mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-25 17:41:56 +00:00
changes:
rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
rscadd: "You can change icon style to any font on your system."
tweak: "The game window has been altered a bit to adjust for this."
rscdel: "Removed skin style prefs as they are no longer used."
775 lines
26 KiB
Plaintext
775 lines
26 KiB
Plaintext
/**
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* Datum used to hold information about a product in a vending machine
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*/
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/datum/data/vending_product
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var/product_name = "generic" // Display name for the product
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var/product_path = null
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var/amount = 0 // Amount held in the vending machine
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var/max_amount = 0
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var/price = 0 // Price to buy one
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var/display_color = null // Display color for vending machine listing
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var/category = CAT_NORMAL // CAT_HIDDEN for contraband, CAT_COIN for premium
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/datum/data/vending_product/New(var/path, var/name = null, var/amount = 1, var/price = 0, var/color = null, var/category = CAT_NORMAL)
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..()
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src.product_path = path
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if(!name)
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var/atom/tmp = path
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src.product_name = initial(tmp.name)
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else
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src.product_name = name
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src.amount = amount
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src.price = price
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src.display_color = color
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src.category = category
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/**
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* A vending machine
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*/
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/obj/machinery/vending
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name = "Vendomat"
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desc = "A generic vending machine."
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icon = 'icons/obj/vending.dmi'
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icon_state = "generic"
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layer = 2.9
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anchored = 1
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density = 1
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clicksound = /decl/sound_category/button_sound
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var/icon_vend //Icon_state when vending
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var/deny_time // How long the physical icon state lasts, used cut the deny overlay
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// Power
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use_power = 1
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idle_power_usage = 10
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var/vend_power_usage = 150 //actuators and stuff
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// Vending-related
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var/active = 1 //No sales pitches if off!
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var/vend_ready = 1 //Are we ready to vend?? Is it time??
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var/vend_delay = 10 //How long does it take to vend?
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var/categories = CAT_NORMAL // Bitmask of cats we're currently showing
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var/datum/data/vending_product/currently_vending = null // What we're requesting payment for right now
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var/status_message = "" // Status screen messages like "insufficient funds", displayed in NanoUI
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var/status_error = 0 // Set to 1 if status_message is an error
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/*
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Variables used to initialize the product list
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These are used for initialization only, and so are optional if
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product_records is specified
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*/
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var/list/products = list() // For each, use the following pattern:
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var/list/contraband = list() // list(/type/path = amount,/type/path2 = amount2)
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var/list/premium = list() // No specified amount = only one in stock
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var/list/prices = list() // Prices for each item, list(/type/path = price), items not in the list don't have a price.
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// List of vending_product items available.
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var/list/product_records = list()
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// Variables used to initialize advertising
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var/product_slogans = "" //String of slogans spoken out loud, separated by semicolons
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var/product_ads = "" //String of small ad messages in the vending screen
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var/list/ads_list = list()
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// Stuff relating vocalizations
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var/list/slogan_list = list()
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var/shut_up = 1 //Stop spouting those godawful pitches!
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var/vend_reply //Thank you for shopping!
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var/last_reply = 0
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var/last_slogan = 0 //When did we last pitch?
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var/slogan_delay = 6000 //How long until we can pitch again?
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// Things that can go wrong
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emagged = 0 //Ignores if somebody doesn't have card access to that machine.
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var/seconds_electrified = 0 //Shock customers like an airlock.
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var/shoot_inventory = 0 //Fire items at customers! We're broken!
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var/scan_id = 1
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var/obj/item/coin/coin
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var/datum/wires/vending/wires = null
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var/can_move = 1 //if you can wrench the machine out of place
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var/vend_id = "generic" //Id of the refill cartridge that has to be used
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var/restock_items = 0 //If items can be restocked into the vending machine
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var/list/restock_blocked_items = list() //Items that can not be restocked if restock_items is enabled
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var/random_itemcount = 1 //If the number of items should be randomized
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var/temperature_setting = 0 //-1 means cooling, 1 means heating, 0 means doing nothing.
