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Aurora.3/code/modules/admin/secrets/admin_secrets/jump_shuttle.dm
Matt Atlas 2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00

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/datum/admin_secret_item/admin_secret/jump_shuttle
name = "Jump a Shuttle"
/datum/admin_secret_item/admin_secret/jump_shuttle/can_execute(var/mob/user)
if(!SSshuttle) return 0
return ..()
/datum/admin_secret_item/admin_secret/jump_shuttle/execute(var/mob/user)
. = ..()
if(!.)
return
var/shuttle_tag = input(user, "Which shuttle do you want to jump?") as null|anything in SSshuttle.shuttles
if (!shuttle_tag) return
var/datum/shuttle/S = SSshuttle.shuttles[shuttle_tag]
var/origin_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
if (!origin_area) return
var/destination_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
if (!destination_area) return
var/long_jump = alert(user, "Is there a transition area for this jump?","", "Yes", "No")
if (long_jump == "Yes")
var/transition_area = input(user, "Which area is the transition area? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
if (!transition_area) return
var/move_duration = input(user, "How many seconds will this jump take?") as num
S.long_jump(origin_area, destination_area, transition_area, move_duration)
message_admins("<span class='notice'>[key_name_admin(user)] has initiated a jump from [origin_area] to [destination_area] lasting [move_duration] seconds for the [shuttle_tag] shuttle</span>", 1)
log_admin("[key_name(user)] has initiated a jump from [origin_area] to [destination_area] lasting [move_duration] seconds for the [shuttle_tag] shuttle",admin_key=key_name(user))
else
S.short_jump(origin_area, destination_area)
message_admins("<span class='notice'>[key_name_admin(user)] has initiated a jump from [origin_area] to [destination_area] for the [shuttle_tag] shuttle</span>", 1)
log_admin("[key_name(user)] has initiated a jump from [origin_area] to [destination_area] for the [shuttle_tag] shuttle",admin_key=key_name(user))