mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-22 16:12:19 +00:00
rscadd: "Added three new energy-based weapons, one designed purely for pest-control." rscadd: "Added a new rare handpistol, based off of a proposed competitor to the NT Mk58." rscadd: "Added a new pet for the Head of Security - the PTR-7 Tranquilizer Rifle." rscadd: "Syndicate manhack delivery grenades are now available via the traitor uplink." rscadd: "Manhacks will no longer attack anyone belonging to the 'syndicate' faction, including Heist pirates." tweak: "Tweaked loadout customisation whitelists, generally making them more restrictive by role." bugfix: "It is no longer possible to be older or younger than your species ought to be."
314 lines
11 KiB
Plaintext
314 lines
11 KiB
Plaintext
/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude
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name = "submachine gun"
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desc = "A lightweight, fast firing gun. Uses 9mm rounds."
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icon_state = "saber" //ugly
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w_class = 3
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load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
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max_shells = 22
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caliber = "9mm"
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origin_tech = "combat=4;materials=2"
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slot_flags = SLOT_BELT
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ammo_type = /obj/item/ammo_casing/c9mm
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multi_aim = 1
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firemodes = list(
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list(name="semiauto", burst=1, fire_delay=0),
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list(name="3-round bursts", burst=3, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 1.0)),
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list(name="short bursts", burst=5, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
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)
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//Submachine guns and personal defence weapons, go.
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/obj/item/weapon/gun/projectile/automatic/mini_uzi
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name = "\improper Uzi"
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desc = "A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds."
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icon_state = "mini-uzi"
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w_class = 3
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/c45uzi
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allowed_magazines = list(/obj/item/ammo_magazine/c45uzi)
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max_shells = 16
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caliber = ".45"
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origin_tech = "combat=5;materials=2;syndicate=8"
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ammo_type = /obj/item/ammo_casing/c45
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/obj/item/weapon/gun/projectile/automatic/c20r
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name = "\improper C-20r SMG"
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desc = "A lightweight, fast firing gun, for when you REALLY need someone dead. Uses 12mm pistol rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp"
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icon_state = "c20r"
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item_state = "c20r"
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w_class = 3
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force = 10
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caliber = "12mm"
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origin_tech = "combat=5;materials=2;syndicate=8"
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slot_flags = SLOT_BELT|SLOT_BACK
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a12mm
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allowed_magazines = list(/obj/item/ammo_magazine/a12mm)
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auto_eject = 1
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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/obj/item/weapon/gun/projectile/automatic/c20r/update_icon()
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..()
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if(ammo_magazine)
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icon_state = "c20r-[round(ammo_magazine.stored_ammo.len,4)]"
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else
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icon_state = "c20r"
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return
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/obj/item/weapon/gun/projectile/automatic/wt550
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name = "\improper W-T 550 Saber"
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desc = "A cheap, mass produced Ward-Takahashi PDW. Uses 9mm rounds."
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icon_state = "wt550"
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item_state = "wt550"
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w_class = 3
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caliber = "9mm"
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origin_tech = "combat=5;materials=2"
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slot_flags = SLOT_BELT
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ammo_type = "/obj/item/ammo_casing/c9mmr"
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
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allowed_magazines = list(/obj/item/ammo_magazine/mc9mmt)
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/obj/item/weapon/gun/projectile/automatic/wt550/update_icon()
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..()
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if(ammo_magazine)
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icon_state = "wt550-[round(ammo_magazine.stored_ammo.len,4)]"
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else
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icon_state = "wt550"
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return
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//Ballistic rifles, go.
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/obj/item/weapon/gun/projectile/automatic/rifle
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name = "automatic rifle"
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desc = "A weapon firing an intermediate caliber round, or larger."
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icon_state = "arifle"
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item_state = null
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w_class = 4
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force = 10
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caliber = "a762"
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origin_tech = "combat=6;materials=1;syndicate=4"
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/c762
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allowed_magazines = list(/obj/item/ammo_magazine/c762)
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firemodes = list(
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list(name="semiauto", burst=1, fire_delay=0),
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list(name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 0.6)),
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list(name="short bursts", burst=5, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
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)
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//slower to regain aim, more inaccurate if not wielding
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fire_delay = 10
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accuracy = -2
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//wielding information
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fire_delay_wielded = 6
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accuracy_wielded = 0
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//action button for wielding
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icon_action_button = "action_blank"
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action_button_name = "Wield rifle"
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/obj/item/weapon/gun/projectile/automatic/rifle/can_wield()
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return 1
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/obj/item/weapon/gun/projectile/automatic/rifle/ui_action_click()
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if(src in usr)
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toggle_wield(usr)
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/obj/item/weapon/gun/projectile/automatic/rifle/verb/wield_rifle()
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set name = "Wield rifle"
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set category = "Object"
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set src in usr
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toggle_wield(usr)
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/obj/item/weapon/gun/projectile/automatic/rifle/sts35
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name = "\improper STS-35 automatic rifle"
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desc = "A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. It is unmarked."
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/obj/item/weapon/gun/projectile/automatic/rifle/sts35/update_icon()
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..()
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icon_state = (ammo_magazine)? "arifle" : "arifle-empty"
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update_held_icon()
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/datum/firemode/z8
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var/use_launcher = 0
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/obj/item/weapon/gun/projectile/automatic/rifle/z8
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name = "\improper Z8 Bulldog"
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desc = "An older model bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56mm rounds. Makes you feel like a space marine when you hold it."