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var/cooling_temperature = T0C + 5 //Best temp for soda.
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var/heating_temperature = T0C + 57 //Best temp for coffee.
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var/vending_sound = 'sound/machines/vending/vending_drop.ogg'
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var/global/list/screen_overlays
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var/exclusive_screen = TRUE // Are we not allowed to show the deny and screen states at the same time?
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light_range = 2
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light_power = 1
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/obj/machinery/vending/Initialize()
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. = ..()
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wires = new(src)
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if(src.product_slogans)
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src.slogan_list += text2list(src.product_slogans, ";")
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// So not all machines speak at the exact same time.
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// The first time this machine says something will be at slogantime + this random value,
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// so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated.
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src.last_slogan = world.time + rand(0, slogan_delay)
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if(src.product_ads)
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src.ads_list += text2list(src.product_ads, ";")
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add_screen_overlay()
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src.build_inventory()
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power_change()
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/obj/machinery/vending/proc/reset_light()
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set_light(initial(light_range), initial(light_power), initial(light_color))
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/obj/machinery/vending/proc/add_screen_overlay(var/deny = FALSE)
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if(!LAZYLEN(screen_overlays))
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LAZYINITLIST(screen_overlays)
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if(!("[icon_state]-screen" in screen_overlays) || (deny && !("[icon_state]-deny" in screen_overlays)))
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var/list/states = icon_states(icon)
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if ("[icon_state]-screen" in states)
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screen_overlays["[icon_state]-screen"] = make_screen_overlay(icon, "[icon_state]-screen")
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if ("[icon_state]-deny" in states)
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screen_overlays["[icon_state]-deny"] = make_screen_overlay(icon, "[icon_state]-deny")
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add_overlay(screen_overlays["[icon_state]-[deny ? "deny" : "screen"]"])
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reset_light()
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/**
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* Build src.product_records from the products lists
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*
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* src.products, src.contraband, src.premium, and src.prices allow specifying
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* products that the vending machine is to carry without manually populating
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* src.product_records.
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*/
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/obj/machinery/vending/proc/build_inventory()
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var/list/all_products = list(
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list(src.products, CAT_NORMAL),
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list(src.contraband, CAT_HIDDEN),
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list(src.premium, CAT_COIN))
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for(var/current_list in all_products)
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var/category = current_list[2]
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for(var/entry in current_list[1])
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var/datum/data/vending_product/product = new/datum/data/vending_product(entry)
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product.price = (entry in src.prices) ? src.prices[entry] : 0
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product.max_amount = product.amount = product.amount = (current_list[1][entry]) ? current_list[1][entry] : 1
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if (random_itemcount == 1 && category == CAT_NORMAL) //Only the normal category is randomized.
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product.amount = rand(1,product.max_amount)
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else
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product.amount = product.max_amount
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product.category = category
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src.product_records.Add(product)
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/obj/machinery/vending/Destroy()
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qdel(wires)
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wires = null
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qdel(coin)
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coin = null
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return ..()
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/obj/machinery/vending/ex_act(severity)
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switch(severity)
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if(1.0)
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qdel(src)
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return
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if(2.0)
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if (prob(50))
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qdel(src)
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return
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if(3.0)
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if (prob(25))
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spawn(0)
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src.malfunction()
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return
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return
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else
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return
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/obj/machinery/vending/emag_act(var/remaining_charges, var/mob/user)
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if (!emagged)
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src.emagged = 1
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to_chat(user, "You short out the product lock on \the [src]")
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return 1
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/obj/machinery/vending/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/device/debugger))
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if(!shut_up)
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to_chat(user, SPAN_WARNING("\The [W] reads, \"Software error detected. Rectifying.\"."))
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if(do_after(user, 100 / W.toolspeed, act_target = src))
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to_chat(user, SPAN_NOTICE("\The [W] reads, \"Solution found. Fix applied.\"."))
