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https://github.com/Aurorastation/Aurora.3.git
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146 lines
4.2 KiB
Plaintext
146 lines
4.2 KiB
Plaintext
/obj/effect/portal
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name = "portal"
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desc = "A bluespace tear in space, reaching directly to another point within this region. Looks unstable. Best to test it carefully."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "portal"
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density = TRUE
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unacidable = TRUE //Can't destroy energy portals.
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var/does_teleport = TRUE // Some portals might just be visual
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var/has_lifespan = TRUE // Whether we want to directly control the lifespan or not
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var/failchance = 5
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var/has_failed = FALSE
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var/obj/target
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var/creator
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var/precision = 1
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anchored = TRUE
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/obj/effect/portal/Initialize(mapload, turf/set_target, set_creator, lifespan = 300, precise = 1)
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. = ..()
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if(set_target)
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target = set_target
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if(set_creator)
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creator = set_creator
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if(has_lifespan && lifespan > 0)
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QDEL_IN(src, lifespan)
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if(prob(failchance))
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has_failed = TRUE
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precision = precise
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/obj/effect/portal/CollidedWith(mob/M)
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set waitfor = FALSE
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if(does_teleport)
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teleport(M)
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/obj/effect/portal/Crossed(AM)
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set waitfor = FALSE
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if(does_teleport)
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teleport(AM)
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/obj/effect/portal/attack_hand(mob/user)
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set waitfor = FALSE
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if(does_teleport)
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teleport(user)
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/obj/effect/portal/proc/teleport(atom/movable/M)
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if(!does_teleport) // just to be safe
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return
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if(istype(M, /obj/effect)) //sparks don't teleport
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return
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if(!target)
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qdel(src)
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return
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if(istype(M, /atom/movable))
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if(has_failed) //oh dear a problem, put em in deep space
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icon_state = "portal1" // only tell people the portal failed after a teleport has been done
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desc = "A bluespace tear in space, reaching directly to another point within this region. Definitely unstable."
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do_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0)
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else
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do_teleport(M, target, precision)
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/obj/effect/portal/Destroy()
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if(istype(creator, /obj/item/hand_tele))
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var/obj/item/hand_tele/HT = creator
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HT.remove_portal(src)
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return ..()
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/obj/effect/portal/spawner
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name = "portal"
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desc = "A bluespace tear in space, reaching directly to another point within this region. This one looks like a one-way portal to here, don't come too close."
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desc_info = "This portal is a spawner portal. You cannot enter it to teleport, but it will periodically spawn things."
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does_teleport = FALSE
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has_lifespan = FALSE
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layer = OBJ_LAYER - 0.01
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var/list/spawn_things = list() // The list things to spawn
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var/num_of_spawns // How many times we want to spawn them before qdel
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var/next_spawn
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/obj/effect/portal/spawner/Initialize()
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. = ..()
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START_PROCESSING(SSprocessing, src)
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next_spawn = world.time + 5 SECONDS
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/obj/effect/portal/spawner/Destroy()
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/obj/effect/portal/spawner/process()
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if(next_spawn < world.time)
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visible_message(SPAN_WARNING("\The [src] spits something out!"))
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for(var/thing in spawn_things)
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var/spawn_path = text2path(thing)
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var/atom/spawned_thing = new spawn_path(get_turf(src))
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if(istype(spawned_thing, /obj/item/stack))
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var/obj/item/stack/stack = spawned_thing
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stack.amount = spawn_things[thing]
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stack.throw_at(get_random_turf_in_range(get_turf(src), 1), 2)
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else
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for(var/i = 1; i < spawn_things[thing]; i++)
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var/atom/movable/A = new spawn_path(get_turf(src))
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A.throw_at(get_random_turf_in_range(get_turf(src), 1), 2)
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next_spawn = world.time + 30 SECONDS
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num_of_spawns--
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if(num_of_spawns <= 0)
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visible_message(SPAN_WARNING("\The [src] collapses in on itself!"))
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qdel(src)
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/obj/effect/portal/spawner/metal
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num_of_spawns = 3
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spawn_things = list(
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"/obj/item/stack/material/steel" = 10,
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"/obj/item/stack/material/plasteel" = 5
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)
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/obj/effect/portal/spawner/rare_metal
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num_of_spawns = 4
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spawn_things = list(
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"/obj/item/stack/material/gold" = 2,
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"/obj/item/stack/material/silver" = 2,
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"/obj/item/stack/material/uranium" = 2,
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"/obj/item/stack/material/diamond" = 1
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)
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/obj/effect/portal/spawner/phoron
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num_of_spawns = 3
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spawn_things = list(
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"/obj/item/stack/material/phoron" = 3
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)
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/obj/effect/portal/spawner/monkey_cube
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num_of_spawns = 1
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spawn_things = list(
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"/obj/item/reagent_containers/food/snacks/monkeycube" = 4
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)
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/obj/effect/portal/spawner/cow // debug but funny so im keeping it
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num_of_spawns = 1
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spawn_things = list(
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"/mob/living/simple_animal/cow" = 1
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)
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