Files
Aurora.3/code/defines/obj/storage.dm
morikou@gmail.com cac1fdb477 Prisoner Management Update:
* New Implant: Chem. Insert up to 10 units of chemicals into implant with a syringe (while still in implant case) and then can use a prisoner management console to trigger 1, 5, or 10 units of the chemical to be injected into the implanted subject. Once all the chemicals are used up, the implant disables itself.
* Prisoner Management Console can now detect the approximate location of prisoners with tracking implants in them. It gives slightly more useful information then the tracker but isn't portable.
* AI cannot access Prisoner Management Console (unless malf/XISC).
* Prisoner Management Console re-added to Armory (It no longer can trigger explosive implants). Play nice or else you'll get your toys taken away from you.

BORK BORK update:
* Re-did ChemMaster. Now it allows you transfer reagents in and out of a buffer. You can then turn the contents of the buffer into either a pill or a bottle. When removing reagents from the buffer, you can either delete them entirely or return them to the beaker. However, removing the beaker clears the contents of the buffer (so no mixing inside the ChemMaster!). CondiMaster Neo is almost identical to the ChemMaster except it only makes condiment bottles (no pills).
* Milk now being handled like the other reagents (as intended). Remember: 5 units of milk = 1 cup.
* Soymilk interchangable with regular milk in microwave recipes. (again, 5 units = 1 cup)
* Xenomeatbread! 3 xeno meat, 3 cheese, 3 flour. Extra Heretical!
* Monkey related food items renamed to generic meat (since I'm adding animals, I really don't want to add a new food items for every single new animal).
* Cola removed from fridge. Thematically appropriate but it just clutters it up (especially since there are vending machines all over the damn place).
* Faggots removed from meat locker. Instead, a small amount of meat spawns in there.
* Carp processes modified. Code is a littles cleaner (lawl) and the random pathing a a little cleaner as well.

Badmin Update:
* By request, Admins can now trigger radiation event.
* Confirmation warning on admin-triggered carp event.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@660 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 18:18:14 +00:00