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shut_up = TRUE
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if(shoot_inventory)
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if(wires.IsIndexCut(VENDING_WIRE_THROW))
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to_chat(user, SPAN_WARNING("\The [W] reads, \"Hardware error detected. Manual repair required.\"."))
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return
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to_chat(user, SPAN_WARNING("\The [W] reads, \"Software error detected. Rectifying.\"."))
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if(do_after(user, 100 / W.toolspeed, act_target = src))
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to_chat(user, SPAN_NOTICE("\The [W] reads, \"Solution found. Fix applied. Have a NanoTrasen day!\"."))
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shoot_inventory = FALSE
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else
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to_chat(user, SPAN_NOTICE("\The [W] reads, \"All systems nominal.\"."))
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var/obj/item/card/id/I = W.GetID()
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var/datum/money_account/vendor_account = SSeconomy.get_department_account("Vendor")
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if (currently_vending && vendor_account && !vendor_account.suspended)
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var/paid = 0
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var/handled = 0
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if (currently_vending.amount < 1)
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visible_message(SPAN_WARNING("\The [src] buzzes and flashes a message on its LCD: <b>\"Out of stock.\"</b>"))
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src.status_error = 1
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playsound(src.loc, 'sound/machines/buzz-two.ogg', 35, 1)
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currently_vending = null
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return
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if (I) //for IDs and PDAs and wallets with IDs
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paid = pay_with_card(I,W)
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handled = 1
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else if (istype(W, /obj/item/spacecash/ewallet))
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var/obj/item/spacecash/ewallet/C = W
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paid = pay_with_ewallet(C)
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handled = 1
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else if (istype(W, /obj/item/spacecash))
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var/obj/item/spacecash/C = W
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paid = pay_with_cash(C, user)
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handled = 1
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if(paid)
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src.vend(currently_vending, usr)
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return
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else if(handled)
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SSnanoui.update_uis(src)
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return // don't smack that machine with your 2 credits
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if (I || istype(W, /obj/item/spacecash))
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attack_hand(user)
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return
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else if(W.isscrewdriver())
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src.panel_open = !src.panel_open
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to_chat(user, "You [src.panel_open ? "open" : "close"] the maintenance panel.")
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cut_overlays()
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add_screen_overlay()
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if(src.panel_open)
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add_overlay("[initial(icon_state)]-panel")
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SSnanoui.update_uis(src) // Speaker switch is on the main UI, not wires UI
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return
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else if(W.ismultitool()||W.iswirecutter())
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if(src.panel_open)
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attack_hand(user)
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return
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else if(istype(W, /obj/item/coin) && premium.len > 0)
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user.drop_from_inventory(W,src)
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coin = W
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categories |= CAT_COIN
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to_chat(user, "<span class='notice'>You insert \the [W] into \the [src].</span>")
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SSnanoui.update_uis(src)
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return
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else if(W.iswrench())
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if(!can_move)
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return
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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playsound(src.loc, W.usesound, 100, 1)
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if(anchored)
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user.visible_message("<b>[user]</b> begins unsecuring \the [src] from the floor.", SPAN_NOTICE("You start unsecuring \the [src] from the floor."))
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else
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user.visible_message("<b>[user]</b> begins securing \the [src] to the floor.", SPAN_NOTICE("You start securing \the [src] to the floor."))
