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Aurora.3/code/datums/brain_damage/schizo.dm

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#define OWNER 0
#define STRANGER 1
/datum/brain_trauma/severe/split_personality
name = "Split Personality"
desc = "Patient's brain is split into two personalities, which randomly switch control of the body."
scan_desc = "conflicting neuroimaging reports"
gain_text = "<span class='warning'>You feel like your mind was split in two.</span>"
lose_text = "<span class='notice'>You feel alone again.</span>"
cure_type = CURE_SOLITUDE
var/current_controller = OWNER
var/initialized = FALSE //to prevent personalities deleting themselves while we wait for ghosts
var/mob/living/mental/split_personality/stranger_backseat //there's two so they can swap without overwriting
var/mob/living/mental/split_personality/owner_backseat
/datum/brain_trauma/severe/split_personality/on_gain()
..()
make_backseats()
get_ghost()
/datum/brain_trauma/severe/split_personality/proc/make_backseats()
stranger_backseat = new(owner, src)
owner_backseat = new(owner, src)
/datum/brain_trauma/severe/split_personality/proc/get_ghost()
set waitfor = FALSE
var/datum/ghosttrap/G = get_ghost_trap("split personality")
G.request_player(stranger_backseat, "Would you like to play as [owner]'s split personality?", 60 SECONDS)
addtimer(CALLBACK(src, .proc/reset_search), 60 SECONDS)
/datum/brain_trauma/severe/split_personality/proc/reset_search()
if(src.stranger_backseat && src.stranger_backseat.key)
return
else
qdel(src)
/datum/brain_trauma/severe/split_personality/on_life()
if(owner.stat == DEAD)
if(current_controller != OWNER)
switch_personalities()
qdel(src)
else if(prob(3))
switch_personalities()
..()
/datum/brain_trauma/severe/split_personality/on_lose()
if(current_controller != OWNER) //it would be funny to cure a guy only to be left with the other personality, but it seems too cruel
switch_personalities()
QDEL_NULL(stranger_backseat)
QDEL_NULL(owner_backseat)
..()
/datum/brain_trauma/severe/split_personality/proc/switch_personalities()
if(QDELETED(owner) || owner.stat == DEAD || QDELETED(stranger_backseat) || QDELETED(owner_backseat))
return
var/mob/living/mental/split_personality/current_backseat
var/mob/living/mental/split_personality/free_backseat
if(current_controller == OWNER)
current_backseat = stranger_backseat
free_backseat = owner_backseat
else
current_backseat = owner_backseat
free_backseat = stranger_backseat
log_game("[current_backseat]/([current_backseat.ckey]) assumed control of [owner]/([owner.ckey] due to [src]. (Original owner: [current_controller == OWNER ? owner.ckey : current_backseat.ckey])")
to_chat(owner, "<span class='danger'>You feel your control being taken away... your other personality is in charge now!</span>")
to_chat(current_backseat, "<span class='danger'>You manage to take control of your body!</span>")
//Body to backseat
var/h2b_id = owner.computer_id
var/h2b_ip= owner.lastKnownIP
owner.computer_id = null
owner.lastKnownIP = null
free_backseat.ckey = owner.ckey
free_backseat.name = owner.name
if(owner.mind)
free_backseat.mind = owner.mind
if(!free_backseat.computer_id)
free_backseat.computer_id = h2b_id
if(!free_backseat.lastKnownIP)
free_backseat.lastKnownIP = h2b_ip
//Backseat to body
var/s2h_id = current_backseat.computer_id
var/s2h_ip= current_backseat.lastKnownIP
current_backseat.computer_id = null
current_backseat.lastKnownIP = null
owner.ckey = current_backseat.ckey
owner.mind = current_backseat.mind
if(!owner.computer_id)
owner.computer_id = s2h_id
if(!owner.lastKnownIP)
owner.lastKnownIP = s2h_ip
current_controller = !current_controller
/mob/living/mental/split_personality
name = "split personality"
real_name = "unknown conscience"
var/mob/living/carbon/body
var/datum/brain_trauma/severe/split_personality/trauma
/mob/living/mental/split_personality/Initialize(mapload, _trauma)
