mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-02 13:32:32 +00:00
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess. Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
382 lines
13 KiB
Plaintext
382 lines
13 KiB
Plaintext
/obj/item/rig/combat
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name = "combat hardsuit control module"
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desc = "A sleek and dangerous hardsuit for active combat."
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icon_state = "combat_rig"
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suit_type = "combat hardsuit"
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armor = list(
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melee = ARMOR_MELEE_VERY_HIGH,
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bullet = ARMOR_BALLISTIC_PISTOL,
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laser = ARMOR_LASER_HANDGUNS,
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energy = ARMOR_ENERGY_MINOR,
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bomb = ARMOR_BOMB_PADDED,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_RESISTANT
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)
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siemens_coefficient = 0.1
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offline_slowdown = 3
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offline_vision_restriction = TINT_HEAVY
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helm_type = /obj/item/clothing/head/helmet/space/rig/combat
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allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/melee/baton)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT
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species_restricted = list(BODYTYPE_HUMAN)
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/obj/item/clothing/head/helmet/space/rig/combat
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light_overlay = "helmet_light_dual_cyan"
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/obj/item/rig/combat/equipped
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/chem_dispenser/combat
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)
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/obj/item/rig/military
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name = "military hardsuit control module"
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desc = "A powerful hardsuit designed for military operations."
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icon_state = "military_rig"
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suit_type = "military hardsuit"
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armor = list(
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melee = ARMOR_MELEE_VERY_HIGH,
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bullet = ARMOR_BALLISTIC_RESISTANT,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_MINOR,
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bomb = ARMOR_BOMB_SHIELDED,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_RESISTANT
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)
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siemens_coefficient = 0.1
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offline_slowdown = 3
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offline_vision_restriction = TINT_HEAVY
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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species_restricted = list(BODYTYPE_HUMAN)
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helm_type = /obj/item/clothing/head/helmet/space/rig/military
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/clothing/head/helmet/space/rig/military
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light_overlay = "helmet_light_dual_green"
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light_color = "#3e7c3e"
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/obj/item/rig/military/equipped
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initial_modules = list(
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/mounted/pulse,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/grenade_launcher/frag,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/actuators/combat
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)
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/obj/item/rig/military/ninja
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initial_modules = list(
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/grenade_launcher/frag,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/device/door_hack
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/rig/retro
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name = "retrofitted military hardsuit control module"
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desc = "An old repurposed construction exoskeleton redesigned for combat. Its colors and insignias match those of the Tau Ceti Foreign Legion."
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icon_state = "legion_rig"
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suit_type = "retrofitted military hardsuit"
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_PISTOL,
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laser = ARMOR_LASER_HANDGUNS,
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energy = ARMOR_ENERGY_MINOR,
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bomb = ARMOR_BOMB_RESISTANT,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_RESISTANT
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)
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siemens_coefficient = 0.35
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slowdown = 2
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offline_slowdown = 4
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offline_vision_restriction = TINT_HEAVY
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helm_type = /obj/item/clothing/head/helmet/space/rig/tcfl
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allowed = list(
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/obj/item/device/flashlight,
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/obj/item/tank,
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/obj/item/device/suit_cooling_unit,
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/obj/item/gun,
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/obj/item/ammo_magazine,
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/obj/item/ammo_casing,
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/obj/item/melee/baton,
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/obj/item/melee/energy/sword,
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/obj/item/handcuffs,
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/obj/item/material/twohanded/fireaxe,
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/obj/item/rfd/construction,
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/obj/item/material/twohanded/pike/flag
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)
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species_restricted = list(BODYTYPE_HUMAN,BODYTYPE_TAJARA,BODYTYPE_UNATHI, BODYTYPE_SKRELL, BODYTYPE_IPC, BODYTYPE_VAURCA)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/rig/retro/equipped
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req_access = list(access_legion)
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initial_modules = list(
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/obj/item/rig_module/actuators,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/cooling_unit,
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/obj/item/rig_module/fabricator/energy_net
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)
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/obj/item/clothing/head/helmet/space/rig/tcfl
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camera = /obj/machinery/camera/network/tcfl
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/obj/item/rig/gunslinger
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name = "gunslinger hardsuit control module"
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desc = "A favorite of Coalition rangers, the Gunslinger suit is a sturdy hardsuit meant to provide the user absolute situational awareness."
