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In preparation for future development, both A.) increased the power draw of upgraded machines in more predictable ways and B.) reformated Examine text output to handle displaying machines' upgradeable parts and what they do in a more user-friendly way. A.) is important because it opens the door to adding upgrade components available for more machines. B.) is important because not only do we need to communicate those sorts of mechanics in a clean, clear, consistent way, but it also opens the doors to being able to communicate more types of interaction mechanics similarly well (such as assembly/disassembly tips). Examples of new Examine boxes:     Note- while updating, made get_examine_text() also give Antagonism text boxes to ghosts and storytellers, not just active Antags. This seemed like a no-brainer thing but can be split into a separate PR if requested. --------- Signed-off-by: Batrachophreno <Batrochophreno@gmail.com> Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
307 lines
9.6 KiB
Plaintext
307 lines
9.6 KiB
Plaintext
/*///////////////Circuit Imprinter (By Darem)////////////////////////
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Used to print new circuit boards (for computers and similar systems) and AI modules. Each circuit board pattern are stored in
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a /datum/desgin on the linked R&D console. You can then print them out in a fasion similar to a regular lathe. However, instead of
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using metal and glass, it uses glass and reagents (usually sulphuric acid).
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*/
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/obj/machinery/r_n_d/circuit_imprinter
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name = "circuit imprinter"
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desc = "An advanced device that can only be operated via a nearby RnD console, it can print any circuitboard the user requests, provided it has the correct materials to do so."
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icon_state = "circuit_imprinter"
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atom_flags = ATOM_FLAG_OPEN_CONTAINER
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idle_power_usage = 30
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active_power_usage = 2500
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component_types = list(
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/obj/item/circuitboard/circuit_imprinter,
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/obj/item/stock_parts/matter_bin,
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/obj/item/stock_parts/manipulator,
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/obj/item/reagent_containers/glass/beaker = 2
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)
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var/max_material_storage = 75000
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var/list/materials = list(DEFAULT_WALL_MATERIAL = 0, MATERIAL_GLASS = 0, MATERIAL_GOLD = 0, MATERIAL_SILVER = 0, MATERIAL_PHORON = 0, MATERIAL_URANIUM = 0, MATERIAL_DIAMOND = 0)
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/**
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* A `/list` of enqueued `/datum/design` to be printed, processed in the queue
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*/
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var/list/datum/design/queue = list()
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/**
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* How much efficient (or inefficient) the circuit imprinter is at manufacturing circuit boards
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*/
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var/mat_efficiency = 1
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/**
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* The production speed of this specific circuit imprinter, a factor
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*/
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var/production_speed = 1
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///Boolean, if to make the printer spawn its product in a neighboring turf dictated by dir
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var/product_offset = FALSE
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///The timer id for the build callback, if we're building something
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var/build_callback_timer
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component_hint_bin = "Upgraded <b>matter bins</b> will increase material storage capacity."
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component_hint_servo = "Upgraded <b>manipulators</b> will improve material use efficiency and increase fabrication speed."
