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Aurora.3/code/game/objects/items/weapons/tape.dm
2020-09-06 17:37:56 -03:00

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/obj/item/tape_roll
name = "tape roll"
desc = "A roll of sticky tape. Possibly for taping ducks... or was that ducts?"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "taperoll"
w_class = ITEMSIZE_TINY
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
/obj/item/tape_roll/attack(var/mob/living/carbon/human/H, var/mob/user, var/target_zone)
if(istype(H))
if(target_zone == BP_EYES)
if(!H.organs_by_name[BP_HEAD])
to_chat(user, "<span class='warning'>\The [H] doesn't have a head.</span>")
return
if(!H.has_eyes())
to_chat(user, "<span class='warning'>\The [H] doesn't have any eyes.</span>")
return
if(H.glasses)
to_chat(user, "<span class='warning'>\The [H] is already wearing somethign on their eyes.</span>")
return
if(H.head && (H.head.body_parts_covered & FACE))
to_chat(user, "<span class='warning'>Remove their [H.head] first.</span>")
return
user.visible_message("<span class='danger'>\The [user] begins taping over \the [H]'s eyes!</span>")
if(!do_after(user, 30))
return
// Repeat failure checks.
if(!H || !src || !H.organs_by_name[BP_HEAD] || !H.has_eyes() || H.glasses || (H.head && (H.head.body_parts_covered & FACE)))
return
playsound(src, 'sound/items/tape.ogg',25)
user.visible_message("<span class='danger'>\The [user] has taped up \the [H]'s eyes!</span>")
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/blindfold/tape(H), slot_glasses)
H.update_inv_glasses()
else if(target_zone == BP_MOUTH || target_zone == BP_HEAD)
if(!H.organs_by_name[BP_HEAD])
to_chat(user, "<span class='warning'>\The [H] doesn't have a head.</span>")
return
if(!H.check_has_mouth())
to_chat(user, "<span class='warning'>\The [H] doesn't have a mouth.</span>")
return
if(H.wear_mask)
to_chat(user, "<span class='warning'>\The [H] is already wearing a mask.</span>")
return
if(H.head && (H.head.body_parts_covered & FACE))
to_chat(user, "<span class='warning'>Remove their [H.head] first.</span>")
return
playsound(src, 'sound/items/tape.ogg',25)
user.visible_message("<span class='danger'>\The [user] begins taping up \the [H]'s mouth!</span>")
if(!do_after(user, 30))
return
// Repeat failure checks.
if(!H || !src || !H.organs_by_name[BP_HEAD] || !H.check_has_mouth() || H.wear_mask || (H.head && (H.head.body_parts_covered & FACE)))
return
playsound(src, 'sound/items/tape.ogg',25)
user.visible_message("<span class='danger'>\The [user] has taped up \the [H]'s mouth!</span>")
H.equip_to_slot_or_del(new /obj/item/clothing/mask/muzzle/tape(H), slot_wear_mask)
H.update_inv_wear_mask()
else if(target_zone == BP_R_HAND || target_zone == BP_L_HAND)
playsound(src, 'sound/items/tape.ogg',25)
var/obj/item/handcuffs/cable/tape/T = new(user)
if(!T.place_handcuffs(H, user))
user.unEquip(T)
qdel(T)
H.update_inv_handcuffed()
else
return ..()
return 1
/obj/item/tape_roll/proc/stick(var/obj/item/W, mob/user)
if(!istype(W, /obj/item/paper))
return
user.drop_from_inventory(W)
//TODO: Possible animation? No clue
var/obj/item/ducttape/tape = new(get_turf(src))
tape.attach(W)
user.put_in_hands(tape)
/obj/item/ducttape
name = "tape"
desc = "A piece of sticky tape."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "tape"
w_class = ITEMSIZE_TINY
layer = 4
anchored = 1 //it's sticky, no you cant move it
drop_sound = null
var/obj/item/stuck = null
/obj/item/ducttape/New()
..()
flags |= NOBLUDGEON
/obj/item/ducttape/examine(mob/user)
return stuck.examine(user)
/obj/item/ducttape/proc/attach(var/obj/item/W)
stuck = W
W.forceMove(src)
icon_state = W.icon_state + "_taped"
name = W.name + " (taped)"
overlays = W.overlays
/obj/item/ducttape/attack_self(mob/user)
if(!stuck)
return
to_chat(user, "You remove \the [initial(name)] from [stuck].")
//TODO: Find out what the fuck is going on here
user.drop_from_inventory(src)
stuck.forceMove(get_turf(src))
user.put_in_hands(stuck)
stuck = null
overlays = null
qdel(src)
/obj/item/ducttape/afterattack(var/A, mob/user, flag, params)
if(!in_range(user, A) || istype(A, /obj/machinery/door) || !stuck)
return
var/turf/target_turf = get_turf(A)
var/turf/source_turf = get_turf(user)
var/dir_offset = 0
if(target_turf != source_turf)
dir_offset = get_dir(source_turf, target_turf)
if(!(dir_offset in cardinal))
to_chat(user, "You cannot reach that from here.") // can only place stuck papers in cardinal directions, to)
return // reduce papers around corners issue.
user.drop_from_inventory(src,source_turf)
playsound(src, 'sound/items/tape.ogg',25)
if(params)
var/list/mouse_control = mouse_safe_xy(params)
if(mouse_control["icon-x"])
pixel_x = mouse_control["icon-x"] - 16
if(dir_offset & EAST)
pixel_x += 32
else if(dir_offset & WEST)
pixel_x -= 32
if(mouse_control["icon-y"])
pixel_y = mouse_control["icon-y"] - 16
if(dir_offset & NORTH)
pixel_y += 32
else if(dir_offset & SOUTH)
pixel_y -= 32