if(iscarbon(loc))
body = loc
name = body.real_name
real_name = body.real_name
trauma = _trauma
return ..()
/mob/living/mental/split_personality/Life()
if(QDELETED(body))
qdel(src) //in case trauma deletion doesn't already do it
if((body.stat == DEAD && trauma.owner_backseat == src))
trauma.switch_personalities()
qdel(trauma)
//if one of the two ghosts, the other one stays permanently
if(!body.client && trauma.initialized)
trauma.switch_personalities()
qdel(trauma)
..()
/mob/living/mental/split_personality/LateLogin()
..()
to_chat(src, "<span class='notice'>As a split personality, you cannot do anything but observe. However, you will eventually gain control of your body, switching places with the current personality.</span>")
/mob/living/mental/split_personality/say(message)
to_chat(src, "<span class='warning'>You cannot speak, your other self is controlling your body!</span>")
return FALSE
/mob/living/mental/split_personality/emote(message)
return
///////////////BRAINWASHING////////////////////
/datum/brain_trauma/severe/split_personality/brainwashing
name = "Split Personality"
desc = "Patient's brain is split into two personalities, which randomly switch control of the body."
scan_desc = "complete lobe separation"
gain_text = ""
lose_text = "<span class='notice'>You are free of your brainwashing.</span>"
can_gain = FALSE
var/codeword
var/objective
/datum/brain_trauma/severe/split_personality/brainwashing/New(obj/item/organ/internal/brain/B, _permanent, _codeword, _objective)
..()
if(_codeword)
codeword = _codeword
else
codeword = pick(strings("ion_laws.json", "ionabstract")\
| strings("ion_laws.json", "ionobjects")\
| strings("ion_laws.json", "ionadjectives")\
| strings("ion_laws.json", "ionthreats")\
| strings("ion_laws.json", "ionfood")\
| strings("ion_laws.json", "iondrinks"))
/datum/brain_trauma/severe/split_personality/brainwashing/on_gain()
..()
var/mob/living/mental/split_personality/traitor/traitor_backseat = stranger_backseat
traitor_backseat.codeword = codeword
traitor_backseat.objective = objective
/datum/brain_trauma/severe/split_personality/brainwashing/make_backseats()
stranger_backseat = new /mob/living/mental/split_personality/traitor(owner, src, codeword, objective)
owner_backseat = new(owner, src)
/datum/brain_trauma/severe/split_personality/brainwashing/get_ghost()
set waitfor = FALSE
var/datum/ghosttrap/G = get_ghost_trap("split personality")
G.request_player(stranger_backseat, "Would you like to play as [owner]'s split personality?", 60 SECONDS)
addtimer(CALLBACK(src, .proc/reset_search), 60 SECONDS)
/datum/brain_trauma/severe/split_personality/brainwashing/on_life()
return //no random switching
/datum/brain_trauma/severe/split_personality/brainwashing/on_hear(message, speaker, message_language, raw_message, radio_freq)
if(owner.disabilities & DEAF || owner == speaker)
return message
if(findtext(message, codeword))
message = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
return message
/datum/brain_trauma/severe/split_personality/brainwashing/on_say(message)
if(findtext(message, codeword))
return "" //oh hey did you want to tell people about the secret word to bring you back?
return message
/mob/living/mental/split_personality/traitor
name = "split personality"
real_name = "unknown conscience"
var/objective
var/codeword
/mob/living/mental/split_personality/traitor/LateLogin()
..()
to_chat(src, "<span class='notice'>As a brainwashed personality, you cannot do anything yet but observe. However, you may gain control of your body if you hear the special codeword, switching places with the current personality.</span>")
to_chat(src, "<span class='notice'>Your activation codeword is: <b>[codeword]</b></span>")
if(objective)
to_chat(src, "<span class='notice'>Your master left you an objective: <b>[objective]</b>. Follow it at all costs when in control.</span>")
#undef OWNER
#undef STRANGER