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Aurora.3/code/datums/wires/nuclearbomb.dm

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/datum/wires/nuclearbomb
holder_type = /obj/machinery/nuclearbomb
random = 1
wire_count = 7
var/const/NUCLEARBOMB_WIRE_LIGHT = 1
var/const/NUCLEARBOMB_WIRE_TIMING = 2
var/const/NUCLEARBOMB_WIRE_SAFETY = 4
/datum/wires/nuclearbomb/CanUse(var/mob/living/L)
var/obj/machinery/nuclearbomb/N = holder
return N.panel_open
/datum/wires/nuclearbomb/GetInteractWindow()
var/obj/machinery/nuclearbomb/N = holder
. += ..()
. += "<BR>The device is [N.timing ? "shaking!" : "still."]<BR>"
. += "The device is is [N.safety ? "quiet" : "whirring"].<BR>"
. += "The lights are [N.lighthack ? "static" : "functional"].<BR>"
/datum/wires/nuclearbomb/UpdatePulsed(var/index)
var/obj/machinery/nuclearbomb/N = holder
switch(index)
if(NUCLEARBOMB_WIRE_LIGHT)
N.lighthack = !N.lighthack
N.update_icon()
spawn(100)
N.lighthack = !N.lighthack
N.update_icon()
if(NUCLEARBOMB_WIRE_TIMING)
if(N.timing)
spawn
log_and_message_admins("pulsed a nuclear bomb's detonation wire, causing it to explode.")
N.explode()
if(NUCLEARBOMB_WIRE_SAFETY)
N.safety = !N.safety
spawn(100)
N.safety = !N.safety
if(N.safety == 1)
N.visible_message("<span class='notice'>\The [N] quiets down.</span>")
N.secure_device()
else
N.visible_message("<span class='notice'>\The [N] emits a quiet whirling noise!</span>")
/datum/wires/nuclearbomb/UpdateCut(var/index, var/mended)
var/obj/machinery/nuclearbomb/N = holder
switch(index)
if(NUCLEARBOMB_WIRE_SAFETY)
N.safety = mended
if(N.timing)
spawn
log_and_message_admins("cut a nuclear bomb's timing wire, causing it to explode.")
N.explode()
if(NUCLEARBOMB_WIRE_TIMING)
N.secure_device()
if(NUCLEARBOMB_WIRE_LIGHT)
N.lighthack = !mended
N.update_icon()