Files
Aurora.3/code/game/objects/effects/projectile/projectile_impact.dm
2020-09-11 18:51:41 +02:00

85 lines
2.1 KiB
Plaintext

/obj/effect/projectile/impact
name = "beam impact"
icon = 'icons/effects/projectiles/impact.dmi'
/obj/effect/projectile/impact/laser
name = "laser impact"
icon_state = "impact_laser"
light_color = LIGHT_COLOR_RED
/obj/effect/projectile/impact/laser/blue
name = "laser impact"
icon_state = "impact_blue"
light_color = LIGHT_COLOR_BLUE
/obj/effect/projectile/impact/disabler
name = "disabler impact"
icon_state = "impact_omni"
light_color = LIGHT_COLOR_CYAN
/obj/effect/projectile/impact/xray
name = "xray impact"
icon_state = "impact_xray"
light_color = LIGHT_COLOR_GREEN
/obj/effect/projectile/impact/pulse
name = "pulse impact"
icon_state = "impact_u_laser"
light_color = LIGHT_COLOR_BLUE
/obj/effect/projectile/impact/plasma_cutter
name = "plasma impact"
icon_state = "impact_plasmacutter"
light_color = LIGHT_COLOR_CYAN
/obj/effect/projectile/impact/stun
name = "stun impact"
icon_state = "impact_stun"
light_color = LIGHT_COLOR_YELLOW
/obj/effect/projectile/impact/heavy_laser
name = "heavy laser impact"
icon_state = "impact_beam_heavy"
light_power = 3
light_color = LIGHT_COLOR_RED
/obj/effect/projectile/impact/cult
name = "arcane blast"
icon_state = "impact_cult"
light_color = LIGHT_COLOR_VIOLET
appearance_flags = NO_CLIENT_COLOR
/obj/effect/projectile/impact/cult/heavy
icon_state = "impact_hcult"
light_power = 3
appearance_flags = NO_CLIENT_COLOR
/obj/effect/projectile/impact/solar
name = "solar eruption"
icon_state = "impact_solar"
light_color = LIGHT_COLOR_FIRE
/obj/effect/projectile/impact/eyelaser
icon_state = "impact_eye"
light_color = LIGHT_COLOR_RED
/obj/effect/projectile/impact/emitter
icon_state = "impact_emitter"
light_color = LIGHT_COLOR_GREEN
/obj/effect/projectile/impact/tachyon
name = "xray impact"
icon_state = "impact_tachyon"
light_color = LIGHT_COLOR_RED
/obj/effect/projectile/impact/bfg
icon_state = "impact_bfg"
light_color = LIGHT_COLOR_GREEN
/obj/effect/projectile/impact/hegemony
icon_state = "impact_hegemony"
light_color = LIGHT_COLOR_ORANGE
/obj/effect/projectile/impact/tesla
icon_state = "impact_lightning"
light_color = LIGHT_COLOR_CYAN