mirror of
https://github.com/Aurorastation/Aurora.3.git
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83 lines
3.6 KiB
Plaintext
83 lines
3.6 KiB
Plaintext
//Rarity
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#define BATTLE_MONSTERS_RARITY_COMMON 100
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#define BATTLE_MONSTERS_RARITY_UNCOMMON 25
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#define BATTLE_MONSTERS_RARITY_RARE 5
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#define BATTLE_MONSTERS_RARITY_MYTHICAL 2.5
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#define BATTLE_MONSTERS_RARITY_LEGENDARY 1
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//Card Types
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#define BATTLE_MONSTERS_CARDTYPE_MONSTER 0
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#define BATTLE_MONSTERS_CARDTYPE_TRAP 1
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#define BATTLE_MONSTERS_CARDTYPE_SPELL 1
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//Attack Types
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#define BATTLE_MONSTERS_ATTACKTYPE_NONE 0x0
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#define BATTLE_MONSTERS_ATTACKTYPE_SPELLCASTER 0x1
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#define BATTLE_MONSTERS_ATTACKTYPE_SWORDSMAN 0x2
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#define BATTLE_MONSTERS_ATTACKTYPE_ARMY 0x4
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#define BATTLE_MONSTERS_ATTACKTYPE_CLAWS 0x8
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#define BATTLE_MONSTERS_ATTACKTYPE_CLUB 0x10
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#define BATTLE_MONSTERS_ATTACKTYPE_TEETH 0x20
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#define BATTLE_MONSTERS_ATTACKTYPE_SHIELD 0x40
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//Defense Types
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#define BATTLE_MONSTERS_DEFENSETYPE_NONE 0x0
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#define BATTLE_MONSTERS_DEFENSETYPE_HUMAN 0x1
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#define BATTLE_MONSTERS_DEFENSETYPE_GOD 0x2
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#define BATTLE_MONSTERS_DEFENSETYPE_MACHINE 0x4
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#define BATTLE_MONSTERS_DEFENSETYPE_CREATURE 0x8
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#define BATTLE_MONSTERS_DEFENSETYPE_FLYING 0x10
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#define BATTLE_MONSTERS_DEFENSETYPE_COLOSSUS 0x20
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#define BATTLE_MONSTERS_DEFENSETYPE_REPTILE 0x40
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#define BATTLE_MONSTERS_DEFENSETYPE_FELINE 0x80
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#define BATTLE_MONSTERS_DEFENSETYPE_INSECT 0x100
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#define BATTLE_MONSTERS_DEFENSETYPE_DEMON 0x200
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#define BATTLE_MONSTERS_DEFENSETYPE_ANTMAN BATTLE_MONSTERS_DEFENSETYPE_INSECT | BATTLE_MONSTERS_DEFENSETYPE_HUMAN
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#define BATTLE_MONSTERS_DEFENSETYPE_CATMAN BATTLE_MONSTERS_DEFENSETYPE_FELINE | BATTLE_MONSTERS_DEFENSETYPE_HUMAN
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#define BATTLE_MONSTERS_DEFENSETYPE_LIZARDMAN BATTLE_MONSTERS_DEFENSETYPE_REPTILE | BATTLE_MONSTERS_DEFENSETYPE_HUMAN
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#define BATTLE_MONSTERS_DEFENSETYPE_DEMIGOD BATTLE_MONSTERS_DEFENSETYPE_GOD | BATTLE_MONSTERS_DEFENSETYPE_HUMAN
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#define BATTLE_MONSTERS_DEFENSETYPE_CYBORG BATTLE_MONSTERS_DEFENSETYPE_MACHINE | BATTLE_MONSTERS_DEFENSETYPE_HUMAN
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#define BATTLE_MONSTERS_DEFENSETYPE_HYBRID BATTLE_MONSTERS_DEFENSETYPE_CREATURE | BATTLE_MONSTERS_DEFENSETYPE_HUMAN
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#define BATTLE_MONSTERS_DEFENSETYPE_GIANT BATTLE_MONSTERS_DEFENSETYPE_COLOSSUS | BATTLE_MONSTERS_DEFENSETYPE_HUMAN
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#define BATTLE_MONSTERS_DEFENSETYPE_DRAGON BATTLE_MONSTERS_DEFENSETYPE_REPTILE | BATTLE_MONSTERS_DEFENSETYPE_FLYING
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#define BATTLE_MONSTERS_DEFENSETYPE_DRAGONHYBRID BATTLE_MONSTERS_DEFENSETYPE_DRAGON | BATTLE_MONSTERS_DEFENSETYPE_HUMAN
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#define BATTLE_MONSTERS_DEFENSETYPE_FERALDRAGON BATTLE_MONSTERS_DEFENSETYPE_CREATURE | BATTLE_MONSTERS_DEFENSETYPE_DRAGON
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#define BATTLE_MONSTERS_DEFENSETYPE_GIANT_DRAGON BATTLE_MONSTERS_DEFENSETYPE_COLOSSUS | BATTLE_MONSTERS_DEFENSETYPE_DRAGON
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//Element Types
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#define BATTLE_MONSTERS_ELEMENT_NONE 0x0
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#define BATTLE_MONSTERS_ELEMENT_NEUTRAL 0x1
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#define BATTLE_MONSTERS_ELEMENT_FIRE 0x2
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#define BATTLE_MONSTERS_ELEMENT_ENERGY 0x4
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#define BATTLE_MONSTERS_ELEMENT_WATER 0x8
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#define BATTLE_MONSTERS_ELEMENT_ICE 0x10
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#define BATTLE_MONSTERS_ELEMENT_EARTH 0x20
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#define BATTLE_MONSTERS_ELEMENT_STONE 0x40
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#define BATTLE_MONSTERS_ELEMENT_DARK 0x80
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#define BATTLE_MONSTERS_ELEMENT_LIGHT 0x100
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#define BATTLE_MONSTERS_ELEMENT_ALL 0xFFFF
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//MISC
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#define BATTLE_MONSTERS_FORMAT_STAR "<img src='copyright_infrigement.png'>"
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//Generation Helpers
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#define BATTLE_MONSTERS_GENERATION_NAME 0x1
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#define BATTLE_MONSTERS_GENERATION_DESCRIPTION 0x2
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#define BATTLE_MONSTERS_GENERATION_SPECIALEFFECTS 0x4
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#define BATTLE_MONSTERS_GENERATION_FORM 0x8
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#define BATTLE_MONSTERS_GENERATION_STATS 0x10
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#define BATTLE_MONSTERS_GENERATION_ALL 0xFFFF //Everything
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//Power Limiters
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#define BATTLE_MONSTERS_POWER_PETTY 600
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#define BATTLE_MONSTERS_POWER_LESSER 800
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#define BATTLE_MONSTERS_POWER_COMMON 1000
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#define BATTLE_MONSTERS_POWER_GREATER 1200
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#define BATTLE_MONSTERS_POWER_GRAND 1400
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#define BATTLE_MONSTERS_POWER_UPGRADE 200 |