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Aurora.3/code/game/objects/items/glassjar.dm
2020-09-06 17:37:56 -03:00

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/obj/item/glass_jar
name = "glass jar"
desc = "A glass jar. You can remove the lid and use it as a reagent container."
icon = 'icons/obj/drinks.dmi'
icon_state = "jar_lid"
w_class = ITEMSIZE_SMALL
matter = list(MATERIAL_GLASS = 200)
flags = NOBLUDGEON
var/list/accept_mobs = list(/mob/living/simple_animal/lizard, /mob/living/simple_animal/rat)
var/contains = 0 // 0 = nothing, 1 = money, 2 = animal, 3 = spiderling
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
/obj/item/glass_jar/New()
..()
update_icon()
/obj/item/glass_jar/afterattack(var/atom/A, var/mob/user, var/proximity)
if(!proximity || contains)
return
if(istype(A, /mob))
var/accept = 0
for(var/D in accept_mobs)
if(istype(A, D))
accept = 1
if(!accept)
to_chat(user, "[A] doesn't fit into \the [src].")
return
var/mob/L = A
user.visible_message("<span class='notice'>[user] scoops [L] into \the [src].</span>", "<span class='notice'>You scoop [L] into \the [src].</span>")
L.forceMove(src)
contains = 2
update_icon()
return
else if(istype(A, /obj/effect/spider/spiderling))
var/obj/effect/spider/spiderling/S = A
user.visible_message("<span class='notice'>[user] scoops [S] into \the [src].</span>", "<span class='notice'>You scoop [S] into \the [src].</span>")
S.forceMove(src)
STOP_PROCESSING(SSprocessing, S) // No growing inside jars
contains = 3
update_icon()
return
/obj/item/glass_jar/attack_self(var/mob/user)
switch(contains)
if(1)
for(var/obj/O in src)
O.forceMove(user.loc)
to_chat(user, "<span class='notice'>You take money out of \the [src].</span>")
contains = 0
update_icon()
return
if(2)
for(var/mob/M in src)
M.forceMove(user.loc)
user.visible_message("<span class='notice'>[user] releases [M] from \the [src].</span>", "<span class='notice'>You release [M] from \the [src].</span>")
contains = 0
update_icon()
return
if(3)
for(var/obj/effect/spider/spiderling/S in src)
S.forceMove(user.loc)
user.visible_message("<span class='notice'>[user] releases [S] from \the [src].</span>", "<span class='notice'>You release [S] from \the [src].</span>")
START_PROCESSING(SSprocessing, S) // They can grow after being let out though
contains = 0
update_icon()
return
if(0)
to_chat(user, "<span class='notice'>You remove the lid from \the [src].</span>")
user.drop_from_inventory(src)
user.put_in_hands(new /obj/item/reagent_containers/glass/beaker/jar) //found in jar.dm
qdel(src)
return
/obj/item/glass_jar/attackby(var/obj/item/W, var/mob/user)
if(istype(W, /obj/item/spacecash))
if(contains == 0)
contains = 1
if(contains != 1)
return
var/obj/item/spacecash/S = W
user.visible_message("<span class='notice'>[user] puts [S.worth] [S.worth > 1 ? "credits" : "credit"] into \the [src].</span>")
user.drop_from_inventory(S,src)
update_icon()
/obj/item/glass_jar/update_icon() // Also updates name and desc
underlays.Cut()
cut_overlays()
switch(contains)
if(0)
name = initial(name)
desc = initial(desc)
if(1)
name = "tip jar"
desc = "A small jar with money inside."
for(var/obj/item/spacecash/S in src)
var/image/money = image(S.icon, S.icon_state)
money.pixel_x = rand(-2, 3)
money.pixel_y = rand(-6, 6)
money.transform *= 0.6
underlays += money
for (var/A in S.overlays)
underlays += A
if(2)
for(var/mob/M in src)
var/image/victim = new()
victim.appearance = M
victim.layer = FLOAT_LAYER
victim.plane = FLOAT_PLANE
victim.pixel_x = 0
victim.pixel_y = 6
underlays += victim
name = "glass jar with [M]"
desc = "A small jar with [M] inside."
if(3)
for(var/obj/effect/spider/spiderling/S in src)
var/image/victim = image(S.icon, S.icon_state)
underlays += victim
name = "glass jar with [S]"
desc = "A small jar with [S] inside."
return
/obj/item/glass_jar/peter/
name = "Peter's Jar"
/obj/item/glass_jar/peter/Initialize()
. = ..()
var/obj/effect/spider/spiderling/S = new
S.name = "Peter"
S.desc = "The journalist's pet spider, Peter. It has a miniature camera around its neck and seems to glow faintly."
S.forceMove(src)
contains = 3
STOP_PROCESSING(SSprocessing, S)
update_icon()