mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-23 16:42:13 +00:00
Drowning in the pool no longer causes your lungs to pop.
You will no longer gasp for air when submerged, instead you will flail violently.
340 lines
8.3 KiB
Plaintext
340 lines
8.3 KiB
Plaintext
/decl/emote/visible
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key ="tail"
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emote_message_3p = "USER waves USER_THEIR tail."
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message_type = VISIBLE_MESSAGE
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/decl/emote/visible/scratch
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key = "scratch"
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check_restraints = TRUE
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emote_message_3p = "USER scratches."
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/decl/emote/visible/drool
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key ="drool"
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emote_message_3p = "USER drools."
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conscious = 0
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/decl/emote/visible/nod
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key ="nod"
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emote_message_3p_target = "USER nods USER_THEIR head at TARGET."
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emote_message_3p = "USER nods USER_THEIR head."
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/decl/emote/visible/sway
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key ="sway"
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emote_message_3p = "USER sways around dizzily."
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/decl/emote/visible/sulk
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key ="sulk"
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emote_message_3p = "USER sulks down sadly."
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/decl/emote/visible/dance
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key ="dance"
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check_restraints = TRUE
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emote_message_3p = "USER dances around happily."
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/decl/emote/visible/roll
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key ="roll"
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check_restraints = TRUE
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emote_message_3p = "USER rolls."
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/decl/emote/visible/shake
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key ="shake"
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emote_message_3p = "USER shakes USER_THEIR head."
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/decl/emote/visible/jump
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key ="jump"
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emote_message_3p = "USER jumps!"
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/decl/emote/visible/shiver
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key ="shiver"
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emote_message_3p = "USER shivers."
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conscious = 0
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/decl/emote/visible/collapse
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key ="collapse"
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emote_message_3p = "USER collapses!"
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/decl/emote/visible/collapse/do_extra(var/mob/user)
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if(istype(user))
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user.Paralyse(2)
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/decl/emote/visible/flash
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key = "flash"
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emote_message_3p = "The lights on USER flash quickly."
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/decl/emote/visible/blink
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key = "blink"
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emote_message_3p = "USER blinks."
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/decl/emote/visible/airguitar
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key = "airguitar"
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check_restraints = TRUE
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emote_message_3p = "USER is strumming the air and headbanging like a safari chimp."
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/decl/emote/visible/blink_r
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key = "blink_r"
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emote_message_3p = "USER blinks rapidly."
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/decl/emote/visible/bow
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key = "bow"
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emote_message_3p_target = "USER bows to TARGET."
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emote_message_3p = "USER bows."
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/decl/emote/visible/salute
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key = "salute"
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emote_message_3p_target = "USER salutes TARGET."
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emote_message_3p = "USER salutes."
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/decl/emote/visible/flap
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key = "flap"
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check_restraints = TRUE
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emote_message_3p = "USER flaps USER_THEIR wings."
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/decl/emote/visible/aflap
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key = "aflap"
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check_restraints = TRUE
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emote_message_3p = "USER flaps USER_THEIR wings ANGRILY!"
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/decl/emote/visible/eyebrow
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key = "eyebrow"
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emote_message_3p = "USER raises an eyebrow."
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/decl/emote/visible/twitch
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key = "twitch"
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emote_message_3p = "USER twitches."
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conscious = 0
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/decl/emote/visible/twitch_v
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key = "twitch_v"
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emote_message_3p = "USER twitches violently."
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conscious = 0
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/decl/emote/visible/faint
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key = "faint"
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emote_message_3p = "USER faints."
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/decl/emote/visible/faint/do_extra(var/mob/user)
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if(istype(user) && user.sleeping <= 0)
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user.sleeping += 10
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/decl/emote/visible/frown
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key = "frown"
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emote_message_3p = "USER frowns."
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/decl/emote/visible/blush
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key = "blush"
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emote_message_3p = "USER blushes."
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/decl/emote/visible/wave
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key = "wave"
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emote_message_3p_target = "USER waves at TARGET."
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emote_message_3p = "USER waves."
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/decl/emote/visible/glare
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key = "glare"
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emote_message_3p_target = "USER glares at TARGET."
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emote_message_3p = "USER glares."
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/decl/emote/visible/stare
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key = "stare"
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emote_message_3p_target = "USER stares at TARGET."
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emote_message_3p = "USER stares."
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/decl/emote/visible/look
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key = "look"
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emote_message_3p_target = "USER looks at TARGET."
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emote_message_3p = "USER looks."
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/decl/emote/visible/point
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key = "point"
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check_restraints = TRUE
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emote_message_3p_target = "USER points to TARGET."
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emote_message_3p = "USER points."
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/decl/emote/visible/raise
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key = "raise"
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check_restraints = TRUE
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emote_message_3p = "USER raises a hand."
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/decl/emote/visible/grin
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key = "grin"
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emote_message_3p_target = "USER grins at TARGET."
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emote_message_3p = "USER grins."
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/decl/emote/visible/shrug
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key = "shrug"
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emote_message_3p = "USER shrugs."
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/decl/emote/visible/smile
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key = "smile"
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emote_message_3p_target = "USER smiles at TARGET."
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emote_message_3p = "USER smiles."
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/decl/emote/visible/pale
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key = "pale"
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emote_message_3p = "USER goes pale for a second."
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/decl/emote/visible/tremble
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key = "tremble"
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emote_message_3p = "USER trembles in fear!"
