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Aurora.3/code/controllers/subsystems/initialization/map_finalization.dm
Matt Atlas baeb7c6afd Updates subsystem definitions to new standards. (#17470)
* My heart is dragging me down into...

...oblivion!

* drifting closer to the edge but she won't have me

* ever round me we are dead before we meet her

* for the last time

* wake up in sweat

* n

* fff

* uff

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-01 14:24:40 +00:00

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// The area list is put together here, because some things need it early on. Turrets controls, for example.
SUBSYSTEM_DEF(finalize)
name = "Map Finalization"
flags = SS_NO_FIRE | SS_NO_DISPLAY
init_order = SS_INIT_MAPFINALIZE
var/dmm_suite/maploader
var/datum/away_mission/selected_mission
/datum/controller/subsystem/finalize/Initialize(timeofday)
// Setup the global antag uplink. This needs to be done after SSatlas as it requires current_map.
global.uplink = new
var/time = world.time
current_map.finalize_load()
log_subsystem_mapfinalization("Finalized map in [(world.time - time)/10] seconds.")
load_space_ruin()
if(config.dungeon_chance > 0)
place_dungeon_spawns()
if(config.generate_asteroid)
time = world.time
current_map.generate_asteroid()
log_subsystem_mapfinalization("Generated asteroid in [(world.time - time)/10] seconds.")
// Generate the area list.
resort_all_areas()
// This is dependant on markers.
populate_antag_spawns()
// Generate contact report.
generate_contact_report()
..()
/proc/resort_all_areas()
all_areas = list()
for (var/area/A in world)
all_areas += A
sortTim(all_areas, GLOBAL_PROC_REF(cmp_name_asc))
/datum/controller/subsystem/finalize/proc/load_space_ruin()
maploader = new
if(!selected_mission)
log_subsystem_mapfinalization("Not loading away mission, because no mission has been selected.")
admin_notice(SPAN_DANGER("Not loading away mission, because no mission has been selected."), R_DEBUG)
return
for(var/map in selected_mission.map_files)
var/mfile = "[selected_mission.base_dir][map]"
var/time = world.time
LOG_DEBUG("Attempting to load [mfile]")
if (!maploader.load_map(file(mfile), 0, 0, no_changeturf = TRUE))
log_subsystem_mapfinalization_error("Failed to load '[mfile]'!")
log_mapping("Failed to load '[mfile]'!")
admin_notice(SPAN_DANGER("Failed to load '[mfile]'!"), R_DEBUG)
else
log_subsystem_mapfinalization("Loaded away mission on z [world.maxz] in [(world.time - time)/10] seconds.")
admin_notice(SPAN_DANGER("Loaded away mission on z [world.maxz] in [(world.time - time)/10] seconds."), R_DEBUG)
current_map.restricted_levels.Add(world.maxz)
QDEL_NULL(maploader)
/datum/controller/subsystem/finalize/proc/place_dungeon_spawns()
var/map_directory = "maps/dungeon_spawns/"
var/list/files = flist(map_directory)
var/start_time = world.time
var/dungeons_placed = 0
var/dmm_suite/maploader = new
var/dungeon_chance = config.dungeon_chance
log_subsystem_mapfinalization("Attempting to create asteroid dungeons for [length(asteroid_spawn)] different areas, with [length(files) - 1] possible dungeons, with a [dungeon_chance]% chance to spawn a dungeon per area.")
for(var/turf/spawn_location in asteroid_spawn)
if(length(files) <= 0) //Sanity
log_subsystem_mapfinalization("There aren't enough dungeon map files to fill the entire dungeon map. There may be less dungeons than expected.")
break
if(prob(dungeon_chance))
var/chosen_dungeon = pick(files)
if(!dd_hassuffix(chosen_dungeon,".dmm")) //Don't read anything that isn't a map file
files -= chosen_dungeon
log_subsystem_mapfinalization_error("ALERT: [chosen_dungeon] is not a .dmm file! Skipping!")
continue
var/map_file = file("[map_directory][chosen_dungeon]")
if(isfile(map_file)) //Sanity
log_subsystem_mapfinalization("Loading dungeon '[chosen_dungeon]' at coordinates [spawn_location.x], [spawn_location.y], [spawn_location.z].")
maploader.load_map(map_file,spawn_location.x,spawn_location.y,spawn_location.z)
dungeons_placed += 1
else
log_subsystem_mapfinalization_error("ERROR: Something weird happened with the file: [chosen_dungeon].")
log_mapping("ERROR: Something weird happened with the file: [chosen_dungeon].")
if(dd_hassuffix(chosen_dungeon,"_unique.dmm")) //Unique dungeons should only spawn once.
files -= chosen_dungeon
log_subsystem_mapfinalization("Loaded [dungeons_placed] asteroid dungeons in [(world.time - start_time)/10] seconds.")
qdel(maploader)
/datum/controller/subsystem/finalize/proc/generate_contact_report()
if(!selected_mission)
return
var/report_text = selected_mission.get_contact_report()
for(var/obj/effect/landmark/C in landmarks_list)
if(C.name == "Mission Paper")
var/obj/item/paper/P = new /obj/item/paper(get_turf(C))
P.name = "Icarus reading report"
P.info = report_text
P.update_icon()