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Aurora.3/code/game/machinery/from_beyond.dm
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00

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/obj/machinery/from_beyond
name = "resonance wave emissor"
desc = "We see things only as we are constructed to see them."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "ano60" //TODO: get unique sprites for this
anchored = 0
density = 1
use_power = 1
active_power_usage = 1 KILOWATTS
active_power_usage = 10 KILOWATTS
var/active = FALSE
var/static/list/whispers = list(
"You hear something behind you.",
"Endless eyes gaze upon you from above.",
"All is gone.",
"The light is slowly dying.",
"This world is not yours, who are you?!",
"Blasphemous whispers invade your thoughts.",
"You hear a nasty ripping noise, as if flesh is being torn apart.",
"All hope is lost.",
"The abyss stares back at you.",
"The rats, the rats in the walls!",
"The air is filled with poisonous whispers and cruel truths.",
"The stars are gone, all is void now.",
"He comes...",
"The end is near.",
"You are all alone.",
"You feel like a stranger in a strange land.",
"The world crumbles under your feet.",
"You see worlds that no other living men have seen.",
"There is no escape..."
)
/obj/machinery/from_beyond/attack_hand(var/mob/living/carbon/human/user as mob)
if(!active)
src.visible_message("<span class='warning'>[user] switches \the [src] on.</span>")
to_chat(user, "<span class='warning'>The world beyond opens to your eyes.</span>")
active = TRUE
else
src.visible_message("<span class='warning'>[user] switches \the [src] off.</span>")
to_chat(user, "<span class='warning'>The world beyond vanishes before your eyes.</span>")
active = FALSE
update_icon()
/obj/machinery/from_beyond/update_icon()
if(!(stat & NOPOWER))
icon_state = "ano60"
if(active)
icon_state = "ano61"
else
icon_state = "ano60"
/obj/machinery/from_beyond/machinery_process()
..()
if(active)
if(prob(25))
for(var/obj/machinery/light/P in view(7, src))
P.flicker(1)
for(var/mob/living/carbon/human/L in view(7, src))
L.see_invisible = SEE_INVISIBLE_CULT
if(prob(15))
var/message = pick(whispers)
to_chat(L, "<span class='cult'><b>[message]</b></span>")
L.hallucination += 50
L.adjustBrainLoss(5, 55)
if(prob(15))
src.visible_message("<span class='warning'>\The [src] hums ominously.</span>")
if(prob(5))
src.visible_message("<span class='warning'>\The [src] crackles with energy!</span>")
playsound(src, 'sound/magic/lightningbolt.ogg', 40, 1)
if(prob(1))
to_chat(L, "<span class='cult'><b>Reality feels less stable...</b></span>")
src.visible_message("<span class='warning'>\The [src] screeches loudly!</span>")
playsound(src, 'sound/magic/dimensional_rend.ogg', 100, 1)
new /obj/effect/gateway/active/rift(src.loc)
/obj/effect/gateway/active/rift
name = "interdimensional rift"
icon = 'icons/obj/wizard.dmi'
icon_state = "rift"
light_range= 5
light_color="#E260F4"