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* Atmospheric probes will now relay changes in weather when deployed. Analog radios can be tuned into the weather broadcast and receive it, provided they're in the same sector / connected z-levels. * Fixed weather transitions to rainy / icy weather not working. * Changed rainy / icy weather to have a blue color, reducing eye strain.   
84 lines
3.2 KiB
Plaintext
84 lines
3.2 KiB
Plaintext
#define WEATHER_RADIO_CHANNEL "Shortband Weather Broadcast"
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/obj/item/lore_radio
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name = "analog radio"
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desc = "A portable radio capable of receiving radio waves from nearby space systems."
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icon = 'icons/obj/radio.dmi'
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icon_state = "radio"
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w_class = WEIGHT_CLASS_SMALL
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var/receiving = FALSE
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var/current_station = null
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var/starts_on = FALSE //so you can map it and have it broadcast without anyone turning it on
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/obj/item/lore_radio/Initialize()
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. = ..()
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if(!current_station)
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var/list/possible_stations = get_possible_stations()
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current_station = pick(possible_stations)
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if(starts_on)
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toggle_receiving()
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RegisterSignal(SSdcs, COMSIG_GLOB_LORE_RADIO_BROADCAST, PROC_REF(relay_lore_radio))
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/obj/item/lore_radio/examine(mob/user, distance, is_adjacent, infix, suffix, show_extended)
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. = ..()
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to_chat(user, SPAN_NOTICE("\The [src] is turned [receiving ? "on" : "off"]."))
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if(current_station)
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to_chat(user, SPAN_NOTICE("\The [src] is listening to \the [current_station] radio station."))
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/obj/item/lore_radio/attack_self(var/mob/user)
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var/list/possible_stations = get_possible_stations()
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var/picked_station = tgui_input_list(user, "Select the radio frequency:", "Radio Station Selection", possible_stations, current_station)
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if(picked_station)
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current_station = picked_station
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if(!receiving)
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toggle_receiving(user)
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/obj/item/lore_radio/AltClick(var/mob/user)
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toggle_receiving(user)
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/obj/item/lore_radio/proc/get_possible_stations()
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var/list/possible_stations = list(WEATHER_RADIO_CHANNEL)
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if(SSatlas.current_sector?.lore_radio_stations)
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possible_stations += SSatlas.current_sector.lore_radio_stations
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return possible_stations
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/obj/item/lore_radio/proc/toggle_receiving(var/mob/user)
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if(!receiving)
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receiving = TRUE
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if(user)
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user.visible_message("<b>[user]</b> flicks \the [src] on.", SPAN_NOTICE("You flick \the [src] on."), range = 3)
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RegisterSignal(SSdcs, COMSIG_GLOB_Z_WEATHER_BROADCAST, PROC_REF(relay_weather_broadcast))
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else
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receiving = FALSE
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if(user)
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user.visible_message("<b>[user]</b> flicks \the [src] off.", SPAN_NOTICE("You flick \the [src] off."), range = 3)
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UnregisterSignal(SSdcs, COMSIG_GLOB_Z_WEATHER_BROADCAST, PROC_REF(relay_weather_broadcast))
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/obj/item/lore_radio/proc/relay_lore_radio(var/datum/source, var/radio_station, var/radio_message)
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SIGNAL_HANDLER
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if(!receiving || radio_station != current_station)
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return
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if(radio_message)
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output_spoken_message(radio_message)
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else
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audible_message("The [SPAN_BOLD("[name]")] only emits white noise...") // using name instead of src so it doesn't add a bolded The or whatever, better control of what displays
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/// Listens to when a weather change on this Z-level is broadcasted from a configured weather reader (survey probe), and reads it aloud
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/obj/item/lore_radio/proc/relay_weather_broadcast(var/datum/source, var/z_level, var/singleton/state_transition/weather/weather_transition, var/time_to_transition, var/broadcast_message)
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SIGNAL_HANDLER
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if(!receiving || current_station != WEATHER_RADIO_CHANNEL)
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return
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var/turf/current_turf = get_turf(src)
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var/list/connected_z_levels = GetConnectedZlevels(current_turf.z)
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if(!(z_level in connected_z_levels))
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return
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output_spoken_message(broadcast_message)
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#undef WEATHER_RADIO_CHANNEL
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