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c9451df024dc0e2ed9e2a102f94c680ac28d3409
Aurora.3/code/modules/mob/dead/observer
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baloh.matevz 2233548788 - Deleted ERP.dmi
- Moved some objects into /effect
- Removed the debugger object

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3739 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-04 21:49:28 +00:00
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hud.dm
Rewrote the cinematic system to be centralised and controlled by the gameticker, rather than handled per mob with like, 3 loops and a seperate process for each mob.dmPlease report any bugs/derps to me asap. I've tested it as much as I can locally, but because it relates to events that require a large number of players it's very hard to test.
2012-04-19 20:33:19 +00:00
login.dm
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login.dm.bak
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observer.dm
- Deleted ERP.dmi
2012-06-04 21:49:28 +00:00
observer.dm.bak
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say.dm
Okay in relation to the previous commit r2391 muting is now tied to clients and not mobs. So if you get muted as a human and then die and change into a ghost you will no longer 'loose' your mute.
2011-10-19 13:05:36 +00:00
say.dm.bak
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