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Aurora.3/code/modules/projectiles/projectile/change.dm

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/obj/item/projectile/change
name = "bolt of change"
icon_state = "ice_1"
damage = 0
damage_type = BURN
nodamage = 1
check_armor = "energy"
/obj/item/projectile/change/on_hit(var/atom/change)
wabbajack(change)
/obj/item/projectile/change/proc/wabbajack(var/mob/M)
if(istype(M, /mob/living) && M.stat != DEAD)
if(M.transforming)
return
if(M.has_brain_worms())
return //Borer stuff - RR
if(istype(M, /mob/living/carbon/human/apparition))
visible_message("<span class='caution'>\The [src] doesn't seem to affect [M] in any way.</span>")
return
if(istype(M, /mob/living/silicon/robot))
var/mob/living/silicon/robot/Robot = M
if(Robot.mmi)
qdel(Robot.mmi)
else
for(var/obj/item/W in M)
if(istype(W, /obj/item/implant)) //TODO: Carn. give implants a dropped() or something
qdel(W)
continue
M.drop_from_inventory(W)
var/mob/living/new_mob
var/options = list("robot", "slime")
for(var/t in all_species)
options += t
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.species)
options -= H.species.name
else if(isrobot(M))
options -= "robot"
else if(isslime(M))
options -= "slime"
var/randomize = pick(options)
switch(randomize)
if("robot")
new_mob = new /mob/living/silicon/robot(M.loc)
new_mob.gender = M.gender
new_mob.invisibility = 0
new_mob.job = "Cyborg"
var/mob/living/silicon/robot/Robot = new_mob
Robot.mmi = new /obj/item/device/mmi(new_mob)
Robot.mmi.transfer_identity(M) //Does not transfer key/client.
if("slime")
new_mob = new /mob/living/carbon/slime(M.loc)
new_mob.universal_speak = 1
else
var/mob/living/carbon/human/H
if(ishuman(M))
H = M
else
new_mob = new /mob/living/carbon/human(M.loc)
H = new_mob
if(M.gender == MALE)
H.gender = MALE
H.name = pick(first_names_male)
else
H.gender = FEMALE
H.name = pick(first_names_female)
H.name += " [pick(last_names)]"
H.real_name = H.name
INVOKE_ASYNC(H, /mob/living/carbon/human.proc/set_species, randomize)
H.universal_speak = 1
if(new_mob)
for (var/spell/S in M.spell_list)
new_mob.add_spell(new S.type)
new_mob.set_intent(I_HURT)
if(M.mind)
M.mind.transfer_to(new_mob)
else
new_mob.key = M.key
to_chat(new_mob, "<span class='warning'>Your form morphs into that of \a [lowertext(randomize)].</span>")
qdel(M)
return
else
to_chat(M, "<span class='warning'>Your form morphs into that of \a [lowertext(randomize)].</span>")
return