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https://github.com/Aurorastation/Aurora.3.git
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66 lines
2.2 KiB
Plaintext
66 lines
2.2 KiB
Plaintext
/mob/living/heavy_vehicle/premade/heavy
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name = "Heavy exosuit"
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desc = "A heavily armored combat exosuit."
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icon_state = "durand"
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e_head = /obj/item/mech_component/sensors/heavy
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e_body = /obj/item/mech_component/chassis/heavy
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e_arms = /obj/item/mech_component/manipulators/heavy
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e_legs = /obj/item/mech_component/propulsion/heavy
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e_color = COLOR_TITANIUM
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h_l_hand = /obj/item/mecha_equipment/mounted_system/taser/laser
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h_r_hand = /obj/item/mecha_equipment/mounted_system/taser/ion
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h_back = /obj/item/mecha_equipment/shield
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/obj/item/mech_component/manipulators/heavy
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name = "heavy arms"
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exosuit_desc_string = "super-heavy reinforced manipulators"
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icon_state = "heavy_arms"
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desc = "Designed to function where any other piece of equipment would have long fallen apart, the Hephaestus Superheavy Lifter series can take a beating and excel at delivering it."
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melee_damage = 50
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action_delay = 15
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max_damage = 200
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power_use = 7500
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punch_sound = 'sound/mecha/mech_punch_slow.ogg'
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/obj/item/mech_component/propulsion/heavy
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name = "heavy legs"
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exosuit_desc_string = "heavy hydraulic legs"
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desc = "Oversized actuators struggle to move these armored legs."
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icon_state = "heavy_legs"
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move_delay = 5
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max_damage = 200
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power_use = 5000
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trample_damage = 45
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/obj/item/mech_component/sensors/heavy
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name = "heavy sensors"
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exosuit_desc_string = "a reinforced monoeye"
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desc = "A solitary sensor moves inside a recessed slit in the armor plates."
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icon_state = "heavy_head"
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max_damage = 240
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power_use = 0
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/obj/item/mech_component/sensors/heavy/prebuild()
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..()
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software = new(src)
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software.installed_software = list(MECH_SOFTWARE_WEAPONS, MECH_SOFTWARE_ADVWEAPONS)
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/obj/item/mech_component/chassis/heavy
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name = "reinforced exosuit chassis"
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hatch_descriptor = "hatch"
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desc = "The HI-Koloss chassis is a veritable juggernaut, capable of protecting a pilot even in the most hostile of environments. It handles like a battlecruiser, however."
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pilot_coverage = 100
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exosuit_desc_string = "a heavily armored chassis"
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icon_state = "heavy_body"
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max_damage = 300
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mech_health = 1000
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has_hardpoints = list(HARDPOINT_BACK)
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power_use = 5000
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/obj/item/mech_component/chassis/heavy/prebuild()
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. = ..()
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mech_armor = new /obj/item/robot_parts/robot_component/armor/mech/combat(src)
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