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Aurora.3/code/game/objects/structures/lattice.dm
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fernerrandGitHub 6dd1fbda22 Adds some new tile types, grates. Fixes #3332 (#8263)
This pr adds some assets that are not mapped in yet, but are to be used in future projects among other things.

Added a new type of linoleum, rubber carpets, dark/light metal grates. Added some proper footramp damaged states.
Makes blue/green (circuit/strata) tiles craftable somehow like requested here, though via autolathe instead.
Blown up footramps will no longer result in a 'Fix me!' icon appearing.
2020-02-17 20:42:05 +01:00

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/obj/structure/lattice
name = "lattice"
desc = "A lightweight support lattice."
icon = 'icons/obj/smooth/lattice.dmi'
icon_state = "lattice"
density = FALSE
anchored = TRUE
w_class = 3
layer = 2.3 //under pipes
// flags = CONDUCT
var/restrict_placement = TRUE
smooth = SMOOTH_MORE
canSmoothWith = list(
/obj/structure/lattice,
/turf/simulated/wall,
/turf/simulated/floor,
/turf/simulated/mineral,
/turf/unsimulated/wall,
/turf/unsimulated/floor,
/obj/structure/grille,
/turf/unsimulated/mineral/asteroid
)
footstep_sound = "catwalk"
/obj/structure/lattice/Initialize()
. = ..()
if (restrict_placement)
if(!(istype(loc, /turf/space) || isopenturf(loc) || istype(loc, /turf/unsimulated/floor/asteroid)))
return INITIALIZE_HINT_QDEL
for(var/obj/structure/lattice/LAT in loc)
if(LAT != src)
qdel(LAT)
/obj/structure/lattice/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
if(2.0)
qdel(src)
return
/obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob)
if (istype(C, /obj/item/stack/tile/floor))
var/turf/T = get_turf(src)
T.attackby(C, user) //BubbleWrap - hand this off to the underlying turf instead
return
if (C.iswelder())
var/obj/item/weldingtool/WT = C
if(WT.remove_fuel(0, user))
to_chat(user, "<span class='notice'>Slicing lattice joints ...</span>")
new /obj/item/stack/rods(src.loc)
qdel(src)
if (istype(C, /obj/item/stack/rods))
var/obj/item/stack/rods/R = C
if (R.use(2))
to_chat(user, "<span class='notice'>Constructing catwalk ...</span>")
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
new /obj/structure/lattice/catwalk(src.loc)
qdel(src)
return
/obj/structure/lattice/catwalk
name = "catwalk"
desc = "A catwalk for easier EVA maneuvering."
icon = 'icons/obj/smooth/catwalk.dmi'
icon_state = "catwalk"
smooth = TRUE
canSmoothWith = null
// Special catwalk that can be placed on regular flooring.
/obj/structure/lattice/catwalk/indoor
desc = "A floor-mounted catwalk designed to protect pipes & station wiring from passing feet."
restrict_placement = FALSE
can_be_unanchored = TRUE
layer = 2.7 // Above wires.
/obj/structure/lattice/catwalk/attackby(obj/item/C, mob/user)
if (C.iswelder())
var/obj/item/weldingtool/WT = C
if (do_after(user, 5/C.toolspeed, act_target = src) && WT.remove_fuel(1, user))
to_chat(user, "<span class='notice'>You slice apart [src].</span>")
playsound(src, 'sound/items/Welder.ogg', 50, 1)
new /obj/item/stack/rods{amount = 3}(loc)
qdel(src)
/obj/structure/lattice/catwalk/indoor/attackby(obj/item/C, mob/user)
if (C.isscrewdriver())
anchored = !anchored
to_chat(user, "<span class='notice'>You [anchored ? "" : "un"]anchor [src].</span>")
playsound(src, C.usesound, 50, 1)
queue_smooth(src)
queue_smooth_neighbors(src)
else
..()
/obj/structure/lattice/catwalk/hoist_act(turf/dest)
for (var/A in loc)
var/atom/movable/AM = A
AM.forceMove(dest)
..()
/obj/structure/lattice/catwalk/indoor/grate
name = "grate"
desc = "A metal grate."
icon = 'icons/obj/grate.dmi'
icon_state = "grate_dark"
smooth = null
var/base_icon_state = "grate_dark"
var/damaged = FALSE
/obj/structure/lattice/catwalk/indoor/grate/old
icon_state = "grate_dark_old"
/obj/structure/lattice/catwalk/indoor/grate/damaged
icon_state = "grate_dark_dam0"
damaged = TRUE
/obj/structure/lattice/catwalk/indoor/grate/damaged/Initialize()
.=..()
icon_state = "[base_icon_state]_dam[rand(0,3)]"
/obj/structure/lattice/catwalk/indoor/grate/light
icon_state = "grate_light"
base_icon_state = "grate_light"
/obj/structure/lattice/catwalk/indoor/grate/light/old
icon_state = "grate_light_old"
/obj/structure/lattice/catwalk/indoor/grate/light/damaged
icon_state = "grate_light_dam0"
damaged = TRUE
/obj/structure/lattice/catwalk/indoor/grate/light/damaged/Initialize()
.=..()
icon_state = "[base_icon_state]_dam[rand(0,3)]"
/obj/structure/lattice/catwalk/indoor/grate/attackby(obj/item/C, mob/user)
if(C.iswelder() && damaged)
var/obj/item/weldingtool/WT = C
if(do_after(user, 5/C.toolspeed, act_target = src) && WT.remove_fuel(1, user))
to_chat(user, span("notice","You slice apart the [src] leaving nothing useful behind."))
playsound(src, 'sound/items/Welder.ogg', 50, 1)
qdel(src)
else
..()
/obj/structure/lattice/catwalk/indoor/grate/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
if(2.0)
if(!damaged)
icon_state = "[base_icon_state]_dam[rand(0,3)]"
damaged = TRUE
else
qdel(src)
return