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Since TGS3 is much-much-muuuuch gooder than my Python server monitor, it will be worth migrating there.
203 lines
7.3 KiB
Plaintext
203 lines
7.3 KiB
Plaintext
//tgstation-server DMAPI
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//All functions and datums outside this document are subject to change with any version and should not be relied on
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//CONFIGURATION
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//create this define if you want to do configuration outside of this file
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#ifndef TGS_EXTERNAL_CONFIGURATION
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//Comment this out once you've filled in the below
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//#error TGS API unconfigured
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//Required interfaces (fill in with your codebase equivalent):
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//create a global variable named `Name` and set it to `Value`
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//These globals must not be modifiable from anywhere outside of the server tools
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#define TGS_DEFINE_AND_SET_GLOBAL(Name, Value) var/global/_tgs_##Name = ##Value
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//Read the value in the global variable `Name`
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#define TGS_READ_GLOBAL(Name) global._tgs_##Name
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//Set the value in the global variable `Name` to `Value`
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#define TGS_WRITE_GLOBAL(Name, Value) global._tgs_##Name = ##Value
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//Disallow ANYONE from reflecting a given `path`, security measure to prevent in-game priveledge escalation
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#define TGS_PROTECT_DATUM(Path)
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//display an announcement `message` from the server to all players
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#define TGS_WORLD_ANNOUNCE(message) world << "[html_encode(##message)]"
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//Notify current in-game administrators of a string `event`
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#define TGS_NOTIFY_ADMINS(event) message_admins(##event)
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//Write an info `message` to a server log
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#define TGS_INFO_LOG(message) log_tgs("[##message]")
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//Write an error `message` to a server log
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#define TGS_ERROR_LOG(message) log_tgs("[##message]", SEVERITY_ERROR)
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//Get the number of connected /clients
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#define TGS_CLIENT_COUNT clients.len
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#endif
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//EVENT CODES
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//TODO
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//REQUIRED HOOKS
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//Call this somewhere in /world/New() that is always run
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//event_handler: optional user defined event handler. The default behaviour is to broadcast the event in english to all connected admin channels
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/world/proc/TgsNew(datum/tgs_event_handler/event_handler)
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return
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//Call this when your initializations are complete and your game is ready to play before any player interactions happen
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//This may use world.sleep_offline to make this happen so ensure no changes are made to it while this call is running
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/world/proc/TgsInitializationComplete()
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return
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//Put this somewhere in /world/Topic(T, Addr, Master, Keys) that is always run before T is modified
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#define TGS_TOPIC var/tgs_topic_return = TgsTopic(T); if(tgs_topic_return) return tgs_topic_return
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//Call this at the beginning of world/Reboot(reason)
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/world/proc/TgsReboot()
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return
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//DATUM DEFINITIONS
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//unless otherwise specified all datums defined here should be considered read-only, warranty void if written
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//represents git revision information about the current world build
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/datum/tgs_revision_information
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var/commit //full sha of compiled commit
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var/origin_commit //full sha of last known remote commit. This may be null if the TGS repository is not currently tracking a remote branch
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//represents a merge of a GitHub pull request
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/datum/tgs_revision_information/test_merge
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var/number //pull request number
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var/title //pull request title
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var/body //pull request body
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var/author //pull request github author
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var/url //link to pull request html
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var/pull_request_commit //commit of the pull request when it was merged
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var/time_merged //timestamp of when the merge commit for the pull request was created
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var/comment //optional comment left by the one who initiated the test merge
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//represents a connected chat channel
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/datum/tgs_chat_channel
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var/id //internal channel representation
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var/friendly_name //user friendly channel name
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var/server_name //server name the channel resides on
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var/provider_name //chat provider for the channel
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var/is_admin_channel //if the server operator has marked this channel for game admins only
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var/is_private_channel //if this is a private chat channel
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//represents a chat user
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/datum/tgs_chat_user
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var/id //Internal user representation
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var/friendly_name //The user's public name
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var/mention //The text to use to ping this user in a message
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var/datum/tgs_chat_channel/channel //The /datum/tgs_chat_channel this user was from
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//user definable callback for handling events
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/datum/tgs_event_handler/proc/HandleEvent(event_code)
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return
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//user definable chat command
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/datum/tgs_chat_command
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var/name = "" //the string to trigger this command on a chat bot. e.g. TGS3_BOT: do_this_command
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var/help_text = "" //help text for this command
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var/admin_only = FALSE //set to TRUE if this command should only be usable by registered chat admins
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//override to implement command
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//sender: The tgs_chat_user who send to command
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//params: The trimmed string following the command name
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//The return value will be stringified and sent to the appropriate chat
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/datum/tgs_chat_command/proc/Run(datum/tgs_chat_user/sender, params)
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CRASH("[type] has no implementation for Run()")
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//FUNCTIONS
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//Returns the respective string version of the API
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/world/proc/TgsMaximumAPIVersion()
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return
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/world/proc/TgsMinimumAPIVersion()
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return
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//Gets the current version of the server tools running the server
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/world/proc/TgsVersion()
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return
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//Returns TRUE if the world was launched under the server tools and the API matches, FALSE otherwise
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//No function below this succeeds if it returns FALSE
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/world/proc/TgsAvailable()
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return
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/world/proc/TgsInstanceName()
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return
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//Get the current `/datum/tgs_revision_information`
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/world/proc/TgsRevision()
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return
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//Gets a list of active `/datum/tgs_revision_information/test_merge`s
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/world/proc/TgsTestMerges()
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return
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//Forces a hard reboot of BYOND by ending the process
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//unlike del(world) clients will try to reconnect
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//If the service has not requested a shutdown, the next server will take over
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/world/proc/TgsEndProcess()
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return
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//Gets a list of connected tgs_chat_channel
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/world/proc/TgsChatChannelInfo()
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return
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//Sends a message to connected game chats
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//message: The message to send
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//channels: optional channels to limit the broadcast to
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/world/proc/TgsChatBroadcast(message, list/channels)
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return
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//Send a message to non-admin connected chats
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//message: The message to send
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//admin_only: If TRUE, message will instead be sent to only admin connected chats
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/world/proc/TgsTargetedChatBroadcast(message, admin_only)
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return
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//Send a private message to a specific user
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//message: The message to send
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//user: The /datum/tgs_chat_user to send to
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/world/proc/TgsChatPrivateMessage(message, datum/tgs_chat_user/user)
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return
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/*
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The MIT License
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Copyright (c) 2017 Jordan Brown
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Permission is hereby granted, free of charge,
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to any person obtaining a copy of this software and
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associated documentation files (the "Software"), to
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deal in the Software without restriction, including
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without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom
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the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice
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shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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