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if(do_after(user, 20/W.toolspeed))
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if(!src) return
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to_chat(user, "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>")
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anchored = !anchored
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return
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else if(istype(W,/obj/item/vending_refill))
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if(panel_open)
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var/obj/item/vending_refill/VR = W
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if(VR.charges)
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if(VR.vend_id == vend_id)
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VR.restock_inventory(src)
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to_chat(user, "<span class='notice'>You restock \the [src] with \the [VR]!</span>")
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if(!VR.charges)
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to_chat(user, "<span class='warning'>\The [VR] is depleted!</span>")
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else
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to_chat(user, "<span class='warning'>\The [VR] is not stocked for this type of vendor!</span>")
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else
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to_chat(user, "<span class='warning'>\The [VR] is depleted!</span>")
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return
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else
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to_chat(user, "<span class='warning'>You must open \the [src]'s maintenance panel first!</span>")
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return
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else if(!is_borg_item(W))
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if(!restock_items)
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to_chat(user, "<span class='warning'>\the [src] can not be restocked manually!</span>")
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return
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for(var/path in restock_blocked_items)
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if(istype(W,path))
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to_chat(user, "<span class='warning'>\the [src] does not accept this item!</span>")
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return
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for(var/datum/data/vending_product/R in product_records)
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if(W.type == R.product_path)
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stock(R, user)
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qdel(W)
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return
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..()
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else
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..()
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/**
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* Receive payment with cashmoney.
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*
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* usr is the mob who gets the change.
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*/
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/obj/machinery/vending/proc/pay_with_cash(var/obj/item/spacecash/cashmoney, mob/user)
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if(currently_vending.price > cashmoney.worth)
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// This is not a status display message, since it's something the character
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// themselves is meant to see BEFORE putting the money in
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to_chat(user, "[icon2html(cashmoney, user)] <span class='warning'>That is not enough money.</span>")
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return 0
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if(istype(cashmoney, /obj/item/spacecash/bundle))
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// Bundles can just have money subtracted, and will work
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visible_message("<span class='info'>\The [user] inserts some cash into \the [src].</span>")
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var/obj/item/spacecash/bundle/cashmoney_bundle = cashmoney
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cashmoney_bundle.worth -= currently_vending.price
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if(cashmoney_bundle.worth <= 0)
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usr.drop_from_inventory(cashmoney_bundle,get_turf(src))
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qdel(cashmoney_bundle)
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else
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cashmoney_bundle.update_icon()
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else
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// Bills (banknotes) cannot really have worth different than face value,
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// so we have to eat the bill and spit out change in a bundle
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// This is really dirty, but there's no superclass for all bills, so we
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// just assume that all spacecash that's not something else is a bill
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visible_message("<span class='info'>\The [user] inserts a bill into \the [src].</span>")
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var/left = cashmoney.worth - currently_vending.price
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user.drop_from_inventory(cashmoney,get_turf(src))
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qdel(cashmoney)
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if(left)
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spawn_money(left, get_turf(user), user)
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// Vending machines have no idea who paid with cash
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credit_purchase("(cash)")
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return 1
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/**
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* Scan a chargecard and deduct payment from it.
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*
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* Takes payment for whatever is the currently_vending item. Returns 1 if
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* successful, 0 if failed.
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*/
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/obj/machinery/vending/proc/pay_with_ewallet(var/obj/item/spacecash/ewallet/wallet)
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visible_message("<span class='info'>\The [usr] swipes \the [wallet] through \the [src].</span>")
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playsound(src.loc, 'sound/machines/id_swipe.ogg', 50, 1)
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if(currently_vending.price > wallet.worth)
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src.status_message = "Insufficient funds on chargecard."
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src.status_error = 1
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return 0
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else
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wallet.worth -= currently_vending.price
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credit_purchase("[wallet.owner_name] (chargecard)")
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return 1
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/**
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* Scan a card and attempt to transfer payment from associated account.
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*
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* Takes payment for whatever is the currently_vending item. Returns 1 if
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* successful, 0 if failed
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*/
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/obj/machinery/vending/proc/pay_with_card(var/obj/item/card/id/I, var/obj/item/ID_container)
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if(I==ID_container || ID_container == null)
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visible_message("<span class='info'>\The [usr] swipes \the [I] through \the [src].</span>")
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else
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visible_message("<span class='info'>\The [usr] swipes \the [ID_container] through \the [src].</span>")
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playsound(src.loc, 'sound/machines/id_swipe.ogg', 50, 1)
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var/datum/money_account/vendor_account = SSeconomy.get_department_account("Vendor")
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var/datum/money_account/customer_account = SSeconomy.get_account(I.associated_account_number)
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if (!customer_account)
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//Allow BSTs to take stuff from vendors, for debugging and adminbus purposes
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if (istype(I, /obj/item/card/id/bst))
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return 1
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src.status_message = "Error: Unable to access account. Please contact technical support if problem persists."
