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Aurora.3/code/modules/surgery/organs_internal.dm

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// Internal surgeries.
/datum/surgery_step/internal
priority = 2
can_infect = 1
blood_level = 1
/datum/surgery_step/internal/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!ishuman(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.encased)
return affected && affected.open == (affected.encased ? 3 : 2)
if(BP_IS_ROBOTIC(affected))
return affected.augment_limit && affected.open == 3
else
return affected.augment_limit && affected.open == 2
//////////////////////////////////////////////////////////////////
// CHEST INTERNAL ORGAN SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/internal/fix_organ
allowed_tools = list(
/obj/item/stack/medical/advanced/bruise_pack= 100, \
/obj/item/stack/medical/bruise_pack = 20
)
min_duration = 70
max_duration = 90
/datum/surgery_step/internal/fix_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!ishuman(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected)
return
var/is_organ_damaged = 0
for(var/obj/item/organ/I in affected.internal_organs)
if(I.damage > 0)
is_organ_damaged = 1
break
return ..() && is_organ_damaged
/datum/surgery_step/internal/fix_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!ishuman(target))
return
var/tool_name = "\the [tool]"
if(istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
tool_name = "regenerative membrane"
else if(istype(tool, /obj/item/stack/medical/bruise_pack))
tool_name = "the bandaid"
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/I in affected.internal_organs)
if(I && I.damage > 0 && !BP_IS_ROBOTIC(I))
user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \
"You start treating damage to [target]'s [I.name] with [tool_name]." )
target.custom_pain("The pain in your [affected.name] is living hell!", 75)
..()
/datum/surgery_step/internal/fix_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/tool_name = "\the [tool]"
if(istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
tool_name = "regenerative membrane"
if(istype(tool, /obj/item/stack/medical/bruise_pack))
tool_name = "some bandaids"
if(!ishuman(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/I in affected.internal_organs)
if(I && I.damage > 0 && !BP_IS_ROBOTIC(I))
user.visible_message("<b>[user]</b> finishes applying [tool_name] to [target]'s [I.name].", \
"<span class='notice'>You treat damage to [target]'s [I.name] with [tool_name].</span>" )
I.surgical_fix(user)
var/obj/item/organ/internal/brain/sponge = target.internal_organs_by_name[BP_BRAIN]
if(sponge && istype(I, sponge))
target.cure_all_traumas(cure_type = CURE_SURGERY)
/datum/surgery_step/internal/fix_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!ishuman(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!</span>")
var/dam_amt = 2
if(istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
target.adjustToxLoss(5)
else if(istype(tool, /obj/item/stack/medical/bruise_pack))
dam_amt = 5
target.adjustToxLoss(10)
target.apply_damage(5, BRUTE, target_zone, 0, tool)
for(var/obj/item/organ/I in affected.internal_organs)
if(I && I.damage > 0)
I.take_damage(dam_amt,0)
/datum/surgery_step/internal/detach_organ
priority = 1
allowed_tools = list(
/obj/item/surgery/scalpel = 100,
/obj/item/material/knife = 75,
/obj/item/material/shard = 50
)
min_duration = 90
max_duration = 110
/datum/surgery_step/internal/detach_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!(affected && !(affected.status & ORGAN_ROBOT)))
return 0
target.op_stage.current_organ = null
var/list/attached_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/I = target.internal_organs_by_name[organ]
if(I && !(I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
attached_organs |= organ
var/organ_to_remove = input(user, "Which organ do you want to prepare for removal?") as null|anything in attached_organs
if(!organ_to_remove)
return 0
target.op_stage.current_organ = organ_to_remove
return ..() && organ_to_remove
/datum/surgery_step/internal/detach_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> starts to separate [target]'s [target.op_stage.current_organ] with \the [tool].", \
SPAN_NOTICE("You start to separate [target]'s [target.op_stage.current_organ] with \the [tool]." ))
target.custom_pain("The pain in your [affected.name] is living hell!", 75)
..()
/datum/surgery_step/internal/detach_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<b>[user]</b> has separated [target]'s [target.op_stage.current_organ] with \the [tool]." , \
"<span class='notice'>You have separated [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
I.status |= ORGAN_CUT_AWAY
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
/datum/surgery_step/internal/detach_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>")
affected.sever_artery()
target.apply_damage(rand(30, 50), BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
/datum/surgery_step/internal/remove_organ
allowed_tools = list(
/obj/item/surgery/hemostat = 100, \
/obj/item/wirecutters = 75, \
/obj/item/material/kitchen/utensil/fork = 20
)
min_duration = 60
max_duration = 80
/datum/surgery_step/internal/remove_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return 0
target.op_stage.current_organ = null
var/list/removable_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/I = target.internal_organs_by_name[organ]
if((I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
removable_organs |= organ
var/organ_to_remove = input(user, "Which organ do you want to remove?") as null|anything in removable_organs
if(!organ_to_remove)
return 0
target.op_stage.current_organ = organ_to_remove
return ..()
/datum/surgery_step/internal/remove_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts removing [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start removing [target]'s [target.op_stage.current_organ] with \the [tool].")
