Files
Aurora.3/code/game/gamemodes/mixed/corruption.dm
Werner 38adc2f203 AIs cant be traitors (#5456)
AIs are no longer able to become traitors
Adds a gamemode where traitors and malf coexist.
2018-11-04 16:58:51 +02:00

11 lines
412 B
Plaintext

/datum/game_mode/corruption
name = "Corruption (Traitor+Malf)"
round_description = "Crewmembers are contacted by external elements while the AI is malfunctioning"
extended_round_description = "Traitors and a malf AI spawn during this round."
config_tag = "corruption"
required_players = 10
required_enemies = 4
end_on_antag_death = 0
antag_tags = list(MODE_MALF, MODE_TRAITOR)
require_all_templates = 1