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src.status_error = 1
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return 0
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if(customer_account.suspended)
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src.status_message = "Unable to access account: account suspended."
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src.status_error = 1
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return 0
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// Have the customer punch in the PIN before checking if there's enough money. Prevents people from figuring out acct is
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// empty at high security levels
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if(customer_account.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
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var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
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customer_account = SSeconomy.attempt_account_access(I.associated_account_number, attempt_pin, 2)
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if(!customer_account)
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src.status_message = "Unable to access account: incorrect credentials."
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src.status_error = 1
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return 0
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|
if(currently_vending.price > customer_account.money)
|
|
src.status_message = "Insufficient funds in account."
|
|
src.status_error = 1
|
|
return 0
|
|
else
|
|
// Okay to move the money at this point
|
|
|
|
// debit money from the purchaser's account
|
|
customer_account.money -= currently_vending.price
|
|
|
|
// create entry in the purchaser's account log
|
|
var/datum/transaction/T = new()
|
|
T.target_name = "[vendor_account.owner_name] (via [src.name])"
|
|
T.purpose = "Purchase of [currently_vending.product_name]"
|
|
if(currently_vending.price > 0)
|
|
T.amount = "([currently_vending.price])"
|
|
else
|
|
T.amount = "[currently_vending.price]"
|
|
T.source_terminal = src.name
|
|
T.date = worlddate2text()
|
|
T.time = worldtime2text()
|
|
SSeconomy.add_transaction_log(customer_account,T)
|
|
|
|
// Give the vendor the money. We use the account owner name, which means
|
|
// that purchases made with stolen/borrowed card will look like the card
|
|
// owner made them
|
|
credit_purchase(customer_account.owner_name)
|
|
return 1
|
|
|
|
/**
|
|
* Add money for current purchase to the vendor account.
|
|
*
|
|
* Called after the money has already been taken from the customer.
|
|
*/
|
|
/obj/machinery/vending/proc/credit_purchase(var/target as text)
|
|
var/datum/money_account/vendor_account = SSeconomy.get_department_account("Vendor")
|
|
vendor_account.money += currently_vending.price
|
|
|
|
var/datum/transaction/T = new()
|
|
T.target_name = target
|
|
T.purpose = "Purchase of [currently_vending.product_name]"
|
|
T.amount = "[currently_vending.price]"
|
|
T.source_terminal = src.name
|
|
T.date = worlddate2text()
|
|
T.time = worldtime2text()
|
|
SSeconomy.add_transaction_log(vendor_account,T)
|
|
|
|
/obj/machinery/vending/attack_ai(mob/user as mob)
|
|
return attack_hand(user)
|
|
|
|
/obj/machinery/vending/attack_hand(mob/user as mob)
|
|
if(stat & (BROKEN|NOPOWER))
|
|
return
|
|
|
|
if(src.seconds_electrified != 0)
|
|
if(src.shock(user, 100))
|
|
return
|
|
|
|
wires.Interact(user)
|
|
ui_interact(user)
|
|
|
|
/**
|
|
* Display the NanoUI window for the vending machine.
|
|
*
|
|
* See NanoUI documentation for details.
