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Fixes mech mounted autolathes.
Adds a hand-mounted toolset that has: a wrench, a crowbar, and a screwdriver setting.
Replaces the AI mech's drill with a hand-mounted toolset.
I need icon and on-mech sprites for the back-mounted autolathe and the hand-mounted toolset. Neither have to have any special animations or anything, static images are fine. Toolset sprite doesn't have to change with tool change.
56 lines
1.4 KiB
Plaintext
56 lines
1.4 KiB
Plaintext
/datum/wires/autolathe
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holder_type = /obj/machinery/autolathe
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wire_count = 6
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var/const/AUTOLATHE_HACK_WIRE = 1
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var/const/AUTOLATHE_SHOCK_WIRE = 2
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var/const/AUTOLATHE_DISABLE_WIRE = 4
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/datum/wires/autolathe/GetInteractWindow()
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var/obj/machinery/autolathe/A = holder
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. += ..()
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. += "<BR>\The [A] [A.disabled ? "is dead quiet" : "has a soft electric whirr"]."
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. += "<BR>\The [A] [A.shocked ? "is making sparking noises" : "is cycling normally"]."
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. += "<BR>\The [A] [A.hacked ? "rarely" : "occasionally"] makes a beep boop noise.<BR>"
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/datum/wires/autolathe/CanUse()
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var/obj/machinery/autolathe/A = holder
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if(A.panel_open)
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return TRUE
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return FALSE
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/datum/wires/autolathe/UpdateCut(index, mended)
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var/obj/machinery/autolathe/A = holder
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switch(index)
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if(AUTOLATHE_HACK_WIRE)
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A.hacked = !mended
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if(AUTOLATHE_SHOCK_WIRE)
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A.shocked = !mended
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if(AUTOLATHE_DISABLE_WIRE)
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A.disabled = !mended
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/datum/wires/autolathe/UpdatePulsed(index)
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if(IsIndexCut(index))
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return
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var/obj/machinery/autolathe/A = holder
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switch(index)
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if(AUTOLATHE_HACK_WIRE)
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A.hacked = !A.hacked
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spawn(50)
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if(A && !IsIndexCut(index))
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A.hacked = 0
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Interact(usr)
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if(AUTOLATHE_SHOCK_WIRE)
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A.shocked = !A.shocked
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spawn(50)
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if(A && !IsIndexCut(index))
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A.shocked = 0
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Interact(usr)
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if(AUTOLATHE_DISABLE_WIRE)
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A.disabled = !A.disabled
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spawn(50)
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if(A && !IsIndexCut(index))
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A.disabled = 0
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Interact(usr)
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