Files
Aurora.3/code/game/objects/structures/crates_lockers/closets/syndicate.dm

141 lines
4.4 KiB
Plaintext

/obj/structure/closet/syndicate
name = "armory closet"
desc = "Why is this here?"
icon_state = "syndicate"
icon_closed = "syndicate"
icon_opened = "syndicateopen"
/obj/structure/closet/syndicate/personal
desc = "It's a storage unit for operative gear."
/obj/structure/closet/syndicate/personal/fill()
new /obj/item/tank/jetpack/oxygen(src)
new /obj/item/clothing/mask/gas/syndicate(src)
new /obj/item/clothing/under/syndicate(src)
new /obj/item/clothing/head/helmet/space/void/merc(src)
new /obj/item/clothing/suit/space/void/merc(src)
new /obj/item/crowbar/red(src)
new /obj/item/cell/high(src)
new /obj/item/card/id/syndicate(src)
new /obj/item/device/multitool(src)
new /obj/item/shield/energy(src)
new /obj/item/clothing/shoes/magboots(src)
/obj/structure/closet/syndicate/suit
desc = "It's a storage unit for voidsuits."
/obj/structure/closet/syndicate/suit/fill()
new /obj/item/tank/jetpack/oxygen(src)
new /obj/item/clothing/shoes/magboots(src)
new /obj/item/clothing/suit/space/void/merc(src)
new /obj/item/clothing/mask/gas/syndicate(src)
new /obj/item/clothing/head/helmet/space/void/merc(src)
new /obj/item/airbubble/syndie(src)
new /obj/item/airbubble/syndie(src)
/obj/structure/closet/syndicate/nuclear
desc = "It's a storage unit for nuclear-operative gear."
/obj/structure/closet/syndicate/nuclear/fill()
new /obj/item/ammo_magazine/a10mm(src)
new /obj/item/ammo_magazine/a10mm(src)
new /obj/item/ammo_magazine/a10mm(src)
new /obj/item/ammo_magazine/a10mm(src)
new /obj/item/ammo_magazine/a10mm(src)
new /obj/item/storage/box/handcuffs(src)
new /obj/item/storage/box/flashbangs(src)
new /obj/item/gun/energy/gun(src)
new /obj/item/gun/energy/gun(src)
new /obj/item/gun/energy/gun(src)
new /obj/item/gun/energy/gun(src)
new /obj/item/gun/energy/gun(src)
new /obj/item/pinpointer/nukeop(src)
new /obj/item/pinpointer/nukeop(src)
new /obj/item/pinpointer/nukeop(src)
new /obj/item/pinpointer/nukeop(src)
new /obj/item/pinpointer/nukeop(src)
new /obj/item/device/pda/syndicate(src)
var/obj/item/device/radio/uplink/U = new(src)
U.hidden_uplink.uses = 40
return
/obj/structure/closet/syndicate/resources/
desc = "An old, dusty locker."
fill()
var/common_min = 30 //Minimum amount of minerals in the stack for common minerals
var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals
var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals
var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK
var/pickednum = rand(1, 50)
//Sad trombone
if(pickednum == 1)
var/obj/item/paper/P = new /obj/item/paper(src)
P.name = "IOU"
P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!"
//Metal (common ore)
if(pickednum >= 2)
new /obj/item/stack/material/steel(src, rand(common_min, common_max))
//Glass (common ore)
if(pickednum >= 5)
new /obj/item/stack/material/glass(src, rand(common_min, common_max))
//Plasteel (common ore) Because it has a million more uses then phoron
if(pickednum >= 10)
new /obj/item/stack/material/plasteel(src, rand(common_min, common_max))
//Phoron (rare ore)
if(pickednum >= 15)
new /obj/item/stack/material/phoron(src, rand(rare_min, rare_max))
//Silver (rare ore)
if(pickednum >= 20)
new /obj/item/stack/material/silver(src, rand(rare_min, rare_max))
//Gold (rare ore)
if(pickednum >= 30)
new /obj/item/stack/material/gold(src, rand(rare_min, rare_max))
//Uranium (rare ore)
if(pickednum >= 40)
new /obj/item/stack/material/uranium(src, rand(rare_min, rare_max))
//Diamond (rare HONK)
if(pickednum >= 45)
new /obj/item/stack/material/diamond(src, rand(rare_min, rare_max))
//Jetpack (You hit the jackpot!)
if(pickednum == 50)
new /obj/item/tank/jetpack/carbondioxide(src)
return
/obj/structure/closet/syndicate/resources/everything
desc = "It's an emergency storage closet for repairs."
fill()
var/list/resources = list(
/obj/item/stack/material/steel,
/obj/item/stack/material/glass,
/obj/item/stack/material/gold,
/obj/item/stack/material/silver,
/obj/item/stack/material/phoron,
/obj/item/stack/material/uranium,
/obj/item/stack/material/diamond,
/obj/item/stack/material/plasteel,
/obj/item/stack/rods
)
for(var/i = 0, i<2, i++)
for(var/res in resources)
var/obj/item/stack/R = new res(src)
R.amount = R.max_amount