Files
Aurora.3/code/controllers/subsystems/chat.dm
Matt Atlas d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00

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var/datum/controller/subsystem/chat/SSchat
/datum/controller/subsystem/chat
name = "Chat"
wait = 1
flags = SS_FIRE_IN_LOBBY
priority = SS_PRIORITY_CHAT
init_order = SS_INIT_CHAT
var/list/payload = list()
/datum/controller/subsystem/chat/Initialize()
NEW_SS_GLOBAL(SSchat)
/datum/controller/subsystem/chat/fire()
for(var/i in payload)
var/client/C = i
to_target(C, output(payload[C], "browseroutput:output"))
payload -= C
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/chat/proc/queue(target, message, handle_whitespace = TRUE, trailing_newline = TRUE)
if(!target || !message)
return
if(!istext(message))
CRASH("to_chat called with invalid input type")
if(target == world)
target = clients
//Some macros remain in the string even after parsing and fuck up the eventual output
var/original_message = message
message = replacetext(message, "\improper", "")
message = replacetext(message, "\proper", "")
if(handle_whitespace)
message = replacetext(message, "\n", "<br>")
message = replacetext(message, "\t", "[FOURSPACES][FOURSPACES]")
if (trailing_newline)
message += "<br>"
//url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
//Do the double-encoding here to save nanoseconds
var/twiceEncoded = url_encode(url_encode(message))
if(islist(target))
for(var/I in target)
var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
if(!C)
return
//Send it to the old style output window.
legacy_chat(C, original_message)
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
continue
if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
C.chatOutput.messageQueue += message
continue
payload[C] += twiceEncoded
else
var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
if(!C)
return
//Send it to the old style output window.
legacy_chat(C, original_message)
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
return
if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
C.chatOutput.messageQueue += message
return
payload[C] += twiceEncoded