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cyberpresidentvanellope
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Aurora.3
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c63dc0f9628f584c239bfbdd19caf3de692901fd
Aurora.3
/
code
History
SkyMarshal
c63dc0f962
Compile fix.
2013-04-11 12:19:35 -07:00
..
__HELPERS
Merge branch 'bleeding-edge-freeze' of
https://github.com/Baystation12/Baystation12
into xenoarch
2013-02-25 14:40:46 +10:00
ATMOSPHERICS
circulators and type 1 gens are now rotateable/moveable, also made the operation of gens/circs much more generalised to allow for greater flexibility in setup (this makes type 2 gens incompatible with the circs, but i'll update them later)
2013-03-06 01:28:57 +10:00
controllers
Shuttle doors now lock on transit.
2013-03-15 15:50:55 +01:00
datums
Whoops spelled internal affairs wrong. This pretty much overwrites the lawyer job with an Internal Affairs Agent, made to Cajoes guidelines to the best of my ability. New suit, messed up PDA, and loyalty implanted / answering to the captain to maybe they'll have more pull on the server.
2013-03-21 02:59:29 -04:00
defines
new crew manifest for id computers, tweaks to manifest to better fit window, renamed roboticist alt title post-feedback
2013-02-18 12:56:57 +10:00
FEA
…
game
fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel.
2013-04-11 12:14:47 -07:00
js
…
modules
Compile fix.
2013-04-11 12:19:35 -07:00
TriDimension
…
unused
…
WorkInProgress
Update from early tubes with bugs, to tubes with less bugs and more features based on feedback.
2013-03-20 18:49:14 -04:00
ZAS
fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel.
2013-04-11 12:14:47 -07:00
global.dm
Players have to wait 5 minutes between dying as a mouse and respawning as a mouse. Global variable mouse_respawn_time determines the respawn time in minutes.
2013-02-19 08:04:53 +08:00
hub.dm
…
names.dm
…
setup.dm
Fixes issues:
2013-04-09 00:49:19 -07:00
stylesheet.dm
…
world.dm
…