|
|
*/
|
|
/obj/machinery/vending/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
|
user.set_machine(src)
|
|
|
|
var/list/data = list()
|
|
if(currently_vending)
|
|
data["mode"] = 1
|
|
data["product"] = currently_vending.product_name
|
|
data["price"] = currently_vending.price
|
|
data["message_err"] = 0
|
|
data["message"] = src.status_message
|
|
data["message_err"] = src.status_error
|
|
else
|
|
data["mode"] = 0
|
|
var/list/listed_products = list()
|
|
|
|
for(var/key = 1 to src.product_records.len)
|
|
var/datum/data/vending_product/I = src.product_records[key]
|
|
|
|
if(!(I.category & src.categories))
|
|
continue
|
|
|
|
listed_products.Add(list(list(
|
|
"key" = key,
|
|
"name" = I.product_name,
|
|
"price" = I.price,
|
|
"color" = I.display_color,
|
|
"amount" = I.amount)))
|
|
|
|
data["products"] = listed_products
|
|
|
|
if(src.coin)
|
|
data["coin"] = src.coin.name
|
|
|
|
if(src.panel_open)
|
|
data["panel"] = 1
|
|
data["speaker"] = src.shut_up ? 0 : 1
|
|
else
|
|
data["panel"] = 0
|
|
|
|
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
|
if (!ui)
|
|
ui = new(user, src, ui_key, "vending_machine.tmpl", src.name, 440, 600)
|
|
ui.set_initial_data(data)
|
|
ui.open()
|
|
|
|
/obj/machinery/vending/Topic(href, href_list)
|
|
var/datum/money_account/vendor_account = SSeconomy.get_department_account("Vendor")
|
|
if(stat & (BROKEN|NOPOWER))
|
|
return
|
|
if(..())
|
|
return
|
|
|
|
if(href_list["remove_coin"] && !istype(usr,/mob/living/silicon))
|
|
if(!coin)
|
|
to_chat(usr, "There is no coin in this machine.")
|
|
return
|
|
|
|
usr.put_in_hands(coin)
|
|
to_chat(usr, "<span class='notice'>You remove the [coin] from the [src]</span>")
|
|
coin = null
|
|
categories &= ~CAT_COIN
|
|
|
|
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
|
|
if (href_list["vendItem"] && vend_ready && !currently_vending)
|
|
if((!allowed(usr)) && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH
|
|
to_chat(usr, "<span class='warning'>Access denied.</span>") //Unless emagged of course
|
|
if(exclusive_screen)
|
|
cut_overlays()
|
|
addtimer(CALLBACK(src, .proc/add_screen_overlay), deny_time ? deny_time : 15)
|
|
add_screen_overlay(deny = TRUE)
|
|
addtimer(CALLBACK(src, /atom/.proc/cut_overlay, screen_overlays["[icon_state]-deny"]), deny_time ? deny_time : 15)
|
|
set_light(initial(light_range), initial(light_power), COLOR_RED_LIGHT)
|
|
addtimer(CALLBACK(src, .proc/reset_light), deny_time ? deny_time : 15)
|
|
addtimer(CALLBACK(src, .proc/add_screen_overlay), deny_time ? deny_time : 15)
|
|
return
|
|
|
|
var/key = text2num(href_list["vendItem"])
|
|
var/datum/data/vending_product/R = product_records[key]
|
|
|
|
// This should not happen unless the request from NanoUI was bad
|
|
if(!(R.category & src.categories))
|
|
return
|
|
|
|
if(R.price <= 0)
|
|
src.vend(R, usr)
|
|
else if(istype(usr,/mob/living/silicon)) //If the item is not free, provide feedback if a synth is trying to buy something.
|
|
to_chat(usr, "<span class='danger'>Artificial unit recognized. Artificial units cannot complete this transaction. Purchase canceled.</span>")
|
|
return
|
|
else
|
|
src.currently_vending = R
|
|
if(!vendor_account || vendor_account.suspended)
|
|
src.status_message = "This machine is currently unable to process payments due to problems with the associated account."
|
|
src.status_error = 1
|
|
else
|
|
src.status_message = "Please swipe a card or insert cash to pay for the item."
