mirror of
https://github.com/Aurorastation/Aurora.3.git
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365 lines
9.6 KiB
Plaintext
365 lines
9.6 KiB
Plaintext
//trees
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/obj/structure/flora/tree
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name = "tree"
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anchored = 1
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density = 1
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pixel_x = -16
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layer = 9
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/obj/structure/flora/tree/pine
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name = "pine tree"
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icon = 'icons/obj/flora/pinetrees.dmi'
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icon_state = "pine_1"
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/obj/structure/flora/tree/pine/New()
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..()
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icon_state = "pine_[rand(1, 3)]"
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/obj/structure/flora/tree/pine/xmas
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name = "xmas tree"
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icon = 'icons/obj/flora/pinetrees.dmi'
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icon_state = "pine_c"
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/obj/structure/flora/tree/pine/xmas/New()
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..()
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icon_state = "pine_c"
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/obj/structure/flora/tree/dead
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icon = 'icons/obj/flora/deadtrees.dmi'
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icon_state = "tree_1"
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/obj/structure/flora/tree/dead/New()
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..()
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icon_state = "tree_[rand(1, 6)]"
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/obj/structure/flora/tree/jungle
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name = "tree"
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icon_state = "tree"
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desc = "A lush and healthy tree."
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icon = 'icons/obj/flora/jungletrees.dmi'
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pixel_x = -48
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pixel_y = -20
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/obj/structure/flora/tree/jungle/small
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pixel_y = 0
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pixel_x = -32
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icon = 'icons/obj/flora/jungletreesmall.dmi'
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//Jungle grass
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/obj/structure/flora/grass/jungle
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name = "jungle grass"
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desc = "Thick alien flora."
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icon = 'icons/obj/flora/jungleflora.dmi'
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icon_state = "grassa"
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/obj/structure/flora/grass/jungle/b
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icon_state = "grassb"
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//rocks
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/obj/structure/flora/rock
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icon_state = "basalt"
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desc = "A rock."
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icon = 'icons/obj/flora/rocks_grey.dmi'
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density = TRUE
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/obj/structure/flora/rock/pile
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name = "rocks"
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icon_state = "lavarocks"
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desc = "A pile of rocks."
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//grass
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/obj/structure/flora/grass
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name = "grass"
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icon = 'icons/obj/flora/snowflora.dmi'
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anchored = 1
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/obj/structure/flora/grass/brown
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icon_state = "snowgrass1bb"
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/obj/structure/flora/grass/brown/New()
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..()
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icon_state = "snowgrass[rand(1, 3)]bb"
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/obj/structure/flora/grass/green
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icon_state = "snowgrass1gb"
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/obj/structure/flora/grass/green/New()
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..()
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icon_state = "snowgrass[rand(1, 3)]gb"
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/obj/structure/flora/grass/both
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icon_state = "snowgrassall1"
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/obj/structure/flora/grass/both/New()
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..()
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icon_state = "snowgrassall[rand(1, 3)]"
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//bushes
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/obj/structure/flora/bush
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name = "bush"
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icon = 'icons/obj/flora/snowflora.dmi'
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icon_state = "snowbush1"
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anchored = 1
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/obj/structure/flora/bush/New()
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..()
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icon_state = "snowbush[rand(1, 6)]"
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/obj/structure/flora/pottedplant
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name = "potted plant"
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icon = 'icons/obj/plants.dmi'
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icon_state = "plant-26"
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var/dead = 0
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var/obj/item/stored_item
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/obj/structure/flora/pottedplant/Destroy()
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QDEL_NULL(stored_item)
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return ..()
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/obj/structure/flora/pottedplant/proc/death()
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if (!dead)
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icon_state = "plant-dead"
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name = "dead [name]"
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desc = "It looks dead."
