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Aurora.3/code/game/objects/items/devices/dociler.dm
2020-09-06 17:37:56 -03:00

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/obj/item/device/dociler
name = "dociler"
desc = "A complex single use recharging injector that spreads a complex neurological serum that makes animals docile and friendly. Somewhat."
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_BIO = 5, TECH_MATERIAL = 2)
// To-do track down where the hell this sprite went?
icon = 'icons/obj/guns/decloner.dmi'
icon_state = "decloner"
item_state = "decloner"
contained_sprite = TRUE
force = 0
var/loaded = 1
var/mode = "completely"
/obj/item/device/dociler/examine(var/mob/user)
. = ..(user)
to_chat(user, "<span class='notice'>It is currently set to [mode] docile mode.</span>")
/obj/item/device/dociler/attack_self(var/mob/user)
if(mode == "somewhat")
mode = "completely"
else
mode = "somewhat"
to_chat(user, "You set \the [src] to [mode] docile mode.")
/obj/item/device/dociler/afterattack(var/mob/living/L, var/mob/user, proximity)
if(!proximity) return
if(!istype(L, /mob/living/simple_animal))
to_chat(user, "<span class='warning'>\The [src] has no effect on \the [L].</span>")
return
if(!loaded)
to_chat(user, "<span class='warning'>\The [src] isn't loaded!</span>")
return
user.visible_message("\The [user] thrusts \the [src] deep into \the [L]'s head, injecting something!")
if(mode == "somewhat")
L.faction = user.faction
else
L.faction = null
if(istype(L,/mob/living/simple_animal/hostile))
var/mob/living/simple_animal/hostile/H = L
if(!H.tameable)
to_chat(user, "<span class='warning'>\The [src] has no effect on \the [L].</span>")
return
else
H.LoseTarget()
H.attack_same = 0
H.friends += user
L.desc += "<br><span class='notice'>It looks especially docile.</span>"
var/name = input(user, "Would you like to rename \the [L]?", "Dociler", L.name) as text
if(length(name))
L.real_name = name
L.name = name
loaded = 0
icon_state = "animal_tagger0"
addtimer(CALLBACK(src, .proc/do_recharge), 5 MINUTES)
/obj/item/device/dociler/proc/do_recharge()
loaded = 1
icon_state = "animal_tagger1"
src.visible_message("\The [src] beeps, refilling itself.")