Files
Aurora.3/code/game/objects/items/weapons/soap.dm
2020-09-06 17:37:56 -03:00

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//Various Soaps
/obj/item/soap
name = "soap"
desc = "A cheap bar of soap. Doesn't smell."
gender = PLURAL
icon = 'icons/obj/soap.dmi'
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_janitor.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_janitor.dmi',
)
icon_state = "soap"
item_state = "soap"
w_class = ITEMSIZE_SMALL
throwforce = 0
throw_speed = 4
throw_range = 20
flags = OPENCONTAINER
var/key_data
var/clean_msg
var/last_clean
var/capacity = 10
drop_sound = 'sound/misc/slip.ogg'
/obj/item/soap/New()
..()
create_reagents(capacity)
wet()
/obj/item/soap/proc/wet()
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
reagents.add_reagent(/datum/reagent/spacecleaner, capacity)
/obj/item/soap/attackby(var/obj/item/I, var/mob/user)
if(istype(I, /obj/item/key))
if(!key_data)
to_chat(user, SPAN_NOTICE("You imprint \the [I] into \the [src]."))
var/obj/item/key/K = I
key_data = K.key_data
update_icon()
return
..()
/obj/item/soap/update_icon()
overlays.Cut()
if(key_data)
overlays += image('icons/obj/items.dmi', icon_state = "soap_key_overlay")
/obj/item/soap/Crossed(AM as mob|obj)
if (istype(AM, /mob/living))
var/mob/living/M = AM
M.slip("the [src.name]",3)
/obj/item/soap/afterattack(atom/target, mob/user as mob, proximity)
if(!proximity) return
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
if(user.client && (target in user.client.screen))
to_chat(user, SPAN_NOTICE("You need to take that [target.name] off before cleaning it."))
else if(istype(target,/obj/structure/sink) || istype(target,/obj/structure/sink))
to_chat(user, SPAN_NOTICE("You wet \the [src] in the sink."))
wet()
else if (istype(target, /obj/structure/mopbucket) || istype(target, /obj/item/reagent_containers/glass) || istype(target, /obj/structure/reagent_dispensers/watertank))
if (target.reagents && target.reagents.total_volume)
to_chat(user, SPAN_NOTICE("You wet \the [src] in the [target]."))
wet()
else
to_chat(user, "\The [target] is empty!")
else
if (!(last_clean && world.time < last_clean + 120))
to_chat(user, "You start scrubbing the [target.name]")
clean_msg = TRUE
last_clean = world.time
else
clean_msg = FALSE
playsound(loc, 'sound/effects/mop.ogg', 25, 1)
if (do_after(user, 25, needhand = 0))
target.clean_blood()
if(clean_msg)
to_chat(user, SPAN_NOTICE("You scrub \the [target.name] out."))
if(istype(target, /turf) || istype(target, /obj/effect/decal/cleanable) || istype(target, /obj/effect/overlay))
var/turf/T = get_turf(target)
if(T)
T.clean(src, user)
return
//attack_as_weapon
/obj/item/soap/attack(mob/living/target, mob/living/user, var/target_zone)
if(target && user && ishuman(target) && ishuman(user) && !target.stat && !user.stat && user.zone_sel &&user.zone_sel.selecting == BP_MOUTH )
user.visible_message(SPAN_DANGER("\The [user] washes \the [target]'s mouth out with soap!"))
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //prevent spam
return
..()
/obj/item/soap/nanotrasen
desc = "A NanoTrasen-brand bar of soap. Smells of phoron."
icon_state = "soapnt"
item_state = "soapnt"
/obj/item/soap/plant
desc = "A green bar of soap. Smells like dirt and plants."
/obj/item/soap/deluxe
icon_state = "soapdeluxe"
item_state = "soapdeluxe"
/obj/item/soap/deluxe/Initialize()
. = ..()
desc = "A deluxe Waffle Co. brand bar of soap. Smells of [pick("lavender", "vanilla", "strawberry", "chocolate" ,"space")]."