target.custom_pain("Someone's ripping out your [target.op_stage.current_organ]!", 75)
..()
/datum/surgery_step/internal/remove_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has removed [target]'s [target.op_stage.current_organ] with \the [tool].</span>", \
"<span class='notice'>You have removed [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
// Extract the organ!
if(target.op_stage.current_organ)
var/obj/item/organ/O = target.internal_organs_by_name[target.op_stage.current_organ]
if(O && istype(O))
O.removed(target, user)
target.op_stage.current_organ = null
if(!(O.status & ORGAN_ROBOT))
playsound(target.loc, 'sound/effects/squelch1.ogg', 15, 1)
else
playsound(target.loc, 'sound/items/Ratchet.ogg', 50, 1)
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
/datum/surgery_step/internal/remove_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s hand slips, damaging [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, damaging [target]'s [affected.name] with \the [tool]!</span>")
target.apply_damage(20, BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
/datum/surgery_step/internal/replace_organ
allowed_tools = list(
/obj/item/organ = 100
)
min_duration = 60
max_duration = 80
/datum/surgery_step/internal/replace_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/O = tool
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected)
return
var/organ_compatible
var/organ_missing
if(!istype(O))
return 0
if((affected.status & ORGAN_ROBOT) && !(O.status & ORGAN_ROBOT))
to_chat(user, "<span class='danger'>You cannot install a naked organ into a robotic body.</span>")
return SURGERY_FAILURE
if(!target.species)
to_chat(user, "<span class='danger'>You have no idea what species this person is. Report this on the bug tracker.</span>")
return SURGERY_FAILURE
var/o_is = (O.gender == PLURAL) ? "are" : "is"
var/o_a = (O.gender == PLURAL) ? "" : "a "
var/o_do = (O.gender == PLURAL) ? "don't" : "doesn't"
if(O.organ_tag == "limb")
return 0
else if(target.species.has_organ[O.organ_tag] || O.is_augment)
if(O.damage > (O.max_damage * 0.75))
to_chat(user, "<span class='warning'>\The [O.organ_tag] [o_is] in no state to be transplanted.</span>")
return SURGERY_FAILURE
if(O.species_restricted)
if(!(target.species.name in O.species_restricted))
to_chat(user, SPAN_WARNING("\The [O] is not compatible with \the [target]'s biology."))
return SURGERY_FAILURE
if(O.is_augment)
if(affected.augment_limit)
var/total_augments
for(var/obj/item/organ/internal/I in affected.internal_organs)
if(I.is_augment)
total_augments += 1
if(total_augments >= affected.augment_limit)
to_chat(user, SPAN_WARNING("There is no space left in \the [affected] to implant \the [O]."))
return SURGERY_FAILURE
else
to_chat(user, SPAN_WARNING("There is no space in \the [affected] to implant \the [O]."))
