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Aurora.3/code/__defines/machinery.dm
2020-10-07 16:44:52 +02:00

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#define KILOWATTS *1000
#define MEGAWATTS *1000000
#define GIGAWATTS *1000000000
#define CELLRATE 0.002 // Multiplier for watts per tick <> cell storage (e.g., 0.02 means if there is a load of 1000 watts, 20 units will be taken from a cell per second)
// It's a conversion constant. power_used*CELLRATE = charge_provided, or charge_used/CELLRATE = power_provided
// Doors!
#define DOOR_CRUSH_DAMAGE 20
#define ALIEN_SELECT_AFK_BUFFER 1 // How many minutes that a person can be AFK before not being allowed to be an alien.
// Channel numbers for power.
#define EQUIP 1
#define LIGHT 2
#define ENVIRON 3
#define TOTAL 4 // For total power used only.
// Bitflags for machine stat variable.
#define BROKEN 0x1
#define NOPOWER 0x2
#define POWEROFF 0x4 // TBD.
#define MAINT 0x8 // Under maintenance.
#define EMPED 0x10 // Temporary broken by EMP pulse.
// Used by firelocks
#define FIREDOOR_OPEN 1
#define FIREDOOR_CLOSED 2
#define AI_CAMERA_LUMINOSITY 6
//Vending machines.
#define CAT_NORMAL 1
#define CAT_HIDDEN 2 // also used in corresponding wires/vending.dm
#define CAT_COIN 4
// Camera networks
#define NETWORK_CRESCENT "Crescent"
#define NETWORK_CIVILIAN_EAST "Civilian East"
#define NETWORK_CIVILIAN_WEST "Civilian West"
#define NETWORK_CIVILIAN_MAIN "Civilian Main"
#define NETWORK_CIVILIAN_SURFACE "Civilian Surface"
#define NETWORK_COMMAND "Command"
#define NETWORK_ENGINE "Engine"
#define NETWORK_ENGINEERING "Engineering"
#define NETWORK_ENGINEERING_OUTPOST "Engineering Outpost"
#define NETWORK_ERT "ZeEmergencyResponseTeam"
#define NETWORK_STATION "Station"
#define NETWORK_MECHS "Mechs"
#define NETWORK_MEDICAL "Medical"
#define NETWORK_MERCENARY "MercurialNet"
#define NETWORK_TCFL "TCFL"
#define NETWORK_MINE "MINE"
#define NETWORK_RESEARCH "Research"
#define NETWORK_RESEARCH_OUTPOST "Research Outpost"
#define NETWORK_ROBOTS "Robots"
#define NETWORK_PRISON "Prison"
#define NETWORK_SECURITY "Security"
#define NETWORK_TELECOM "Tcomsat"
#define NETWORK_THUNDER "Thunderdome"
#define NETWORK_ALARM_ATMOS "Atmosphere Alarms"
#define NETWORK_ALARM_POWER "Power Alarms"
#define NETWORK_ALARM_FIRE "Fire Alarms"
#define NETWORK_SUPPLY "Supply"
#define NETWORK_SERVICE "Service"
#define NETWORK_EXPEDITION "Expedition"
#define NETWORK_CALYPSO "Calypso"
#define NETWORK_POD "General Utility Pod"
// Those networks can only be accessed by pre-existing terminals. AIs and new terminals can't use them.
var/list/restricted_camera_networks = list(NETWORK_ERT,NETWORK_MERCENARY,"Secret")
//singularity defines
#define STAGE_ONE 1
#define STAGE_TWO 3
#define STAGE_THREE 5
#define STAGE_FOUR 7
#define STAGE_FIVE 9
#define STAGE_SUPER 11
// Interaction flags
#define STATUS_INTERACTIVE 2 // GREEN Visability
#define STATUS_UPDATE 1 // ORANGE Visability
#define STATUS_DISABLED 0 // RED Visability
#define STATUS_CLOSE -1 // Close the interface
/*
* Atmospherics Machinery.
*/
#define MAX_SIPHON_FLOWRATE 2500 // L/s. This can be used to balance how fast a room is siphoned. Anything higher than CELL_VOLUME has no effect.
#define MAX_SCRUBBER_FLOWRATE 200 // L/s. Max flow rate when scrubbing from a turf.
// These balance how easy or hard it is to create huge pressure gradients with pumps and filters.
// Lower values means it takes longer to create large pressures differences.
// Has no effect on pumping gasses from high pressure to low, only from low to high.
#define ATMOS_PUMP_EFFICIENCY 2.5
#define ATMOS_FILTER_EFFICIENCY 2.5
// Will not bother pumping or filtering if the gas source as fewer than this amount of moles, to help with performance.
#define MINIMUM_MOLES_TO_PUMP 0.01
#define MINIMUM_MOLES_TO_FILTER 0.04
// The flow rate/effectiveness of various atmos devices is limited by their internal volume,
// so for many atmos devices these will control maximum flow rates in L/s.
#define ATMOS_DEFAULT_VOLUME_PUMP 200 // Liters.
#define ATMOS_DEFAULT_VOLUME_FILTER 200 // L.
#define ATMOS_DEFAULT_VOLUME_MIXER 200 // L.
#define ATMOS_DEFAULT_VOLUME_PIPE 70 // L.
// Misc process flags.
#define M_PROCESSES 0x1
#define M_USES_POWER 0x2
// If this is returned from a machine's process() proc, the machine will stop processing but
// will continue to have power calculations done.
#define M_NO_PROCESS 27
// This controls how much power the AME generates per unit of fuel.
// Assuming 100% efficency, use this equation to figure out power output.
// power_generated = (fuel**2) * AM_POWER_FACTOR
#define AM_POWER_FACTOR 50000