|
|
src.status_error = 0
|
|
|
|
else if (href_list["cancelpurchase"])
|
|
src.currently_vending = null
|
|
|
|
else if ((href_list["togglevoice"]) && (src.panel_open))
|
|
src.shut_up = !src.shut_up
|
|
|
|
src.add_fingerprint(usr)
|
|
SSnanoui.update_uis(src)
|
|
|
|
/obj/machinery/vending/proc/vend(datum/data/vending_product/R, mob/user)
|
|
if (!R || R.amount < 1)
|
|
return
|
|
|
|
if((!allowed(usr)) && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH
|
|
to_chat(usr, "<span class='warning'>Access denied.</span>") //Unless emagged of course)
|
|
if(exclusive_screen)
|
|
cut_overlays()
|
|
addtimer(CALLBACK(src, .proc/add_screen_overlay), deny_time ? deny_time : 15)
|
|
add_screen_overlay(deny = TRUE)
|
|
addtimer(CALLBACK(src, /atom/.proc/cut_overlay, screen_overlays["[icon_state]-deny"]), deny_time ? deny_time : 15)
|
|
set_light(initial(light_range), initial(light_power), COLOR_RED_LIGHT)
|
|
addtimer(CALLBACK(src, .proc/reset_light), deny_time ? deny_time : 15)
|
|
return
|
|
src.vend_ready = 0 //One thing at a time!!
|
|
src.status_message = "Vending..."
|
|
src.status_error = 0
|
|
SSnanoui.update_uis(src)
|
|
|
|
if (R.category & CAT_COIN)
|
|
if(!coin)
|
|
to_chat(user, "<span class='notice'>You need to insert a coin to get this item.</span>")
|
|
return
|
|
if(coin.string_attached)
|
|
if(prob(50))
|
|
to_chat(user, "<span class='notice'>You successfully pull the coin out before \the [src] could swallow it.</span>")
|
|
src.visible_message("<span class='notice'>The [src] putters to life, coughing out its 'premium' item after a moment.</span>")
|
|
playsound(src.loc, 'sound/items/poster_being_created.ogg', 50, 1)
|
|
else
|
|
to_chat(user, "<span class='notice'>You weren't able to pull the coin out fast enough, the machine ate it, string and all.</span>")
|
|
src.visible_message("<span class='notice'>The [src] putters to life, coughing out its 'premium' item after a moment.</span>")
|
|
playsound(src.loc, 'sound/items/poster_being_created.ogg', 50, 1)
|
|
qdel(coin)
|
|
coin = null
|
|
categories &= ~CAT_COIN
|
|
else
|
|
src.visible_message("<span class='notice'>The [src] putters to life, coughing out its 'premium' item after a moment.</span>")
|
|
playsound(src.loc, 'sound/items/poster_being_created.ogg', 50, 1)
|
|
qdel(coin)
|
|
coin = null
|
|
categories &= ~CAT_COIN
|
|
|
|
R.amount--
|
|
|
|
if(((src.last_reply + (src.vend_delay + 200)) <= world.time) && src.vend_reply)
|
|
spawn(0)
|
|
src.speak(src.vend_reply)
|
|
src.last_reply = world.time
|
|
|
|
use_power(vend_power_usage) //actuators and stuff
|
|
if (src.icon_vend) //Show the vending animation if needed
|
|
flick(src.icon_vend,src)
|
|
playsound(src.loc, vending_sound, 100, 1)
|
|
addtimer(CALLBACK(src, .proc/vend_product, R, user), vend_delay)
|
|
|
|
/obj/machinery/vending/proc/vend_product(var/datum/data/vending_product/R, mob/user)
|
|
var/vending_usr_dir = get_dir(src, user)
|
|
var/obj/vended = new R.product_path(get_step(src, vending_usr_dir))
|
|
if(Adjacent(user))
|
|
user.put_in_hands(vended)
|
|
src.status_message = ""
|
|
src.status_error = 0
|
|
src.vend_ready = 1
|
|
currently_vending = null
|
|
SSnanoui.update_uis(src)
|
|
if(istype(vended,/obj/item/reagent_containers/))
|
|
var/obj/item/reagent_containers/RC = vended
|
|
if(RC.reagents)
|
|
switch(temperature_setting)
|
|
if(-1)
|
|
use_power(RC.reagents.set_temperature(cooling_temperature))
|
|
if(1)
|
|
use_power(RC.reagents.set_temperature(heating_temperature))
|
|
|
|
/obj/machinery/vending/proc/stock(var/datum/data/vending_product/R, var/mob/user)
|
|
to_chat(user, "<span class='notice'>You insert \the [R.product_name] in the product receptor.</span>")
|
|
R.amount++
|
|
|
|
SSnanoui.update_uis(src)
|
|
|
|
/obj/machinery/vending/machinery_process()
|
|
if(stat & (BROKEN|NOPOWER))
|
|
return
|
|
|
|
if(!src.active)
|
|
return
|
|
|
|
if(src.seconds_electrified > 0)
|
|
src.seconds_electrified--
|
|
|
|
//Pitch to the people! Really sell it!
