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As per Cake's looser instructions, MMI's will require a lobotomized brain to function. Instead of having the MMI automagically lobotomize a brain, I decided instead to make it a surgical operation and a prerequisite to borging. This also cleans up some snowflake istype() checks by instituting two new variables. Cortical stacks, slime brains, and golem brains cannot be lobotomized, and as such cannot be put into an MMI. You can lobotomize a person either by surgical-drilling their brain in surgery, or by surgical-drilling their removed brain. The roboticist now spawns with a drill to accomodate this change. Surgical drills are not really useful otherwise, so I don't think this is a huge upset of the surgery balance. Lobotomy will send the following message to the lobotomee; "You have been lobotomized. Your memories and your former life have been surgically removed from your brain, and while you are lobotomized you remember nothing that ever came before this moment."