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Aurora.3/code/game/turfs/unsimulated/walls.dm

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/turf/unsimulated/wall
name = "wall"
icon = 'icons/turf/walls.dmi'
icon_state = "riveted"
opacity = 1
density = 1
/turf/unsimulated/wall/fakeglass
name = "window"
icon = 'icons/turf/walls.dmi'
icon_state = "fakewindows"
opacity = 0
/turf/unsimulated/wall/other
icon = 'icons/turf/walls.dmi'
icon_state = "rock"
// pretty much just a prettier /turf/unsimulated/wall
/turf/unsimulated/wall/riveted
icon = 'icons/turf/smooth/riveted.dmi'
icon_state = "riveted"
desc = "It's a wall. It appears to be composed of a highly durable alloy."
smooth = SMOOTH_TRUE
canSmoothWith = list(
/turf/unsimulated/wall/riveted,
/obj/machinery/door/airlock/centcom,
/turf/unsimulated/wall/fakepdoor
)
/turf/unsimulated/wall/fakepdoor
icon = 'icons/obj/doors/rapid_pdoor.dmi'
icon_state = "pdoor1"
name = "blast door"
desc = "That looks like it doesn't open easily."
/turf/unsimulated/wall/steel
icon = 'icons/turf/smooth/composite_solid.dmi'
icon_state = "map_steel"
desc = "It's a wall. It appears to be composed of a highly durable alloy and plated with steel."
color = "#666666"
smooth = SMOOTH_TRUE
canSmoothWith = list(
/turf/unsimulated/wall/steel
)
/turf/unsimulated/wall/darkshuttlewall
icon = 'icons/turf/smooth/shuttle_wall_dark.dmi'
icon_state = "map-shuttle"
desc = "It's a wall. It appears to be composed of a highly durable alloy."
smooth = SMOOTH_TRUE
canSmoothWith = list(
/turf/unsimulated/wall/darkshuttlewall,
/turf/unsimulated/wall/riveted
)
/turf/unsimulated/wall/fakeairlock
icon = 'icons/obj/doors/Doorele.dmi'
icon_state = "door_closed"
name = "Airlock"
desc = "It opens and closes."