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/decl/emote/visible/wink
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key = "wink"
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emote_message_3p_target = "USER winks at TARGET."
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emote_message_3p = "USER winks."
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/decl/emote/visible/hug
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key = "hug"
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check_restraints = TRUE
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emote_message_3p_target = "USER hugs TARGET."
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emote_message_3p = "USER hugs USER_SELF."
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/decl/emote/visible/dap
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key = "dap"
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check_restraints = TRUE
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emote_message_3p_target = "USER gives daps to TARGET."
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emote_message_3p = "USER sadly can't find anybody to give daps to, and daps USER_SELF."
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/decl/emote/visible/signal
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key = "signal"
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check_restraints = TRUE
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emote_message_3p = "USER signals."
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/decl/emote/visible/signal/check_user(var/atom/user)
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return ismob(user)
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/decl/emote/visible/bounce
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key = "bounce"
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emote_message_3p = "USER bounces in place."
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/decl/emote/visible/jiggle
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key = "jiggle"
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emote_message_3p = "USER jiggles!"
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/decl/emote/visible/lightup
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key = "light"
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emote_message_3p = "USER lights up for a bit, then stops."
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/decl/emote/visible/vibrate
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key = "vibrate"
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emote_message_3p = "USER vibrates!"
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/decl/emote/visible/deathgasp_robot
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key = "deathgasp"
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emote_message_3p = "USER shudders violently for a moment, then becomes motionless, USER_THEIR eyes slowly darkening."
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/decl/emote/visible/handshake
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key = "handshake"
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check_restraints = TRUE
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emote_message_3p_target = "USER shakes hands with TARGET."
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emote_message_3p = "USER shakes hands with USER_SELF."
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message_type = VISIBLE_MESSAGE
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/decl/emote/visible/handshake/get_emote_message_3p(var/atom/user, var/atom/target, var/extra_params)
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if(target && !user.Adjacent(target))
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return "USER holds out USER_THEIR hand out to TARGET."
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return ..()
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/decl/emote/visible/signal
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key = "signal"
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emote_message_3p_target = "USER signals at TARGET."
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emote_message_3p = "USER signals."
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message_type = VISIBLE_MESSAGE
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/decl/emote/visible/signal/get_emote_message_3p(var/mob/user, var/atom/target, var/extra_params)
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if(istype(user) && !(user.r_hand && user.l_hand))
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var/t1 = round(text2num(extra_params))
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if(isnum(t1) && t1 <= 5)
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return "USER raises [t1] finger\s."
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return .. ()
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/decl/emote/visible/afold
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key = "afold"
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check_restraints = TRUE
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emote_message_3p = "USER folds USER_THEIR arms."
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/decl/emote/visible/alook
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key = "alook"
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emote_message_3p = "USER looks away."
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/decl/emote/visible/hbow
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key = "hbow"
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emote_message_3p = "USER bows USER_THEIR head."
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/decl/emote/visible/hip
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key = "hip"
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check_restraints = TRUE
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emote_message_3p = "USER puts USER_THEIR hands on USER_THEIR hips."
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/decl/emote/visible/holdup
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key = "holdup"
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check_restraints = TRUE
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emote_message_3p = "USER holds up USER_THEIR palms."
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/decl/emote/visible/hshrug
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key = "hshrug"
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emote_message_3p = "USER gives a half shrug."
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/decl/emote/visible/crub
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key = "crub"
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check_restraints = TRUE
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emote_message_3p = "USER rubs USER_THEIR chin."
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/decl/emote/visible/eroll
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key = "eroll"
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emote_message_3p = "USER rolls USER_THEIR eyes."
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emote_message_3p_target = "USER rolls USER_THEIR eyes at TARGET."
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/decl/emote/visible/erub
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key = "erub"
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check_restraints = TRUE
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emote_message_3p = "USER rubs USER_THEIR eyes."
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/decl/emote/visible/fslap
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key = "fslap"
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check_restraints = TRUE
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emote_message_3p = "USER slaps USER_THEIR forehead."
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/decl/emote/visible/ftap
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key = "ftap"
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emote_message_3p = "USER taps USER_THEIR foot."
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/decl/emote/visible/hrub
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key = "hrub"
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check_restraints = TRUE
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emote_message_3p = "USER rubs USER_THEIR hands together."
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/decl/emote/visible/hspread
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key = "hspread"
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check_restraints = TRUE
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emote_message_3p = "USER spreads USER_THEIR hands."
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/decl/emote/visible/pocket
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key = "pocket"
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check_restraints = TRUE
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emote_message_3p = "USER shoves USER_THEIR hands in USER_THEIR pockets."
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/decl/emote/visible/rsalute
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key = "rsalute"
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check_restraints = TRUE
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emote_message_3p = "USER returns the salute."
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/decl/emote/visible/rshoulder
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key = "rshoulder"
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emote_message_3p = "USER rolls USER_THEIR shoulders."
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/decl/emote/visible/squint
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key = "squint"
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emote_message_3p = "USER squints."
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emote_message_3p_target = "USER squints at TARGET."
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/decl/emote/visible/tfist
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key = "tfist"
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emote_message_3p = "USER tightens USER_THEIR hands into fists."
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/decl/emote/visible/tilt
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key = "tilt"
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emote_message_3p = "USER tilts USER_THEIR head."
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/decl/emote/visible/flail
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key = "flail"
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emote_message_3p = "USER flails violently!" |