return SURGERY_FAILURE
if(!target.internal_organs_by_name[O.organ_tag])
organ_missing = 1
else
to_chat(user, "<span class='warning'>\The [target] already has [o_a][O.organ_tag].</span>")
return SURGERY_FAILURE
if(O && affected.limb_name == O.parent_organ)
organ_compatible = 1
else
to_chat(user, "<span class='warning'>\The [O.organ_tag] [o_do] normally go in \the [affected.name].</span>")
return SURGERY_FAILURE
else
to_chat(user, "<span class='warning'>You're pretty sure [target.species.name_plural] don't normally have [o_a][O.organ_tag].</span>")
return SURGERY_FAILURE
return ..() && organ_missing && organ_compatible
/datum/surgery_step/internal/replace_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts transplanting \the [tool] into [target]'s [affected.name].", \
"You start transplanting \the [tool] into [target]'s [affected.name].")
target.custom_pain("Someone's rooting around in your [affected.name]!", 75)
..()
/datum/surgery_step/internal/replace_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] has transplanted \the [tool] into [target]'s [affected.name].</span>", \
"<span class='notice'>You have transplanted \the [tool] into [target]'s [affected.name].</span>")
var/obj/item/organ/O = tool
if(istype(O) && user.unEquip(O))
O.replaced(target,affected)
playsound(target.loc, 'sound/effects/squelch1.ogg', 50, 1)
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
/datum/surgery_step/internal/replace_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='warning'>[user]'s hand slips, damaging \the [tool]!</span>", \
"<span class='warning'>Your hand slips, damaging \the [tool]!</span>")
var/obj/item/organ/I = tool
if(istype(I))
I.take_damage(rand(3,5),0)
/datum/surgery_step/internal/attach_organ
allowed_tools = list(
/obj/item/surgery/FixOVein = 100, \
/obj/item/stack/cable_coil = 75
)
min_duration = 100
max_duration = 120
/datum/surgery_step/internal/attach_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return 0
target.op_stage.current_organ = null
var/list/removable_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/I = target.internal_organs_by_name[organ]
if(I && (I.status & ORGAN_CUT_AWAY) && !(I.status & ORGAN_ROBOT) && I.parent_organ == target_zone)
removable_organs |= organ
var/organ_to_replace = input(user, "Which organ do you want to reattach?") as null|anything in removable_organs
if(!organ_to_replace)
return 0
target.op_stage.current_organ = organ_to_replace
return ..()
/datum/surgery_step/internal/attach_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] begins reattaching [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start reattaching [target]'s [target.op_stage.current_organ] with \the [tool].")
target.custom_pain("Someone's digging needles into your [target.op_stage.current_organ]!", 75)
..()
/datum/surgery_step/internal/attach_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
"<span class='notice'>You have reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
I.status &= ~ORGAN_CUT_AWAY
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
/datum/surgery_step/internal/attach_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>")
target.apply_damage(20, BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
/datum/surgery_step/internal/lobotomize
allowed_tools = list(
/obj/item/surgery/scalpel/manager = 95,
/obj/item/surgery/surgicaldrill = 75,
/obj/item/pickaxe/ = 5
)
min_duration = 100
max_duration = 120
/datum/surgery_step/internal/lobotomize/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/obj/item/organ/internal/brain/sponge = target.internal_organs_by_name[BP_BRAIN]
if(!affected || !istype(sponge) || !(sponge in affected.internal_organs))
return 0
if(!sponge.can_lobotomize || sponge.lobotomized)
return 0
target.op_stage.current_organ = sponge
return ..()
/datum/surgery_step/internal/lobotomize/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/internal/brain/B = target.op_stage.current_organ
user.visible_message("[user] begins to modify [target]'s [B] to remove their memory recall with \the [tool].", \
"You start to modify [target]'s [B] to remove their memory recall with \the [tool].")
target.custom_pain("Someone's scraping away at your [B]!", 75)
..()
/datum/surgery_step/internal/lobotomize/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/internal/brain/B = target.op_stage.current_organ
user.visible_message("<span class='notice'>[user] has modified [target]'s [B] to remove their memory recall with \the [tool].</span>" , \
"<span class='notice'>You have removed [target]'s memory recall with \the [tool].</span>")
B.lobotomize(user)
/datum/surgery_step/internal/lobotomize/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>")
target.apply_damage(20, BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())