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Added an optional acting captain uniform briefcase to the captain's locker. It includes a jacket, a cap, an armband, and a captain radio. Currently, the only way to show that you're acting captain is to change your ID or to steal the captain's clothes. I thought that was pretty silly, especially for something that's somewhat standard procedure during a chaotic antag round. So I sprited some gear that allows command members to say "Hey, you see this sprite? You should be listening to this guy."
34 lines
1.3 KiB
Plaintext
34 lines
1.3 KiB
Plaintext
/obj/item/clothing/head/acapcap
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name = "acting captain's cap"
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desc = "A headdress that signifies the wearer as the acting captain."
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icon = 'icons/clothing/kit/acting_captain.dmi'
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icon_state = "acapcap"
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item_state = "acapcap"
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contained_sprite = TRUE
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/obj/item/clothing/suit/acapjacket
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name = "acting captain's jacket"
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desc = "A comfortable jacket that signifies the wearer as the acting captain."
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icon = 'icons/clothing/kit/acting_captain.dmi'
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icon_state = "acapjacket"
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item_state = "acapjacket"
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contained_sprite = TRUE
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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/obj/item/clothing/accessory/armband/acap
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name = "acting captain's armband"
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desc = "An armband worn by the acting captain, to look fancy, to wear less, or to be extra."
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icon = 'icons/clothing/kit/acting_captain.dmi'
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icon_state = "acaparm"
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item_state = "acaparm"
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contained_sprite = TRUE
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/obj/item/storage/briefcase/nt/acap
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name = "acting captain uniform briefcase"
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desc = "An NT-branded briefcase containing an optional acting captain's uniform. To be dealt out during an emergency when no captain is physically able to lead."
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starts_with = list(
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/obj/item/clothing/head/acapcap = 1,
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/obj/item/clothing/suit/acapjacket = 1,
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/obj/item/clothing/accessory/armband/acap = 1,
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/obj/item/device/radio/headset/heads/captain = 1
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) |