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/obj/machinery/r_n_d/circuit_imprinter/RefreshParts()
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..()
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// Adjust reagent container volume to match combined volume of the inserted beakers
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var/T = 0
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for(var/obj/item/reagent_containers/glass/G in component_parts)
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T += G.reagents.maximum_volume
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create_reagents(T)
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// Transfer all reagents from the beakers to internal reagent container
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for(var/obj/item/reagent_containers/glass/G in component_parts)
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G.reagents.trans_to_obj(src, G.reagents.total_volume)
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// Adjust material storage capacity to scale with matter bin rating
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max_material_storage = 0
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for(var/obj/item/stock_parts/matter_bin/M in component_parts)
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max_material_storage += M.rating * 75000
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// Adjust production speed to increase with manipulator rating
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T = 0
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for(var/obj/item/stock_parts/manipulator/M in component_parts)
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T += M.rating
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mat_efficiency = 1 - (T - 1) / 4
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production_speed = T
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/obj/machinery/r_n_d/circuit_imprinter/update_icon()
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if(panel_open)
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icon_state = "circuit_imprinter_t"
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else if(build_callback_timer)
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icon_state = "circuit_imprinter_ani"
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else
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icon_state = "circuit_imprinter"
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/obj/machinery/r_n_d/circuit_imprinter/proc/TotalMaterials()
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var/t = 0
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for(var/f in materials)
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t += materials[f]
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return t
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/obj/machinery/r_n_d/circuit_imprinter/dismantle()
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for(var/obj/I in component_parts)
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// This will distribute all reagents amongst the contained beakers
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if(istype(I, /obj/item/reagent_containers/glass/beaker))
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reagents.trans_to_obj(I, reagents.total_volume)
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for(var/f in materials)
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if(materials[f] >= SHEET_MATERIAL_AMOUNT)
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var/path = getMaterialType(f)
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if(path)
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var/obj/item/stack/S = new path(loc)
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S.amount = round(materials[f] / SHEET_MATERIAL_AMOUNT)
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..()
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/obj/machinery/r_n_d/circuit_imprinter/attackby(obj/item/attacking_item, mob/user)
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//No touch the machine while it's working!
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if(build_callback_timer)
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to_chat(user, SPAN_NOTICE("\The [src] is busy. Please wait for completion of previous operation."))
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return 1
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if(default_deconstruction_screwdriver(user, attacking_item))
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if(linked_console)
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linked_console.linked_imprinter = null
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linked_console = null
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return
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if(default_deconstruction_crowbar(user, attacking_item))
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return
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if(default_part_replacement(user, attacking_item))
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return
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if(panel_open)
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to_chat(user, SPAN_NOTICE("You can't load \the [src] while it's opened."))
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return 1
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if(!linked_console)
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to_chat(user, "\The [src] must be linked to an R&D console first.")
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return 1
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if(attacking_item.is_open_container())
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return 0
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if(!istype(attacking_item, /obj/item/stack/material))
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to_chat(user, SPAN_NOTICE("You cannot insert this item into \the [src]!"))
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return 1
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if(stat)
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return 1
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if(TotalMaterials() + SHEET_MATERIAL_AMOUNT > max_material_storage)
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to_chat(user, SPAN_NOTICE("\The [src]'s material bin is full. Please remove material before adding more."))
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return 1
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var/obj/item/stack/material/stack = attacking_item
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if(!stack.default_type)
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to_chat(user, SPAN_WARNING("This stack cannot be used!"))
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return
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var/max_value = min(stack.get_amount(), round((max_material_storage - TotalMaterials()) / SHEET_MATERIAL_AMOUNT))
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var/amount = tgui_input_number(user, "How many sheets do you want to add?", "Add sheets", min(10, max_value), max_value = max_value, min_value = 1, round_value = TRUE)
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if(!attacking_item)
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return
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if(!Adjacent(user))
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to_chat(user, SPAN_NOTICE("\The [src] is too far away for you to insert this."))
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return
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if(amount <= 0)//No negative numbers
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return
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use_power_oneoff(max(1000, (SHEET_MATERIAL_AMOUNT * amount / 10)))
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if(do_after(user, 16))
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if(stack.use(amount))
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to_chat(user, SPAN_NOTICE("You add [amount] sheets to \the [src]."))
