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* Initial experiment * holy shit the pain of this rabbit hole * F * F * F * F * FFF * FFFF * FFFFFFFFF * FFFFFFFFFF * FF * ffffff * ffffffff * F^F * FFFFFF * F * Robusted * F * Some readability, hopefully * Fear * Aurora was a mistake * Horrors beyond our comprehension * Use the appropriate macro across the tests * Brah * FF * Mute janitors robusting the ling * Frail doctors revealing to be more trained than a KGB sleeper agent when the crew armory opens * FFFFFFF * gujbjh * Shitcode, shitcode everywhere * Pain * Cursed codebase * Fix AI mask qdel, SQL tests to macro * Attempt at github grouping * Take two * Brah * Maybe this looks better * Different formatting * FFS * Visuals * pain * FFFFF * hyuh * fgdsgd * igyguybujgb * Just calling the parent here * dsfs * fdsaf * Move more pieces to use the macros * Finish moving to macro * gah * Changelog, some touchups * Fix another found runtime * GDI
64 lines
1.4 KiB
Plaintext
64 lines
1.4 KiB
Plaintext
#define SUCCESS 1
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#define FAILURE 0
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datum/unit_test/vision_glasses/
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name = "EQUIPMENT: Vision Template"
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var/mob/living/carbon/human/H = null
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var/expectation = SEE_INVISIBLE_NOLIGHTING
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var/glasses_type = null
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async = 1
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datum/unit_test/vision_glasses/start_test()
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var/list/test = create_test_mob_with_mind(null, /mob/living/carbon/human)
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if(isnull(test))
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TEST_FAIL("Check Runtimed in Mob creation")
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if(test["result"] == FAILURE)
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TEST_FAIL(test["msg"])
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async = 0
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return 0
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H = locate(test["mobref"])
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var/obj/item/clothing/glasses/G = new glasses_type()
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H.glasses = G
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return 1
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datum/unit_test/vision_glasses/check_result()
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if(isnull(H) || H.life_tick < 2)
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return 0
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if(isnull(H.glasses))
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TEST_FAIL("Mob doesn't have glasses on")
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H.handle_vision() // Because Life has a client check that bypasses updating vision
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if(H.see_invisible == expectation)
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TEST_PASS("Mob See invisible is [H.see_invisible]")
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else
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TEST_FAIL("Mob See invisible is [H.see_invisible] / expected [expectation]")
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return 1
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datum/unit_test/vision_glasses/NVG
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name = "EQUIPMENT: NVG see_invis"
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glasses_type = /obj/item/clothing/glasses/night
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datum/unit_test/vision_glasses/mesons
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name = "EQUIPMENT: Mesons see_invis"
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glasses_type = /obj/item/clothing/glasses/meson
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datum/unit_test/vision_glasses/plain
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name = "EQUIPMENT: Plain glasses. see_invis"
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glasses_type = /obj/item/clothing/glasses/regular
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expectation = SEE_INVISIBLE_LIVING
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#undef SUCCESS
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#undef FAILURE
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