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dead = 1
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//No complex interactions, just make them fragile
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/obj/structure/flora/pottedplant/ex_act(var/severity = 2.0)
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death()
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return ..()
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/obj/structure/flora/pottedplant/fire_act()
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death()
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return ..()
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/obj/structure/flora/pottedplant/attackby(obj/item/W, mob/user)
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if(!ishuman(user))
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return
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if(istype(W, /obj/item/holder))
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return //no hiding mobs in there
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user.visible_message("[user] begins digging around inside of \the [src].", "You begin digging around in \the [src], trying to hide \the [W].")
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playsound(loc, 'sound/effects/plantshake.ogg', 50, 1)
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if(do_after(user, 20, act_target = src))
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if(!stored_item)
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if(W.w_class <= ITEMSIZE_NORMAL)
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user.drop_from_inventory(W,src)
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stored_item = W
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to_chat(user,"<span class='notice'>You hide \the [W] in [src].</span>")
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return
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else
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to_chat(user,"<span class='notice'>\The [W] can't be hidden in [src], it's too big.</span>")
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return
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else
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to_chat(user,"<span class='notice'>There is something hidden in [src].</span>")
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return
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return ..()
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/obj/structure/flora/pottedplant/attack_hand(mob/user)
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user.visible_message("[user] begins digging around inside of \the [src].", "You begin digging around in \the [src], searching it.")
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playsound(loc, 'sound/effects/plantshake.ogg', 50, 1)
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if(do_after(user, 40, act_target = src))
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if(!stored_item)
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to_chat(user,"<span class='notice'>There is nothing hidden in [src].</span>")
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else
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if(istype(stored_item, /obj/item/device/paicard))
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stored_item.forceMove(src.loc)
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to_chat(user,"<span class='notice'>You reveal \the [stored_item] from [src].</span>")
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else
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user.put_in_hands(stored_item)
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to_chat(user,"<span class='notice'>You take \the [stored_item] from [src].</span>")
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stored_item = null
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/obj/structure/flora/pottedplant/bullet_act(var/obj/item/projectile/Proj)
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if (prob(Proj.damage*2))
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death()
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return 1
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return ..()
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//Added random icon selection for potted plants.
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//It was silly they always used the same sprite when we have 26 sprites of them in the icon file
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/obj/structure/flora/pottedplant/random/New()
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..()
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var/number = rand(1,36)
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if (number == 36)
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if (prob(90))//Make the weird one rarer
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number = rand(1,35)
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else
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desc = "A half-sentient plant borne from a mishap in a Zeng-Hu genetics lab."
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switch(number) //Wezzy's cool new plant description code. Special thanks to Sindorman.
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if(3)
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desc = "A bouquet of Bieselite flora."
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if(4)
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desc = "A bamboo plant. Used widely in Japanese crafts."
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if(5)
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desc = "Some kind of fern."
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if(7)
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desc = "A reedy plant mostly used for decoration in Skrell homes, admired for its luxuriant stalks."
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if(9)
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desc = "A fleshy cave dwelling plant with huge nodules for flowers."
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if(9)
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desc = "A scrubby cactus adapted to the Moghes deserts."
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if(13)
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desc = "A hardy succulent adapted to the Moghes deserts."
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if(14)
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desc = "That's a huge flower. Previously, the petals would be used in dyes for unathi garb. Now it's more of a decorative plant."
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if(15)
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desc = "A pitiful pot of stubby flowers."
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if(18)
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desc = "An orchid plant. As beautiful as it is delicate."
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if(19)
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desc = "A ropey, aquatic plant with crystaline flowers."
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if(20)
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desc = "A bioluminescent half-plant half-fungus hybrid. Said to come from Sedantis I."
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if(22)
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desc = "A cone shrub. Sadly doesn't come from Coney Island."
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if(26)
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desc = "A bulrush. Commonly referred to as cattail."
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if(27)
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desc = "A rose bush. Don't prick yourself."
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if(32)
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desc = "A woody shrub."
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if(33)
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desc = "A woody shrub. Seems to be in need of watering."
