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Aurora.3/code/modules/assembly/igniter.dm
2020-10-07 15:11:18 +02:00

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/obj/item/device/assembly/igniter
name = "igniter"
desc = "A small electronic device able to ignite combustable substances."
icon_state = "igniter"
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_MAGNET = 1)
matter = list(DEFAULT_WALL_MATERIAL = 500, MATERIAL_GLASS = 50)
secured = TRUE
wires = WIRE_RECEIVE
/obj/item/device/assembly/igniter/activate()
. = ..()
if(!.)
return FALSE //Cooldown check
if(holder && istype(holder.loc, /obj/item/grenade/chem_grenade))
var/obj/item/grenade/chem_grenade/grenade = holder.loc
grenade.prime()
else
var/turf/location = get_turf(loc)
if(location)
location.hotspot_expose(1000, 1000)
if(istype(src.loc, /obj/item/device/assembly_holder))
if(istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank))
var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
if(tank?.is_leaking)
tank.ex_act(3)
spark(src, 4, cardinal)
return TRUE
/obj/item/device/assembly/igniter/attack_self(mob/user)
activate()
add_fingerprint(user)
/obj/item/device/assembly/igniter/isFlameSource()
return TRUE