(what,1,length(what))
return what
//find the position of the next delimiter,skipping whatever is comprised between opening_escape and closing_escape
//returns 0 if reached the last delimiter
/dmm_suite/proc/find_next_delimiter_position(var/text as text,var/initial_position as num, var/delimiter=",",var/opening_escape=quote,var/closing_escape=quote)
var/position = initial_position
var/next_delimiter = findtext(text,delimiter,position,0)
var/next_opening = findtext(text,opening_escape,position,0)
while((next_opening != 0) && (next_opening < next_delimiter))
position = findtext(text,closing_escape,next_opening + 1,0)+1
next_delimiter = findtext(text,delimiter,position,0)
next_opening = findtext(text,opening_escape,position,0)
return next_delimiter
//build a list from variables in text form (e.g {var1="derp"; var2; var3=7} => list(var1="derp", var2, var3=7))
//return the filled list
/dmm_suite/proc/text2list(var/text as text,var/delimiter=",")
var/list/to_return = list()
var/position
var/old_position = 1
do
//find next delimiter that is not within "..."
position = find_next_delimiter_position(text,old_position,delimiter)
//check if this is a simple variable (as in list(var1, var2)) or an associative one (as in list(var1="foo",var2=7))
var/equal_position = findtext(text,"=",old_position, position)
var/trim_left = trim_text(copytext(text,old_position,(equal_position ? equal_position : position)),1)//the name of the variable, must trim quotes to build a BYOND compliant associatives list
old_position = position + 1
if(equal_position)//associative var, so do the association
var/trim_right = trim_text(copytext(text,equal_position+1,position))//the content of the variable
//Check for string
if(findtext(trim_right,quote,1,2))
trim_right = copytext(trim_right,2,findtext(trim_right,quote,3,0))
//Check for number
else if(isnum(text2num(trim_right)))
trim_right = text2num(trim_right)
//Check for null
else if(trim_right == "null")
trim_right = null
//Check for list
else if(copytext(trim_right,1,5) == "list")
trim_right = text2list(copytext(trim_right,6,length(trim_right)))
//Check for file
else if(copytext(trim_right,1,2) == "'")
trim_right = file(copytext(trim_right,2,length(trim_right)))
to_return[trim_left] = trim_right
else//simple var
to_return[trim_left] = null
while(position != 0)
return to_return
//simulates the DM multiple turfs on one tile underlaying
/dmm_suite/proc/add_underlying_turf(var/turf/placed,var/turf/underturf, var/list/turfs_underlays)
if(underturf.density)
placed.density = 1
if(underturf.opacity)
placed.set_opacity(1)
placed.underlays += turfs_underlays
//atom creation method that preloads variables at creation
/atom/New()
if(_preloader && (src.type == _preloader.target_path))//in case the instanciated atom is creating other atoms in New()
_preloader.load(src)
. = ..()
//////////////////
//Preloader datum
//////////////////
/dmm_suite/preloader
parent_type = /datum
var/list/attributes
var/target_path
/dmm_suite/preloader/New(var/list/the_attributes, var/path)
.=..()
if(!the_attributes.len)
Del()
return
attributes = the_attributes
target_path = path
/dmm_suite/preloader/proc/load(atom/what)
for(var/attribute in attributes)
what.vars[attribute] = attributes[attribute]
Del()