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if(34)
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desc = "A woody shrub. This one seems to be in bloom. It's just like one of my japanese animes."
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else
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desc = "Just your common, everyday houseplant."
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if (number < 10)
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number = "0[number]"
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icon_state = "plant-[number]"
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//newbushes
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/obj/structure/flora/ausbushes
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name = "bush"
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icon = 'icons/obj/flora/ausflora.dmi'
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icon_state = "firstbush_1"
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anchored = 1
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/obj/structure/flora/ausbushes/New()
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..()
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icon_state = "firstbush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/attackby(var/obj/item/W as obj, var/mob/user as mob)
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if(istype(W,/obj/item/material/scythe/sickle))
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if(prob(50))
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new /obj/item/stack/material/wood(get_turf(src), 2)
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if(prob(40))
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new /obj/item/stack/material/wood(get_turf(src), 4)
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if(prob(10))
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var/pickberry = pick(list(/obj/item/seeds/berryseed,/obj/item/seeds/blueberryseed))
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new /obj/item/stack/material/wood(get_turf(src), 4)
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new pickberry(get_turf(src), 4)
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to_chat(usr, "<span class='notice'>You find some seeds as you hack the bush away!</span>")
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to_chat(usr, "<span class='notice'>You slice at the bush!</span>")
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qdel(src)
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playsound(src.loc, 'sound/effects/woodcutting.ogg', 50, 1)
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/obj/structure/flora/ausbushes/reedbush
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icon_state = "reedbush_1"
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/obj/structure/flora/ausbushes/reedbush/New()
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..()
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icon_state = "reedbush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/leafybush
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icon_state = "leafybush_1"
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/obj/structure/flora/ausbushes/leafybush/New()
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..()
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icon_state = "leafybush_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/palebush
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icon_state = "palebush_1"
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/obj/structure/flora/ausbushes/palebush/New()
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..()
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icon_state = "palebush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/stalkybush
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icon_state = "stalkybush_1"
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/obj/structure/flora/ausbushes/stalkybush/New()
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..()
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icon_state = "stalkybush_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/grassybush
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icon_state = "grassybush_1"
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/obj/structure/flora/ausbushes/grassybush/New()
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..()
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icon_state = "grassybush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/fernybush
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icon_state = "fernybush_1"
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/obj/structure/flora/ausbushes/fernybush/New()
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..()
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icon_state = "fernybush_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/sunnybush
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icon_state = "sunnybush_1"
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/obj/structure/flora/ausbushes/sunnybush/New()
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..()
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icon_state = "sunnybush_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/genericbush
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icon_state = "genericbush_1"
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/obj/structure/flora/ausbushes/genericbush/New()
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..()
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icon_state = "genericbush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/pointybush
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icon_state = "pointybush_1"
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/obj/structure/flora/ausbushes/pointybush/New()
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..()
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icon_state = "pointybush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/lavendergrass
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icon_state = "lavendergrass_1"
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/obj/structure/flora/ausbushes/lavendergrass/New()
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..()
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icon_state = "lavendergrass_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/ywflowers
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icon_state = "ywflowers_1"
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/obj/structure/flora/ausbushes/ywflowers/New()
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..()
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icon_state = "ywflowers_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/brflowers
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icon_state = "brflowers_1"
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/obj/structure/flora/ausbushes/brflowers/New()
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..()
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icon_state = "brflowers_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/ppflowers
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icon_state = "ppflowers_1"
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/obj/structure/flora/ausbushes/ppflowers/New()
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..()
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icon_state = "ppflowers_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/sparsegrass
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icon_state = "sparsegrass_1"
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/obj/structure/flora/ausbushes/sparsegrass/New()
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..()
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icon_state = "sparsegrass_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/fullgrass
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icon_state = "fullgrass_1"
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/obj/structure/flora/ausbushes/fullgrass/New()
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..()
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icon_state = "fullgrass_[rand(1, 3)]" |