|
|
if(((src.last_slogan + src.slogan_delay) <= world.time) && (src.slogan_list.len > 0) && (!src.shut_up) && prob(5))
|
|
var/slogan = pick(src.slogan_list)
|
|
src.speak(slogan)
|
|
src.last_slogan = world.time
|
|
|
|
if(src.shoot_inventory && prob(2))
|
|
src.throw_item()
|
|
|
|
return
|
|
|
|
/obj/machinery/vending/proc/speak(var/message)
|
|
if(stat & NOPOWER)
|
|
return
|
|
|
|
if (!message)
|
|
return
|
|
|
|
for(var/mob/O in hearers(src, null))
|
|
O.show_message("<span class='game say'><span class='name'>\The [src]</span> beeps, \"[message]\"</span>",2)
|
|
return
|
|
|
|
/obj/machinery/vending/power_change()
|
|
..()
|
|
if(stat & BROKEN)
|
|
icon_state = "[initial(icon_state)]-broken"
|
|
cut_overlays()
|
|
set_light(0)
|
|
else if(!(stat & NOPOWER))
|
|
icon_state = initial(icon_state)
|
|
add_screen_overlay()
|
|
else
|
|
icon_state = "[initial(icon_state)]-off"
|
|
cut_overlays()
|
|
set_light(0)
|
|
|
|
//Oh no we're malfunctioning! Dump out some product and break.
|
|
/obj/machinery/vending/proc/malfunction()
|
|
for(var/datum/data/vending_product/R in src.product_records)
|
|
if (R.amount <= 0) //Try to use a record that actually has something to dump.
|
|
continue
|
|
var/dump_path = R.product_path
|
|
if (!dump_path)
|
|
continue
|
|
|
|
while(R.amount>0)
|
|
new dump_path(get_random_turf_in_range(src, 1, 1, TRUE))
|
|
R.amount--
|
|
break
|
|
|
|
stat |= BROKEN
|
|
src.icon_state = "[initial(icon_state)]-broken"
|
|
return
|
|
|
|
//Somebody cut an important wire and now we're following a new definition of "pitch."
|
|
/obj/machinery/vending/proc/throw_item()
|
|
var/obj/throw_item = null
|
|
var/mob/living/target = locate() in view(7,src)
|
|
if(!target)
|
|
return 0
|
|
|
|
for(var/datum/data/vending_product/R in src.product_records)
|
|
if (R.amount <= 0) //Try to use a record that actually has something to dump.
|
|
continue
|
|
var/dump_path = R.product_path
|
|
if (!dump_path)
|
|
continue
|
|
|
|
R.amount--
|
|
throw_item = new dump_path(src.loc)
|
|
break
|
|
if (!throw_item)
|
|
return 0
|
|
spawn(0)
|
|
throw_item.throw_at(target, 16, 3, src)
|
|
src.visible_message("<span class='warning'>[src] launches [throw_item.name] at [target.name]!</span>")
|
|
return 1
|