200 lines
6.9 KiB
Plaintext

/obj/item/weapon/storage/utilitybelt
name = "utility belt"
desc = "Can hold various tools."
icon = 'belts.dmi'
icon_state = "utilitybelt"
item_state = "utility"
can_hold = list("/obj/item/weapon/crowbar","/obj/item/weapon/screwdriver","/obj/item/weapon/weldingtool","/obj/item/weapon/wirecutters","/obj/item/weapon/wrench","/obj/item/device/multitool","/obj/item/device/flashlight","/obj/item/weapon/cable_coil")
flags = FPRINT | TABLEPASS | ONBELT
/obj/item/weapon/storage
icon = 'storage.dmi'
name = "storage"
var/list/can_hold = new/list()
var/obj/screen/storage/boxes = null
var/obj/screen/close/closer = null
w_class = 3.0
/obj/item/weapon/storage/backpack
name = "backpack"
icon_state = "backpack"
w_class = 4.0
flags = 259.0
/obj/item/weapon/storage/pill_bottle
name = "Pill bottle"
icon_state = "pill_canister"
icon = 'chemical.dmi'
item_state = "contsolid"
can_hold = list("/obj/item/weapon/reagent_containers/pill")
/obj/item/weapon/storage/box
name = "Box"
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/pillbottlebox
name = "Pill Bottles"
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/blankbox
name = "Blank Shells"
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/briefcase
name = "briefcase"
icon_state = "briefcase"
flags = FPRINT | TABLEPASS| CONDUCT
force = 8.0
throw_speed = 1
throw_range = 4
w_class = 4.0
/obj/item/weapon/storage/disk_kit
name = "Data Disks"
icon_state = "id"
item_state = "syringe_kit"
/obj/item/weapon/storage/disk_kit/disks
/obj/item/weapon/storage/disk_kit/disks2
/obj/item/weapon/storage/fcard_kit
name = "Fingerprint Cards"
icon_state = "id"
item_state = "syringe_kit"
/obj/item/weapon/storage/firstaid
name = "First-Aid"
icon_state = "firstaid"
throw_speed = 2
throw_range = 8
/obj/item/weapon/storage/firstaid/fire
name = "Fire First Aid"
icon_state = "ointment"
item_state = "firstaid-ointment"
/obj/item/weapon/storage/firstaid/regular
icon_state = "firstaid"
/obj/item/weapon/storage/firstaid/syringes
name = "Syringes (Biohazard Alert)"
icon_state = "syringe"
/obj/item/weapon/storage/firstaid/toxin
name = "Toxin First Aid"
icon_state = "antitoxin"
item_state = "firstaid-toxin"
/obj/item/weapon/storage/flashbang_kit
desc = "<FONT color=red><B>WARNING: Do not use without reading these preautions!</B></FONT>\n<B>These devices are extremely dangerous and can cause blindness or deafness if used incorrectly.</B>\nThe chemicals contained in these devices have been tuned for maximal effectiveness and due to\nextreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN\nFLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.\n\tMake attemtps not to detonate withing range of 2 meters of the intended target. It is imperative\n\tthat the targets visit a medical professional after usage. Damage to eyes increases extremely per\n\tuse and according to range. Glasses with flash resistant filters DO NOT always work on high powered\n\tflash devices such as this. <B>EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES</B>\nSOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.\n\tThere is a slight chance per use of complete deafness. Exercise caution and restraint.\nSTUN WARNING: If the intended or unintended target is too close to detonation the resulting sound\n\tand flash have been known to cause extreme sensory overload resulting in temporary\n\tincapacitation.\n<B>DO NOT USE CONTINUALLY</B>\nOperating Directions:\n\t1. Pull detonnation pin. <B>ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!</B>\n\t2. Throw grenade. <B>NEVER HOLD A LIVE FLASHBANG</B>\n\t3. The grenade will detonste 10 seconds hafter being primed. <B>EXCERCISE CAUTION</B>\n\t-<B>Never prime another grenade until after the first is detonated</B>\nNote: Usage of this pyrotechnic device without authorization is an extreme offense and can\nresult in severe punishment upwards of <B>10 years in prison per use</B>.\n\nDefault 3 second wait till from prime to detonation. This can be switched with a screwdriver\nto 10 seconds.\n\nCopyright of Nanotrasen Industries- Military Armnaments Division\nThis device was created by Nanotrasen Labs a member of the Expert Advisor Corporation"
name = "Flashbangs (WARNING)"
icon_state = "flashbang"
item_state = "syringe_kit"
/obj/item/weapon/storage/emp_kit
desc = "A box with 5 emp grenades."
name = "Emp grenades"
icon_state = "flashbang"
item_state = "syringe_kit"
/obj/item/weapon/storage/gl_kit
name = "Prescription Glasses"
icon_state = "id"
item_state = "syringe_kit"
/obj/item/weapon/storage/handcuff_kit
name = "Spare Handcuffs"
icon_state = "handcuff"
item_state = "syringe_kit"
/obj/item/weapon/storage/id_kit
name = "Spare IDs"
icon_state = "id"
item_state = "syringe_kit"
/obj/item/weapon/storage/lglo_kit
name = "Latex Gloves"
icon_state = "latex"
item_state = "syringe_kit"
/obj/item/weapon/storage/injectbox
name = "DNA-Injectors"
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/stma_kit
name = "Sterile Masks"
icon_state = "latex"
item_state = "syringe_kit"
/obj/item/weapon/storage/trackimp_kit
name = "Tracking Implant Kit"
icon_state = "implant"
item_state = "syringe_kit"
/obj/item/weapon/storage/chemimp_kit
name = "Chemical Implant Kit"
icon_state = "implant"
item_state = "syringe_kit"
/obj/item/weapon/storage/toolbox
name = "toolbox"
icon = 'storage.dmi'
icon_state = "red"
item_state = "toolbox_red"
flags = FPRINT | TABLEPASS| CONDUCT
force = 5.0
throwforce = 10.0
throw_speed = 1
throw_range = 7
w_class = 4.0
/obj/item/weapon/storage/toolbox/emergency
name = "emergency toolbox"
icon_state = "red"
item_state = "toolbox_red"
/obj/item/weapon/storage/toolbox/mechanical
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
/obj/item/weapon/storage/toolbox/electrical
name = "electrical toolbox"
icon_state = "yellow"
item_state = "toolbox_yellow"
/obj/item/weapon/storage/bible
name = "bible"
icon_state ="bible"
throw_speed = 1
throw_range = 5
w_class = 3.0
flags = FPRINT | TABLEPASS
var/mob/affecting = null
/obj/item/weapon/storage/bible/booze
name = "bible"
icon_state ="bible"
/obj/item/weapon/storage/mousetraps
name = "Pest-B-Gon Mousetraps"
desc = "WARNING: Keep out of reach of children."
icon_state = "mousetraps"
item_state = "syringe_kit"
/obj/item/weapon/storage/donkpocket_kit
name = "Donk-Pockets"
desc = "Remember to fully heat prior to serving. Product will cool if not eaten within seven minutes."
icon_state = "donk_kit"
item_state = "syringe_kit"
/obj/item/weapon/storage/condimentbottles
name = "Condiment Bottles"
desc = "A box of empty condiment bottles."
icon_state = "box"
item_state = "syringe_kit"