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materials[stack.default_type] += amount * SHEET_MATERIAL_AMOUNT
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//In case there's things queued up, we run the queue handler
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handle_queue()
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updateUsrDialog()
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/**
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* Adds a design to the queue
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*
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* * design_to_add: The design to add
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*/
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/obj/machinery/r_n_d/circuit_imprinter/proc/addToQueue(datum/design/design_to_add)
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queue += design_to_add
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//Wake up, we have things to do
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handle_queue()
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/**
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* Removes a design from the queue
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*
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* * index: The index of the design to remove
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*/
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/obj/machinery/r_n_d/circuit_imprinter/proc/removeFromQueue(index)
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queue.Cut(index, index + 1)
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//Wake up, we have things to do
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handle_queue()
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/**
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* Handle the construction queue
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*/
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/obj/machinery/r_n_d/circuit_imprinter/proc/handle_queue()
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//No work to do or already busy, stop
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if(!length(queue) || build_callback_timer)
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update_icon()
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return
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//If there's no power, there's no building
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if(stat & NOPOWER)
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queue = list()
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return
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//Get the first design in the queue
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var/datum/design/D = queue[1]
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//If we can build it, process the request
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if(canBuild(D))
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build_callback_timer = addtimer(CALLBACK(src, PROC_REF(build), D), (D.time / production_speed), TIMER_UNIQUE)
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removeFromQueue(1)
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else
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visible_message(SPAN_NOTICE("[icon2html(src, viewers(get_turf(src)))] \The [src] flashes: insufficient materials: [getLackingMaterials(D)]."))
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update_icon()
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/**
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* Checks if the protolathe can build the given design
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*
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* * design_to_check: The design to check
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*
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* Returns `TRUE` if the design can be built, `FALSE` otherwise
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*/
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/obj/machinery/r_n_d/circuit_imprinter/proc/canBuild(datum/design/design_to_check)
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for(var/M in design_to_check.materials)
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if(materials[M] < design_to_check.materials[M])
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return FALSE
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for(var/C in design_to_check.chemicals)
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if(!reagents.has_reagent(C, design_to_check.chemicals[C]))
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return FALSE
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return TRUE
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/**
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* Get what materials (chemicals included) are lacking from being able to build the given design
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*
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* * design_to_check: The design to check
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*
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* Returns a string of the materials that are missing
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*/
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/obj/machinery/r_n_d/circuit_imprinter/proc/getLackingMaterials(datum/design/design_to_check)
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var/ret = ""
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for(var/M in design_to_check.materials)
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if(materials[M] < design_to_check.materials[M])
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if(ret != "")
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ret += ", "
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ret += "[design_to_check.materials[M] - materials[M]] [M]"
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for(var/C in design_to_check.chemicals)
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if(!reagents.has_reagent(C, design_to_check.chemicals[C]))
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var/singleton/reagent/R = GET_SINGLETON(C)
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if(ret != "")
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ret += ", "
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ret += "[R.name]"
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return ret
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/**
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* Builds the given design, assuming all the necessary conditions are met
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*
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* * design_to_build: The design to build
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*/
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/obj/machinery/r_n_d/circuit_imprinter/proc/build(datum/design/design_to_build)
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//Consume some power
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var/power = active_power_usage
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for(var/M in design_to_build.materials)
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power += round(design_to_build.materials[M] / 5)
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power = max(active_power_usage, power)
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use_power_oneoff(power)
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//Consume the materials
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for(var/M in design_to_build.materials)
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materials[M] = max(0, materials[M] - design_to_build.materials[M] * mat_efficiency)
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for(var/C in design_to_build.chemicals)
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reagents.remove_reagent(C, design_to_build.chemicals[C] * mat_efficiency)
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if(design_to_build.build_path)
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var/obj/new_item = design_to_build.Fabricate(src, src)
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if(product_offset)
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new_item.forceMove(get_step(src, dir))
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else
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new_item.forceMove(src.loc)
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if(mat_efficiency != 1) // No matter out of nowhere
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if(new_item.matter && new_item.matter.len > 0)
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for(var/i in new_item.matter)
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new_item.matter[i] = new_item.matter[i] * mat_efficiency
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//We finished building, clear the timer
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build_callback_timer = null
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//Do the queue handling for the next item, or to stop
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handle_queue()
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/obj/machinery/r_n_d/circuit_imprinter/is_open_container()
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. = ..()
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//This is to recheck the queue when acid is added to the reagent container that we have
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//yes this should be done with signals, we don't have those signals yet
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//cope
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addtimer(CALLBACK(src, PROC_REF(handle_queue)), 1 SECOND, TIMER_UNIQUE)
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