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AIs are no longer able to become traitors Adds a gamemode where traitors and malf coexist.
11 lines
412 B
Plaintext
11 lines
412 B
Plaintext
/datum/game_mode/corruption
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name = "Corruption (Traitor+Malf)"
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round_description = "Crewmembers are contacted by external elements while the AI is malfunctioning"
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extended_round_description = "Traitors and a malf AI spawn during this round."
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config_tag = "corruption"
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required_players = 10
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required_enemies = 4
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end_on_antag_death = 0
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antag_tags = list(MODE_MALF, MODE_TRAITOR)
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require_all_templates = 1
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