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icon_state = "gunslinger"
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suit_type = "gunslinger hardsuit"
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_RESISTANT,
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laser = ARMOR_LASER_HANDGUNS,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_RESISTANT
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)
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siemens_coefficient = 0.1
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offline_slowdown = 2
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offline_vision_restriction = TINT_HEAVY
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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species_restricted = list(BODYTYPE_HUMAN)
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/obj/item/rig/gunslinger/equipped
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req_access = list(access_syndicate)
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initial_modules = list(
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/mounted/taser
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)
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/obj/item/rig/gunslinger/ninja
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initial_modules = list(
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/mounted/taser,
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/obj/item/rig_module/device/door_hack,
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/obj/item/rig_module/fabricator/energy_net
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/rig/strike
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name = "strike hardsuit control module"
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desc = "An expensive hardsuit utilized by Eridani security contractors to field heavy weapons and coordinate non-lethal takedowns directly. Usually seen spearheading police raids."
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icon_state = "strikesuit"
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suit_type = "strike hardsuit"
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armor = list(
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melee = ARMOR_MELEE_VERY_HIGH,
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bullet = ARMOR_BALLISTIC_PISTOL,
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laser = ARMOR_LASER_HANDGUNS,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_SHIELDED
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)
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siemens_coefficient = 0.1
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offline_slowdown = 2
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offline_vision_restriction = TINT_HEAVY
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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species_restricted = list(BODYTYPE_HUMAN)
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/obj/item/rig/strike/equipped
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req_access = list(access_syndicate)
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initial_modules = list(
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/mounted/taser
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)
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/obj/item/rig/strike/ninja
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initial_modules = list(
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/obj/item/rig_module/vision/nvg,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/device/door_hack,
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/obj/item/rig_module/device/drill
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/rig/elyran
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name = "elyran battlesuit control module"
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desc = "An advanced Elyran hardsuit specialized in scorched earth tactics."
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icon_state = "elyran_rig"
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suit_type = "elyran battlesuit"
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_PISTOL,
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laser = ARMOR_LASER_MAJOR,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_SHIELDED
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)
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siemens_coefficient = 0.1
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offline_slowdown = 2
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offline_vision_restriction = TINT_HEAVY
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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species_restricted = list(BODYTYPE_HUMAN)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE + 10000
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/obj/item/rig/elyran/equipped
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req_access = list(access_syndicate)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/actuators/combat
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)
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/obj/item/rig/elyran/ninja
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req_access = list(access_syndicate)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/device/door_hack,
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/obj/item/rig_module/mounted/plasma
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY
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/obj/item/rig/bunker
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name = "bunker suit control module"
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desc = "A powerful niche-function hardsuit utilized by Ceres' Lance to apprehend synthetics. Unstoppable in the right circumstances, and nothing more than a burden anywhere else."
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icon_state = "bunker"
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suit_type = "bunker suit"
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armor = list(
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melee = ARMOR_MELEE_VERY_HIGH,
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bullet = ARMOR_BALLISTIC_RIFLE,
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laser = ARMOR_LASER_RIFLES,
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energy = ARMOR_ENERGY_SHIELDED,
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bomb = ARMOR_BOMB_PADDED,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_SMALL
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)
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offline_vision_restriction = TINT_HEAVY
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emp_protection = -30
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slowdown = 8
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offline_slowdown = 10
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_UTILITY
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species_restricted = list(BODYTYPE_HUMAN)
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max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
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glove_type = /obj/item/clothing/gloves/powerfist
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boot_type = /obj/item/clothing/shoes
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/obj/item/rig/bunker/equipped
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initial_modules = list(
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/fabricator/energy_net
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)
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/obj/item/rig/jinxiang
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name = "jinxiang-pattern combat suit control module"
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desc = "An off-shoot of the core Bunker Suit design, utilized by the Imperial Dominian military and painted accordingly. This is a powerful suit specializing in melee confrontations."
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icon_state = "jinxiang"
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suit_type = "jinxiang combat suit"
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armor = list(
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melee = ARMOR_MELEE_VERY_HIGH,
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bullet = ARMOR_BALLISTIC_PISTOL,
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laser = ARMOR_LASER_HANDGUNS,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_MINOR,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_SMALL
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)
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offline_vision_restriction = TINT_HEAVY
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offline_slowdown = 10
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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species_restricted = list(BODYTYPE_HUMAN)
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max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
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glove_type = /obj/item/clothing/gloves/powerfist
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/obj/item/rig/jinxiang/equipped
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initial_modules = list(
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/obj/item/rig_module/actuators/combat
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)
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/obj/item/rig/jinxiang/ninja
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/device/door_hack,
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/obj/item/rig_module/mounted/energy_blade
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_MEDICAL | MODULE_UTILITY |