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39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
var/global/image/default_hardpoint_background
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var/global/image/hardpoint_error_icon
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var/global/image/hardpoint_bar_empty
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var/global/list/hardpoint_bar_cache = list()
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var/global/list/mecha_damage_overlay_cache = list()
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#define HARDPOINT_BACK "back"
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#define HARDPOINT_LEFT_HAND "left hand"
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#define HARDPOINT_RIGHT_HAND "right hand"
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#define HARDPOINT_LEFT_SHOULDER "left shoulder"
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#define HARDPOINT_RIGHT_SHOULDER "right shoulder"
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#define HARDPOINT_HEAD "head"
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// No software required: taser. light, radio.
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#define MECH_SOFTWARE_UTILITY "utility equipment" // Plasma torch, clamp, drill.
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#define MECH_SOFTWARE_MEDICAL "medical support systems" // Sleeper.
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#define MECH_SOFTWARE_WEAPONS "ballistic weapon systems" // Ballistics.
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#define MECH_SOFTWARE_ADVWEAPONS "advanced weapon systems" // Railguns, ion rifle, missile launcher.
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#define MECH_SOFTWARE_CULT "daemon systems" // Souljavelin, Doomblade
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#define MECH_SOFTWARE_ENGINEERING "advanced engineering systems" // RCD.
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// EMP damage points before various effects occur.
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#define EMP_GUI_DISRUPT 5 // 1 ion rifle shot == 8.
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#define EMP_MOVE_DISRUPT 10 // 2 shots.
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#define EMP_ATTACK_DISRUPT 20 // 3 shots.
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//About components
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#define MECH_COMPONENT_DAMAGE_UNDAMAGED 1
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#define MECH_COMPONENT_DAMAGE_DAMAGED 2
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#define MECH_COMPONENT_DAMAGE_DAMAGED_BAD 3
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#define MECH_COMPONENT_DAMAGE_DAMAGED_TOTAL 4
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//Construction
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#define FRAME_REINFORCED 1
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#define FRAME_REINFORCED_SECURE 2
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#define FRAME_REINFORCED_WELDED 3
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#define FRAME_WIRED 1
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#define FRAME_WIRED_ADJUSTED 2 |