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The light tolerance was set so low that they were always taking ticking damage from too much light, since they're bioluminescent, causing them to invariably die within minutes of being planted. This raises their tolerance so high that this shouldn't happen at any light level. I'm not sure if this behaviour was intended - notably, losing it does mean that k'ois can theoretically survive indefinitely without needing water or nutrients. I think that's a reasonable trade-off for making it less frustrating to farm or base an antag gimmick around.