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* My heart is dragging me down into... ...oblivion! * drifting closer to the edge but she won't have me * ever round me we are dead before we meet her * for the last time * wake up in sweat * n * fff * uff --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
122 lines
4.3 KiB
Plaintext
122 lines
4.3 KiB
Plaintext
// The area list is put together here, because some things need it early on. Turrets controls, for example.
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SUBSYSTEM_DEF(finalize)
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name = "Map Finalization"
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flags = SS_NO_FIRE | SS_NO_DISPLAY
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init_order = SS_INIT_MAPFINALIZE
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var/dmm_suite/maploader
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var/datum/away_mission/selected_mission
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/datum/controller/subsystem/finalize/Initialize(timeofday)
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// Setup the global antag uplink. This needs to be done after SSatlas as it requires current_map.
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global.uplink = new
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var/time = world.time
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current_map.finalize_load()
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log_subsystem_mapfinalization("Finalized map in [(world.time - time)/10] seconds.")
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load_space_ruin()
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if(config.dungeon_chance > 0)
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place_dungeon_spawns()
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if(config.generate_asteroid)
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time = world.time
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current_map.generate_asteroid()
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log_subsystem_mapfinalization("Generated asteroid in [(world.time - time)/10] seconds.")
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// Generate the area list.
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resort_all_areas()
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// This is dependant on markers.
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populate_antag_spawns()
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// Generate contact report.
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generate_contact_report()
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..()
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/proc/resort_all_areas()
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all_areas = list()
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for (var/area/A in world)
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all_areas += A
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sortTim(all_areas, GLOBAL_PROC_REF(cmp_name_asc))
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/datum/controller/subsystem/finalize/proc/load_space_ruin()
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maploader = new
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if(!selected_mission)
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log_subsystem_mapfinalization("Not loading away mission, because no mission has been selected.")
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admin_notice(SPAN_DANGER("Not loading away mission, because no mission has been selected."), R_DEBUG)
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return
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for(var/map in selected_mission.map_files)
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var/mfile = "[selected_mission.base_dir][map]"
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var/time = world.time
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LOG_DEBUG("Attempting to load [mfile]")
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if (!maploader.load_map(file(mfile), 0, 0, no_changeturf = TRUE))
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log_subsystem_mapfinalization_error("Failed to load '[mfile]'!")
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log_mapping("Failed to load '[mfile]'!")
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admin_notice(SPAN_DANGER("Failed to load '[mfile]'!"), R_DEBUG)
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else
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log_subsystem_mapfinalization("Loaded away mission on z [world.maxz] in [(world.time - time)/10] seconds.")
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admin_notice(SPAN_DANGER("Loaded away mission on z [world.maxz] in [(world.time - time)/10] seconds."), R_DEBUG)
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current_map.restricted_levels.Add(world.maxz)
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QDEL_NULL(maploader)
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/datum/controller/subsystem/finalize/proc/place_dungeon_spawns()
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var/map_directory = "maps/dungeon_spawns/"
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var/list/files = flist(map_directory)
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var/start_time = world.time
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var/dungeons_placed = 0
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var/dmm_suite/maploader = new
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var/dungeon_chance = config.dungeon_chance
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log_subsystem_mapfinalization("Attempting to create asteroid dungeons for [length(asteroid_spawn)] different areas, with [length(files) - 1] possible dungeons, with a [dungeon_chance]% chance to spawn a dungeon per area.")
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for(var/turf/spawn_location in asteroid_spawn)
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if(length(files) <= 0) //Sanity
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log_subsystem_mapfinalization("There aren't enough dungeon map files to fill the entire dungeon map. There may be less dungeons than expected.")
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break
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if(prob(dungeon_chance))
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var/chosen_dungeon = pick(files)
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if(!dd_hassuffix(chosen_dungeon,".dmm")) //Don't read anything that isn't a map file
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files -= chosen_dungeon
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log_subsystem_mapfinalization_error("ALERT: [chosen_dungeon] is not a .dmm file! Skipping!")
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continue
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var/map_file = file("[map_directory][chosen_dungeon]")
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if(isfile(map_file)) //Sanity
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log_subsystem_mapfinalization("Loading dungeon '[chosen_dungeon]' at coordinates [spawn_location.x], [spawn_location.y], [spawn_location.z].")
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maploader.load_map(map_file,spawn_location.x,spawn_location.y,spawn_location.z)
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dungeons_placed += 1
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else
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log_subsystem_mapfinalization_error("ERROR: Something weird happened with the file: [chosen_dungeon].")
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log_mapping("ERROR: Something weird happened with the file: [chosen_dungeon].")
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if(dd_hassuffix(chosen_dungeon,"_unique.dmm")) //Unique dungeons should only spawn once.
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files -= chosen_dungeon
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log_subsystem_mapfinalization("Loaded [dungeons_placed] asteroid dungeons in [(world.time - start_time)/10] seconds.")
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qdel(maploader)
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/datum/controller/subsystem/finalize/proc/generate_contact_report()
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if(!selected_mission)
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return
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var/report_text = selected_mission.get_contact_report()
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for(var/obj/effect/landmark/C in landmarks_list)
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if(C.name == "Mission Paper")
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var/obj/item/paper/P = new /obj/item/paper(get_turf(C))
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P.name = "Icarus reading report"
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P.info = report_text
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P.update_icon()
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