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Aurora.3/code/unit_tests/observation_tests.dm
Matt Atlas 1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00

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/proc/is_listening_to_movement(var/atom/movable/listening_to, var/mob/abstract/ghost/listener)
if(!listener.orbiting)
return FALSE
var/list/procs = (listener.orbiting.tracker._signal_procs ||= list())
var/list/target_procs = (procs[listening_to] ||= list())
var/exists = target_procs[COMSIG_MOVABLE_MOVED]
return exists
/datum/unit_test/observation
name = "OBSERVATION template"
groups = list("generic")
async = 0
/datum/unit_test/observation/moved_observer_shall_register_on_follow
name = "OBSERVATION: Moved - Observer Shall Register on Follow"
groups = list("generic")
/datum/unit_test/observation/moved_observer_shall_register_on_follow/start_test()
var/turf/T = locate(20,20,1)
var/mob/living/carbon/human/H = new(T)
var/mob/abstract/ghost/observer/O = new(T)
O.ManualFollow(H)
if(is_listening_to_movement(H, O))
TEST_PASS("The observer is now following the mob.")
else
TEST_FAIL("The observer is not following the mob.")
qdel(H)
qdel(O)
return 1
/datum/unit_test/observation/moved_observer_shall_unregister_on_nofollow
name = "OBSERVATION: Moved - Observer Shall Unregister on NoFollow"
groups = list("generic")
/datum/unit_test/observation/moved_observer_shall_unregister_on_nofollow/start_test()
var/turf/T = locate(20,20,1)
var/mob/living/carbon/human/H = new(T)
var/mob/abstract/ghost/observer/O = new(T)
O.ManualFollow(H)
QDEL_NULL(O.orbiting)
if(!is_listening_to_movement(H, O))
TEST_PASS("The observer is no longer following the mob.")
else
TEST_FAIL("The observer is still following the mob.")
qdel(H)
qdel(O)
return 1