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icon_state = "carbine"
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item_state = "z8carbine"
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w_class = 4
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force = 10
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caliber = "a556"
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origin_tech = "combat=8;materials=3"
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ammo_type = "/obj/item/ammo_casing/a556"
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fire_sound = 'sound/weapons/Gunshot.ogg'
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a556
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allowed_magazines = list(/obj/item/ammo_magazine/a556)
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auto_eject = 1
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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burst_delay = 4
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firemode_type = /datum/firemode/z8
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firemodes = list(
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list(name="semiauto", burst=1, fire_delay=0),
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list(name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1), dispersion = list(0.0, 0.6, 0.6)),
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list(name="fire grenades", use_launcher=1)
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)
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var/obj/item/weapon/gun/launcher/grenade/underslung/launcher
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/obj/item/weapon/gun/projectile/automatic/rifle/z8/New()
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..()
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launcher = new(src)
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/obj/item/weapon/gun/projectile/automatic/rifle/z8/attackby(obj/item/I, mob/user)
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if((istype(I, /obj/item/weapon/grenade)))
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launcher.load(I, user)
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else
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..()
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/obj/item/weapon/gun/projectile/automatic/rifle/z8/attack_hand(mob/user)
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var/datum/firemode/z8/current_mode = firemodes[sel_mode]
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if(user.get_inactive_hand() == src && current_mode.use_launcher)
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launcher.unload(user)
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else
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..()
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/obj/item/weapon/gun/projectile/automatic/rifle/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0)
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var/datum/firemode/z8/current_mode = firemodes[sel_mode]
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if(current_mode.use_launcher)
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launcher.Fire(target, user, params, pointblank, reflex)
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if(!launcher.chambered)
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switch_firemodes() //switch back automatically
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else
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..()
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/obj/item/weapon/gun/projectile/automatic/rifle/z8/update_icon()
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..()
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if(ammo_magazine)
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icon_state = "carbine-[round(ammo_magazine.stored_ammo.len,2)]"
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else
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icon_state = "carbine"
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return
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/obj/item/weapon/gun/projectile/automatic/rifle/z8/examine(mob/user)
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..()
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if(launcher.chambered)
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user << "\The [launcher] has \a [launcher.chambered] loaded."
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else
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user << "\The [launcher] is empty."
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/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw
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name = "\improper L6 SAW"
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desc = "A rather traditionally made light machine gun with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2531' engraved on the reciever"
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icon_state = "l6closed100"
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item_state = "l6closedmag"
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w_class = 4
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force = 10
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slot_flags = 0
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max_shells = 50
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caliber = "a762"
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origin_tech = "combat=6;materials=1;syndicate=2"
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slot_flags = SLOT_BACK
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ammo_type = "/obj/item/ammo_casing/a762"
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allowed_magazines = list(/obj/item/ammo_magazine/a762)
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a762
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firemodes = list(
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list(name="short bursts", burst=5, move_delay=6, accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
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list(name="long bursts", burst=8, move_delay=8, accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(1.0, 1.0, 1.0, 1.0, 1.2)),
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)
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var/cover_open = 0
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/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/special_check(mob/user)
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if(cover_open)
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user << "<span class='warning'>[src]'s cover is open! Close it before firing!</span>"
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return 0
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return ..()
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/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/proc/toggle_cover(mob/user)
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cover_open = !cover_open
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user << "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>"
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update_icon()
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/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/attack_self(mob/user as mob)
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if(cover_open)
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toggle_cover(user) //close the cover
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else
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return ..() //once closed, behave like normal
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/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/attack_hand(mob/user as mob)
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if(!cover_open && user.get_inactive_hand() == src)
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toggle_cover(user) //open the cover
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else
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return ..() //once open, behave like normal
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/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/update_icon()
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icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len, 25) : "-empty"]"
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/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/load_ammo(var/obj/item/A, mob/user)
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if(!cover_open)
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user << "<span class='warning'>You need to open the cover to load [src].</span>"
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return
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..()
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/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/unload_ammo(mob/user, var/allow_dump=1)
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if(!cover_open)
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user << "<span class='warning'>You need to open the cover to unload [src].</span>"
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return
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..()
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/obj/item/weapon/gun/projectile/automatic/tommygun
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name = "\improper Tommygun"
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desc = "A classic among criminals. Uses .45 rounds."
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icon_state = "tommygun"
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w_class = 3
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max_shells = 50
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caliber = ".45"
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
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slot_flags = SLOT_BELT
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ammo_type = /obj/item/ammo_casing/c45
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/tommymag
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allowed_magazines = list(/obj/item/ammo_magazine/tommymag, /obj/item/ammo_magazine/tommydrum)
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/obj/item/weapon/gun/projectile/automatic/tommygun/update_icon()
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..()
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icon_state = (ammo_magazine)? "tommygun" : "tommygun-empty"
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/obj/item/weapon/gun/projectile/automatic/railgun
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name = "railgun"
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desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect."
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icon_state = "railgun"
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item_state = "arifle"
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w_class = 4
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force = 10
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caliber = "trod"
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origin_tech = "combat=8;materials=7"
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slot_flags = SLOT_BELT|SLOT_BACK
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fire_sound = 'sound/effects/Explosion2.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/trodpack
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allowed_magazines = list(/obj/item/ammo_magazine/trodpack)
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auto_eject = 1
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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firemodes = list(
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list(name="single coil", burst=1, move_delay=6, accuracy = list(0)),
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list(name="dual coil", burst=2, move_delay=8, accuracy = list(-2,-3), dispersion = list(2.0, 3.0)),
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)
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