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Aurora.3/code/datums/outfits/ert/mercenary.dm
Geeves c64b6f10a9 Added the IAC response team (#8052)
This PR splits the ERT file up into a bunch of files, to edit them later much easier.

1 Doctor (Lead), intended to do advanced medical stuff to heal people.
2 Paramedics, intended to bring injured to the doctor. (Can likely also do advanced medical stuff, but the doctor should be the primary one to do so)
1 Bodyguard, intended to stay with and defend in the IAC team. (Also trained in medical procedures, but not super advanced.)
2020-01-26 21:22:22 -03:00

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/datum/outfit/admin/ert/mercenary
name = "Mercenary Freelancer"
uniform = /obj/item/clothing/under/syndicate
shoes = /obj/item/clothing/shoes/swat/ert
gloves = /obj/item/clothing/gloves/swat/ert
belt = /obj/item/storage/belt/military
back = /obj/item/storage/backpack/satchel_norm
l_hand = /obj/item/clothing/suit/space/void/freelancer
r_hand = /obj/item/clothing/head/helmet/space/void/freelancer
accessory = /obj/item/clothing/accessory/storage/black_vest
id = /obj/item/card/id/syndicate
l_ear = /obj/item/device/radio/headset/distress
backpack_contents = list(
/obj/item/gun/projectile/automatic/c20r = 1,
/obj/item/storage/belt/utility/full = 1,
/obj/item/tank/oxygen = 1,
/obj/item/clothing/gloves/yellow = 1,
/obj/item/material/knife/trench = 1
)
belt_contents = list(
/obj/item/ammo_magazine/a10mm = 3,
/obj/item/handcuffs/ziptie = 2,
/obj/item/shield/energy = 1
)
/datum/outfit/admin/ert/mercenary/get_id_access()
return get_distress_access_lesser()
/datum/outfit/admin/ert/mercenary/specialist
name = "Mercenary Freelancer Medic"
belt = /obj/item/storage/belt/medical
gloves = /obj/item/clothing/gloves/latex
backpack_contents = list(
/obj/item/gun/projectile/automatic/c20r = 1,
/obj/item/ammo_magazine/a10mm = 2,
/obj/item/storage/firstaid/combat = 1,
/obj/item/storage/firstaid/adv = 1,
/obj/item/tank/oxygen = 1
)
belt_contents = list(
/obj/item/reagent_containers/hypospray = 1,
/obj/item/stack/medical/advanced/bruise_pack = 1,
/obj/item/stack/medical/advanced/ointment = 1,
/obj/item/reagent_containers/glass/bottle/thetamycin = 1
)
/datum/outfit/admin/ert/mercenary/engineer
name = "Mercenary Freelancer Combat Engineer"
back = /obj/item/storage/backpack/duffel
belt = /obj/item/storage/belt/utility/full
gloves = /obj/item/clothing/gloves/yellow
accessory = /obj/item/clothing/accessory/storage/brown_vest
accessory_contents = list(
/obj/item/plastique = 5
)
backpack_contents = list(
/obj/item/material/knife/trench = 1,
/obj/item/shield/energy = 1,
/obj/item/handcuffs/ziptie = 1,
/obj/item/tank/oxygen = 1,
/obj/item/device/multitool = 1,
/obj/item/weldingtool/hugetank = 1,
/obj/item/clothing/glasses/welding/superior = 1,
/obj/item/gun/projectile/shotgun/pump/combat/sol = 1,
/obj/item/storage/box/shotgunshells = 1,
/obj/item/landmine/frag = 1,
/obj/item/landmine/emp = 1
)
belt_contents = null
/datum/outfit/admin/ert/mercenary/leader
name = "Mercenary Freelancer Leader"
l_hand = /obj/item/gun/projectile/automatic/rifle/sts35
r_hand = null
back = /obj/item/rig/merc/distress
suit_store = null
suit = null
head = null
backpack_contents = list()
belt_contents = list(
/obj/item/ammo_magazine/c762 = 3,
/obj/item/handcuffs/ziptie = 2,
/obj/item/shield/energy = 1
)