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cyberpresidentvanellope/Aurora.3
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Aurora.3/code/modules
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mport2004@gmail.com 3f5d755272 bluh bluh this is what happens when I am coding very fast and tired.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2293 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-29 07:23:55 +00:00
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admin
Few runtime fixes.
2011-09-29 05:20:33 +00:00
assembly
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chemical
Small bugfix: Atmo meters should work now. Husks can't have blood samples taken.
2011-09-25 04:21:56 +00:00
clothing
Moved around some stuff in R&D. (Change by Blaank)
2011-09-24 04:24:39 +00:00
critters
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food
Xenomicrobes finally removed from xeno food as promised, though we were about a month late about it.
2011-09-25 05:35:15 +00:00
mining
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mob
bluh bluh this is what happens when I am coding very fast and tired.
2011-09-29 07:23:55 +00:00
power
- Randomized light brightness for lights at round start is now no longer tied to individual lights, but to the area they start in, meaning some areas might start out darker on some rounds. Most have far too many lights tho, so they don't affect anything.
2011-09-24 14:14:40 +00:00
projectiles
Quick edit to the blob spawn in notes.
2011-09-27 09:48:09 +00:00
research
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