Files
Aurora.3/code/modules/heavy_vehicle/_mech_setup.dm
2020-09-02 10:49:57 +02:00

39 lines
1.5 KiB
Plaintext

var/global/image/default_hardpoint_background
var/global/image/hardpoint_error_icon
var/global/image/hardpoint_bar_empty
var/global/list/hardpoint_bar_cache = list()
var/global/list/mecha_damage_overlay_cache = list()
#define HARDPOINT_BACK "back"
#define HARDPOINT_LEFT_HAND "left hand"
#define HARDPOINT_RIGHT_HAND "right hand"
#define HARDPOINT_LEFT_SHOULDER "left shoulder"
#define HARDPOINT_RIGHT_SHOULDER "right shoulder"
#define HARDPOINT_HEAD "head"
// No software required: taser. light, radio.
#define MECH_SOFTWARE_UTILITY "utility equipment" // Plasma torch, clamp, drill.
#define MECH_SOFTWARE_MEDICAL "medical support systems" // Sleeper.
#define MECH_SOFTWARE_WEAPONS "ballistic weapon systems" // Ballistics.
#define MECH_SOFTWARE_ADVWEAPONS "advanced weapon systems" // Railguns, ion rifle, missile launcher.
#define MECH_SOFTWARE_CULT "daemon systems" // Souljavelin, Doomblade
#define MECH_SOFTWARE_ENGINEERING "advanced engineering systems" // RCD.
// EMP damage points before various effects occur.
#define EMP_GUI_DISRUPT 5 // 1 ion rifle shot == 8.
#define EMP_MOVE_DISRUPT 10 // 2 shots.
#define EMP_ATTACK_DISRUPT 20 // 3 shots.
//About components
#define MECH_COMPONENT_DAMAGE_UNDAMAGED 1
#define MECH_COMPONENT_DAMAGE_DAMAGED 2
#define MECH_COMPONENT_DAMAGE_DAMAGED_BAD 3
#define MECH_COMPONENT_DAMAGE_DAMAGED_TOTAL 4
//Construction
#define FRAME_REINFORCED 1
#define FRAME_REINFORCED_SECURE 2
#define FRAME_REINFORCED_WELDED 3
#define FRAME_WIRED 1
#define FRAME_WIRED_ADJUSTED 2