/obj/item/soap/syndie
desc = "An untrustworthy bar of soap. Smells of fear."
icon_state = "soapsyndie"
item_state = "soapsyndie"
capacity = 20
/obj/item/soap/space_soap
name = "Soap"
desc = "Smells like burnt meat."
icon_state = "space_soap"
/obj/item/soap/water_soap
name = "Soap"
desc = "Smells like chlorine."
icon_state = "water_soap"
/obj/item/soap/fire_soap
name = "Soap"
desc = "Smells like burnt charcoal."
icon_state = "fire_soap"
/obj/item/soap/rainbow_soap
name = "Soap"
desc = "Smells sweet."
icon_state = "rainbow_soap"
/obj/item/soap/diamond_soap
name = "Soap"
desc = "Smells like saffron."
icon_state = "diamond_soap"
/obj/item/soap/uranium_soap
name = "Soap"
desc = "Doesn't smell... it's glowing though."
icon_state = "uranium_soap"
/obj/item/soap/silver_soap
name = "Soap"
desc = "Smells bitter."
icon_state = "silver_soap"
/obj/item/soap/brown_soap
name = "Soap"
desc = "Smells like chocolate."
icon_state = "brown_soap"
/obj/item/soap/white_soap
name = "Soap"
desc = "Smells like vanilla."
icon_state = "white_soap"
/obj/item/soap/grey_soap
name = "Soap"
desc = "Smells acidic."
icon_state = "grey_soap"
/obj/item/soap/pink_soap
name = "Soap"
desc = "Smells like bubble gum"
icon_state = "pink_soap"
/obj/item/soap/purple_soap
name = "Soap"
desc = "Smells like wisteria."
icon_state = "purple_soap"
/obj/item/soap/blue_soap
name = "Soap"
desc = "Smells like lilies."
icon_state = "blue_soap"
/obj/item/soap/cyan_soap
name = "Soap"
desc = "Smells like bluebells."
icon_state = "cyan_soap"
/obj/item/soap/green_soap
name = "Soap"
desc = "Smells like a freshly mowed lawn."
icon_state = "green_soap"
/obj/item/soap/yellow_soap
name = "Soap"
desc = "Smells like sunflowers."
icon_state = "yellow_soap"
/obj/item/soap/orange_soap
name = "Soap"
desc = "Smells like oranges."
icon_state = "orange_soap"
/obj/item/soap/red_soap
name = "Soap"
desc = "Smells like cherries."
icon_state = "red_soap"
/obj/item/soap/golden_soap
name = "Soap"
desc = "Smells like honey."
icon_state = "golden_soap"
/obj/random/soap/
name = "Random Soap"
desc = "This is a random soap."
icon = 'icons/obj/soap.dmi'
icon_state = "soap"
/obj/random/soap/item_to_spawn()
return pick(/obj/item/soap, \
/obj/item/soap/nanotrasen, \
/obj/item/soap/deluxe,\
/obj/item/soap/space_soap,\
/obj/item/soap/space_soap,\
/obj/item/soap/water_soap,\
/obj/item/soap/fire_soap,\
/obj/item/soap/rainbow_soap,\
/obj/item/soap/diamond_soap,\
/obj/item/soap/uranium_soap,\
/obj/item/soap/silver_soap,\
/obj/item/soap/brown_soap,\
/obj/item/soap/white_soap,\
/obj/item/soap/grey_soap,\
/obj/item/soap/pink_soap,\
/obj/item/soap/purple_soap,\
/obj/item/soap/blue_soap,\
/obj/item/soap/cyan_soap,\
/obj/item/soap/green_soap,\
/obj/item/soap/yellow_soap,\
/obj/item/soap/orange_soap,\
/obj/item/soap/red_soap,\
/obj/item/soap/golden_soap,\
)