mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-23 00:22:12 +00:00
Ported the clickcatcher from tg/bay. You can now click black spots to turn. Isn't that handy, especially with vision cones.
Reworked fullscreen overlays into an easier and better system, courtesy of PsiOmegaDelta.
Similiarly, added fadeout animations to all pain overlays, plus unconsciousness.
Fixed the vampire frenzy overlay never showing.
Unconsciousness is now FULL darkness.
Flashing mobs is now an inbuilt proc.
219 lines
6.3 KiB
Plaintext
219 lines
6.3 KiB
Plaintext
/obj/item/device/flash
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name = "flash"
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desc = "Used for blinding and being an asshole."
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icon_state = "flash"
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item_state = "flash"
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throwforce = 5
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w_class = ITEMSIZE_SMALL
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throw_speed = 4
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throw_range = 10
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flags = CONDUCT
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origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1)
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var/times_used = 0 //Number of times it's been used.
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var/broken = 0 //Is the flash burnt out?
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var/last_used = 0 //last world.time it was used.
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/obj/item/device/flash/proc/clown_check(var/mob/user)
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if(user && (user.is_clumsy()) && prob(50))
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to_chat(user, "<span class='warning'>\The [src] slips out of your hand.</span>")
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user.drop_from_inventory(src)
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return 0
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return 1
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/obj/item/device/flash/proc/flash_recharge()
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//capacitor recharges over time
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for(var/i=0, i<3, i++)
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if(last_used+600 > world.time)
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break
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last_used += 600
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times_used -= 2
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last_used = world.time
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times_used = max(0,round(times_used)) //sanity
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//attack_as_weapon
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/obj/item/device/flash/attack(mob/living/M, mob/living/user, var/target_zone)
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if(!user || !M) return //sanity
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been flashed (attempt) with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <span class='warning'>Used the [src.name] to flash [M.name] ([M.ckey])</span>")
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msg_admin_attack("[user.name] ([user.ckey]) Used the [src.name] to flash [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",ckey=key_name(user),ckey_target=key_name(M))
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.do_attack_animation(M)
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if(!clown_check(user)) return
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if(broken)
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to_chat(user, "<span class='warning'>\The [src] is broken.</span>")
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return
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flash_recharge()
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//spamming the flash before it's fully charged (60seconds) increases the chance of it breaking
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//It will never break on the first use.
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switch(times_used)
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if(0 to 5)
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last_used = world.time
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if(prob(times_used)) //if you use it 5 times in a minute it has a 10% chance to break!
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broken = 1
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to_chat(user, "<span class='warning'>The bulb has burnt out!</span>")
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icon_state = "flashburnt"
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return
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times_used++
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else //can only use it 5 times a minute
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to_chat(user, "<span class='warning'>*click* *click*</span>")
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return
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playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
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var/flashfail = 0
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if(iscarbon(M))
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if (M.is_diona())
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var/mob/living/carbon/C = M
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var/datum/dionastats/DS = C.get_dionastats()
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DS.stored_energy += 10
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M.flash_eyes()
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M.Weaken(5)
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M.eye_blind = 5
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return
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var/safety = M:eyecheck(TRUE)
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if(safety <= 0)
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M.flash_eyes()
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M.confused = 10
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/internal/eyes/E = H.get_eyes()
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if(!E)
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return
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E.flash_act()
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else
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flashfail = TRUE
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else if(issilicon(M))
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if(isrobot(M))
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var/mob/living/silicon/robot/R = M
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if(R.overclocked || R.flash_resistant)
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flashfail = TRUE
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if(!flashfail)
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M.Weaken(rand(3, 7)) //should be that borg is disabled for around 3-7 seconds
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else
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flashfail = TRUE
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if(isrobot(user))
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spawn(0)
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var/atom/movable/overlay/animation = new(user.loc)
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animation.layer = user.layer + 1
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = user
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flick("blspell", animation)
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sleep(5)
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qdel(animation)
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if(!flashfail)
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flick("flash2", src)
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if(!issilicon(M))
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user.visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
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else
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user.visible_message("<span class='notice'>[user] overloads [M]'s sensors with the flash!</span>")
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else
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user.visible_message("<span class='notice'>[user] fails to blind [M] with the flash!</span>")
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return
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/obj/item/device/flash/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
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if(!user || !clown_check(user)) return
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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if(broken)
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user.show_message("<span class='warning'>The [src.name] is broken</span>", 2)
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return
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flash_recharge()
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//spamming the flash before it's fully charged (60seconds) increases the chance of it breaking
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//It will never break on the first use.
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switch(times_used)
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if(0 to 5)
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if(prob(5*times_used)) //More consequential rolls are made the more you overuse the device.
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broken = 1
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to_chat(user, "<span class='warning'>The bulb has burnt out!</span>")
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icon_state = "flashburnt"
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return
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times_used++
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else //can only use it 5 times a minute
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user.show_message("<span class='warning'>*click* *click*</span>", 2)
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return
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playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
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flick("flash2", src)
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if(user && isrobot(user))
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spawn(0)
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var/atom/movable/overlay/animation = new(user.loc)
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animation.layer = user.layer + 1
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = user
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flick("blspell", animation)
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sleep(5)
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qdel(animation)
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for(var/mob/living/carbon/M in oviewers(3, null))
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if(prob(50))
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if (locate(/obj/item/cloaking_device, M))
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for(var/obj/item/cloaking_device/S in M)
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S.active = 0
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S.icon_state = "shield0"
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var/safety = M.eyecheck(TRUE)
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if(safety < FLASH_PROTECTION_MODERATE)
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if(!M.blinded)
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flick("flash", M.flash)
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return
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/obj/item/device/flash/emp_act(severity)
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if(broken) return
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flash_recharge()
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switch(times_used)
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if(0 to 5)
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if(prob(5*times_used))
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broken = 1
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icon_state = "flashburnt"
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return
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times_used++
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if(istype(loc, /mob/living/carbon))
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var/mob/living/carbon/M = loc
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var/safety = M.eyecheck(TRUE)
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if(safety < FLASH_PROTECTION_MODERATE)
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M.flash_eyes()
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for(var/mob/O in viewers(M, null))
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O.show_message("<span class='disarm'>[M] is blinded by the flash!</span>")
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..()
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/obj/item/device/flash/synthetic
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name = "synthetic flash"
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desc = "When a problem arises, SCIENCE is the solution."
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icon_state = "sflash"
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origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1)
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//attack_as_weapon
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/obj/item/device/flash/synthetic/attack(mob/living/M, mob/living/user, var/target_zone)
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..()
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if(!broken)
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broken = 1
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to_chat(user, "<span class='warning'>The bulb has burnt out!</span>")
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icon_state = "flashburnt"
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/obj/item/device/flash/synthetic/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
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..()
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if(!broken)
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broken = 1
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to_chat(user, "<span class='warning'>The bulb has burnt out!</span>")
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icon_state = "flashburnt"
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