Files
Aurora.3/code/modules/clothing/sets/acting_captain.dm
Geeves 4a78637d8a (Optional) Acting Captain Gear (#9198)
Added an optional acting captain uniform briefcase to the captain's locker. It includes a jacket, a cap, an armband, and a captain radio.

Currently, the only way to show that you're acting captain is to change your ID or to steal the captain's clothes. I thought that was pretty silly, especially for something that's somewhat standard procedure during a chaotic antag round. So I sprited some gear that allows command members to say "Hey, you see this sprite? You should be listening to this guy."
2020-06-29 09:37:29 +03:00

34 lines
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/obj/item/clothing/head/acapcap
name = "acting captain's cap"
desc = "A headdress that signifies the wearer as the acting captain."
icon = 'icons/clothing/kit/acting_captain.dmi'
icon_state = "acapcap"
item_state = "acapcap"
contained_sprite = TRUE
/obj/item/clothing/suit/acapjacket
name = "acting captain's jacket"
desc = "A comfortable jacket that signifies the wearer as the acting captain."
icon = 'icons/clothing/kit/acting_captain.dmi'
icon_state = "acapjacket"
item_state = "acapjacket"
contained_sprite = TRUE
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
/obj/item/clothing/accessory/armband/acap
name = "acting captain's armband"
desc = "An armband worn by the acting captain, to look fancy, to wear less, or to be extra."
icon = 'icons/clothing/kit/acting_captain.dmi'
icon_state = "acaparm"
item_state = "acaparm"
contained_sprite = TRUE
/obj/item/storage/briefcase/nt/acap
name = "acting captain uniform briefcase"
desc = "An NT-branded briefcase containing an optional acting captain's uniform. To be dealt out during an emergency when no captain is physically able to lead."
starts_with = list(
/obj/item/clothing/head/acapcap = 1,
/obj/item/clothing/suit/acapjacket = 1,
/obj/item/clothing/accessory/armband/acap = 1,
/obj/item/device/radio/headset/heads/captain = 1
)