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cyberpresidentvanellope/Aurora.3
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c989aed8af6b3742872a06e93bf188a5eeff3790
Aurora.3/code/modules/projectiles/guns
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kortgstation@gmail.com 20cff88a8a Added the Staff of Change gun, a self recharging weapon which cannot be placed in a recharger. It fires bolts of change
Added a new projectile "bolt of change."
When struck by a bolt of change, a mob will be randomly transformed into one of the following:
-Alien (Drone/Sentinel/Hunter)
-Metroid (Adult/Baby)
-Cyborg
-Monkey

The staff is admin only as of now.

Fixed some bits on the salvage shuttle.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2731 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-18 09:31:16 +00:00
..
energy
Added the Staff of Change gun, a self recharging weapon which cannot be placed in a recharger. It fires bolts of change
2011-12-18 09:31:16 +00:00
projectile
Timers will no longer go off when you set them to 0 unless they are on.
2011-11-05 05:25:22 +00:00
energy.dm
Energy projectiles work again.
2011-10-11 07:52:30 +00:00
projectile.dm
New WIP TK system added. To activate your TK click the throw button with an empty hand. This will bring up a tkgrab item. Click on a non-anchored (currently) non mob Object to select it as your "focus". Once a focus is selected so long as you are in range of the focus you can now click somewhere to throw the focus at the target. To quit using TK just drop the tkgrab item.
2011-10-27 08:37:40 +00:00
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