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Aurora.3/code/game/objects/items/stacks/tiles/light.dm
2020-08-12 11:17:39 +02:00

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/obj/item/stack/tile/light
name = "light tile"
singular_name = "light floor tile"
desc = "A floor tile, made out of glass. It produces light."
icon_state = "tile_e"
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
var/state = 0
/obj/item/stack/tile/light/Initialize(mapload, new_amount, merge = TRUE)
. = ..()
if(prob(5))
state = 3 //broken
else if(prob(5))
state = 2 //breaking
else if(prob(10))
state = 1 //flickering occasionally
else
state = 0 //fine
/obj/item/stack/tile/light/attackby(var/obj/item/O, var/mob/user)
if(O.iscrowbar())
amount--
to_chat(user, "<span class='notice'>You pry off the steel sheet from the [name].</span>")
playsound(src.loc, O.usesound, 100, 1)
new /obj/item/stack/material/glass/wired(user.loc)
new /obj/item/stack/material/steel(user.loc)
if(amount <= 0)
qdel(src)
else
return ..()
/obj/item/stack/tile/light/attack_self(mob/user)
amount--
playsound(src.loc, 'sound/items/Deconstruct.ogg', 80, 1)
new /obj/machinery/floor_light(user.loc)
if(amount <= 0)
qdel(src)